Why should it not be prepended to filenames? I don't see any downsides.
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#286
Function Peer Review / Re: working_directory, temp_directory and program_directory
October 31, 2012, 06:08:26 PM #287
Issues Help Desk / Re: New to enigma, most of the examples won't work
October 08, 2012, 09:12:38 AM
Hi mazapan,
Go into Enigma Settings -> Definitions
Then add:
#define true 1
#define false 0
Go into Enigma Settings -> Definitions
Then add:
#define true 1
#define false 0
#288
Issues Help Desk / Re: Help me run ENIGMA on Ubuntu
September 25, 2012, 10:03:47 AM
Looks like the same problem posted by somebody else recently:
http://enigma-dev.org/forums/index.php?topic=991
So Josh will have to get on the case, won't be happy about that
http://enigma-dev.org/forums/index.php?topic=991
So Josh will have to get on the case, won't be happy about that
#290
Proposals / Re: Reintroduction of build mode
September 13, 2012, 08:44:07 PM
Time to bombard them with endless bug reports
#291
Proposals / Re: Reintroduction of build mode
September 13, 2012, 08:33:05 PM
That's not the case, I've checked.
#292
Proposals / Re: Reintroduction of build mode
September 13, 2012, 08:14:59 PMQuote from: Josh @ Dreamland on September 13, 2012, 08:12:06 PMWhat makes you think it soon won't exist? Haven't you been saying that for like a year.
that shouldn't (and soon won't) exist.
#293
Proposals / Re: Reintroduction of build mode
September 13, 2012, 07:49:47 PM
That windres shit has been here for too long now, can't there just be a work-around implemented.
#294
Proposals / Re: Sprite sheets
September 13, 2012, 07:45:18 PM
Hmm I wonder what possibilities are actually open with it. I found that instead of a square texture sheet it's better to put all the textures in a row on one line.
#295
Proposals / Re: Sprite sheets
September 13, 2012, 07:36:12 PM
Texture sheet like that reminds me of level baking. I wonder if ENIGMA could help with baking at all. ie instead of using separate sprites (textures) you just use one texture sheet and change around the texture positions.
#297
Proposals / Re: Named loops vs numbered breaks
September 11, 2012, 04:43:28 AM
Having thought about it I now vote break << 1; break << 2; to break one loop back, two loops back.
I think adding both is over-kill and might be confusing, in fact named loops makes things more confusing by itself in that it will make it harder to read other people's code whereas numbered breaks can be universally understood.
I think adding both is over-kill and might be confusing, in fact named loops makes things more confusing by itself in that it will make it harder to read other people's code whereas numbered breaks can be universally understood.
#299
Issues Help Desk / Re: 3d models not working
August 02, 2012, 03:29:32 PM
It wasn't that neat and you can replicate it by just not setting the 3d projection.
#300
Issues Help Desk / Re: 3d models not working
July 31, 2012, 09:56:39 PM
Well I think moving the projection settings to the end of the screen_refresh will make things compatible with GM and allow setting the projection and such in events other than the draw event.