I recognize you from the GMC, and actually looked at that Mario engine a few days ago - I don't have GM8.1 though and the source looked a bit convoluted so I couldn't be bothered getting it to work. If you check the EDC (
http://enigma-dev.org/edc/games.php?action=list) you can see that I've actually got the Kingspace engines working in ENIGMA.
As far as GM compatibility is concerned, it exists in ENIGMA now so there's not really much point in removing it. And I wouldn't overlook it's benefits, if ENIGMA never had GM compatibility I doubt the project would even be running still - and certainly a lot of people (myself included) would never have come here. In any case it doesn't require much effort to maintain and a lot of the missing GM features are desired in ENIGMA anyway.
QuoteSo what the **** are you guys thinking over here?
The thing that you probably don't realize is that there aren't really that many developers here and the main developer, Josh, is constantly busy with school and work. YYG's have a team of paid developers and a lot of money to spend, they're bound to make progress in areas where ENIGMA is not. Like the TheExDeus said it's about getting the right developers, if you want a feature in ENIGMA you can always try writing it yourself if you have the ability to do so - if ENIGMA had as large a user-base as GM has the project would be massively featureful.