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Messages - polygone

#286
Why should it not be prepended to filenames? I don't see any downsides.
#287
Hi mazapan,

Go into Enigma Settings -> Definitions

Then add:

#define true 1
#define false 0
#288
Issues Help Desk / Re: Help me run ENIGMA on Ubuntu
September 25, 2012, 10:03:47 AM
Looks like the same problem posted by somebody else recently:
http://enigma-dev.org/forums/index.php?topic=991

So Josh will have to get on the case, won't be happy about that :-X
#289
Proposals / Re: Arrays
September 15, 2012, 03:49:04 PM
These things look like a mess to me.
#290
Proposals / Re: Reintroduction of build mode
September 13, 2012, 08:44:07 PM
Time to bombard them with endless bug reports  ;D
#291
Proposals / Re: Reintroduction of build mode
September 13, 2012, 08:33:05 PM
That's not the case, I've checked.
#292
Proposals / Re: Reintroduction of build mode
September 13, 2012, 08:14:59 PM
Quote from: Josh @ Dreamland on September 13, 2012, 08:12:06 PM
that shouldn't (and soon won't) exist.
What makes you think it soon won't exist? Haven't you been saying that for like a year.
#293
Proposals / Re: Reintroduction of build mode
September 13, 2012, 07:49:47 PM
That windres shit has been here for too long now, can't there just be a work-around implemented.
#294
Proposals / Re: Sprite sheets
September 13, 2012, 07:45:18 PM
Hmm I wonder what possibilities are actually open with it. I found that instead of a square texture sheet it's better to put all the textures in a row on one line.
#295
Proposals / Re: Sprite sheets
September 13, 2012, 07:36:12 PM
Texture sheet like that reminds me of level baking. I wonder if ENIGMA could help with baking at all. ie instead of using separate sprites (textures) you just use one texture sheet and change around the texture positions.
#296
Proposals / Re: Arrays
September 13, 2012, 07:16:13 PM
What about this though

Code (edl) Select
a = b
[x, y] = get_some_coordinates();
#297
Proposals / Re: Named loops vs numbered breaks
September 11, 2012, 04:43:28 AM
Having thought about it I now vote break << 1; break << 2; to break one loop back, two loops back.

I think adding both is over-kill and might be confusing, in fact named loops makes things more confusing by itself in that it will make it harder to read other people's code whereas numbered breaks can be universally understood.
#298
Issues Help Desk / Re: 3d models not working
August 02, 2012, 03:46:05 PM
Was it this shit harri?

http://pastebin.com/TqYgjNVE
#299
Issues Help Desk / Re: 3d models not working
August 02, 2012, 03:29:32 PM
It wasn't that neat and you can replicate it by just not setting the 3d projection.
#300
Issues Help Desk / Re: 3d models not working
July 31, 2012, 09:56:39 PM
Well I think moving the projection settings to the end of the screen_refresh will make things compatible with GM and allow setting the projection and such in events other than the draw event.