Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - polygone

#346
Off-Topic / Re: Introductions
April 17, 2012, 09:24:06 PM
TGMG hasn't kept that up to date. The ENIGMA todo list on the wiki is the best place to look, there's a link to a list of needed functions on that page as well:
http://enigma-dev.org/docs/Wiki/ENIGMA:Todo

By the way I advise going on the IRC as it provides much better discourse with the members here. Everyone eventual succumbs to going there, even the unwilling :)
#347
Harri, you use Windows?
#348
Announcements / Re: New members
March 25, 2012, 02:41:39 PM
It looks like no one is actually bothering to update the Windows 7z now at all so it's probably just going wind up staying as it is. You can blame cheeseboy and Josh and probably Rusky as well :)

However it is still usable if you want Harri and you can commit your functions (you've been added to the repo now in case you didn't know). But you will need to use the 600MB 7z: http://dl.dropbox.com/u/26289275/enigma.7z

Just extract that, run git-bash and clone the main repo and then add LGM and the plugins folder to it  (you will actually see a repo already inside the 7z but that is connected to fundies repo you don't want to use that, in fact you should probably just delete it). It does all work fine except the sound, note though you need to run LGM from git-bash.
#349
Announcements / Re: New members
March 23, 2012, 08:10:26 PM
Fine. The name of the forum is technically enigma-dev.org though.
#350
Off-Topic / Re: GameDev Studio V0.0.3
March 23, 2012, 07:33:07 PM
This forum seems to attract people posting alternative programs  :-X
#351
Announcements / Re: New members
March 23, 2012, 06:42:50 PM
Some possible issues I can think of:

- Foreign people or children may not speak English very well and may not understand the question
- People may not think of going back a page to look
- People may lose their details they entered after going back a page
- People may be lazy and consider the process too annoying
- People may enter an answer in a way which you haven't accounted for
#352
Announcements / Re: New members
March 23, 2012, 05:41:05 PM
I posted in the previous announcements topic with my thought process. Isn't a real member and 2 spam bots better than no new members at all? You didn't have any new members in the past 2 months able to post so I don't think the registration process way going too great before I did that either.

Also I was curious to see how much spam would get through  :)

QuoteSO. If anyone here feels they are incapable of answering the above questions, please leave a reply and I will personally ban you from the forum for all eternity.
Well that's clearly going to be no one since you have to be able to answer the questions to become a member which is in turn required to reply to this topic. You're not going to be able to quantify the amount of people that have been put off registering due to the questions because you'll never hear from them.
#353
Yes I remember now I was thinking of resolving that somewhat mess of calling other instance variables inside a with statement when they aren't defined. I got the two concepts mixed together incorrectly in my head.
#354
Did you forget my suggestion you said you was going to do?

Code (cpp) Select
var  &varaccess_a(int x)
{
    object_basic *inst = fetch_instance_by_int(x);
    if (inst) switch (inst->object_index)
    {
      case obj_0: return ((OBJ_obj_0*)inst)->a;
      case global: return ((ENIGMA_global_structure*)ENIGMA_global_instance)->a;
    }
    #ifndef TREAT_UNINITS_AS_0
    show_error("Variable Undeclared");
    #endif
    dummy_0 = 0;
    return dummy_0;
}


You wasn't entirely happy with the overall local functions suggestions (http://pastebin.com/cS2A12CL) but you said changing the varaccess part was fine.
#355
Announcements / Re: News points
March 20, 2012, 10:10:43 AM
Quote from: Josh @ Dreamland on March 20, 2012, 03:25:46 AM
Second off, Gary is working on our mailserver issues. New members can't register at the moment because the server is incapable of sending mail. For those of you who have attempted to register, please hold tight, we will resend your emails once the mailserver is back up.
People can register now because I turned off mail verification :p

I think it's better having a bit extra spam as well as real people registering instead of nobody at all until it's fixed? Should have been turned off when you found out about it...

Quote from: Josh @ Dreamland on March 20, 2012, 04:32:29 AM
Okay, so maybe that isn't all. Going to try for syntax highlighting.


Basic code. Nothing special.

Basic code should be something because that's the code tag most people use. But neat that we have code tags again  :)
#356
Harri did you get a working gcc.ey and wingcc_template.eyt? If so could you upload them please.
#357
General ENIGMA / Re: Use git instead of SVN.
January 01, 2012, 10:41:21 PM
github sucks balls
#358
Issues Help Desk / Re: move_bounce_help
December 23, 2011, 08:20:10 PM
Don't expect any other collisions any time soon. You can work out your own math for this, but I wouldn't do it sprite based treat the instance as a circle and do the math from there.
#359
Issues Help Desk / Re: move_bounce_help
December 23, 2011, 08:12:57 PM
ENIGMA only has bbox collisions as the moment, move_bounce is a part of the collision system it just goes by the bounding box for the instance.
#360
Announcements / Re: Ludum Dare 22
December 20, 2011, 09:13:33 AM
QuoteTiling background images doesn't tile things fully (poly might have fixed this one)
I did.

QuoteIf you hold the mouse down and move it outside the window then release it outside, when you move your mouse back in Enigma still thinks the mouse button is held
move_toward_point causes spazzes when objects reach destination. Just did some distance calculation to avoid this
Same thing would happen in GM

QuoteEnigma fails to compile if a sprite is blank
LGM's object duplication bug screwed me over hard
instance_id is not implemented
User created constants are not supported by Enigma
Enigma runs fast. Having the room speed at 30, the step event was occurring more than 30 times per second
These were already known