Hi Ben / Robert
Did the template end up being made? If not, I'm happy to implement it.
Cheers.
Did the template end up being made? If not, I'm happy to implement it.
Cheers.
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Quote from: Robert B Colton on September 04, 2013, 05:33:51 PMGood to hear!
1) No, languages can not be copyrighted and the Supreme Court has said so and will uphold this.
2) No, again Apple vs. Microsoft, you can't patent the look and feel of applications, the Supreme Court has said so
3) No, because it is just binary compression, it is un-copyrightable, hell if that were copyrightable, I don't know where the fuck the computer industry would be today, probably in the dark ages
Quote from: popcade on August 25, 2013, 05:02:24 PMAgreed, I think the idea of the EGM format holding more features than GMS or GM8 is a good idea.
Personally I don't think GMS support is very important...Focus on EGM to an advanced format is a possible solution as I feel what ENIGMA need is actually some polish and exposure.
Quote from: polygone on August 22, 2013, 12:14:20 AM
C++ for ENIGMA, Java for LGM
Quote from: Robert B Colton on August 22, 2013, 12:18:57 AMThe main engine is C++
Quote from: Josh @ Dreamland on August 22, 2013, 12:40:09 AMWell, that settles it, I'll continue learning C++. And since DaSpirit says NGM will replace LGM, it makes sense, rather than starting Java. But at the moment I am only able to do very basic things, like declaring/initialising/changing variables, so it will probably be a while before I do anything useful here.
C++.
Quote from: Robert B Colton on August 22, 2013, 12:18:57 AMThat's not something I hear often. I guess you don't like Unity? I myself find Xubuntu very usable, although it's a bit plain.
I work on Windows now that I have had the horrible experience of dealing with Canonical, they are destroying the only good Linux distro.
Quote from: DaSpirit on August 22, 2013, 12:23:04 AMThanks, that makes a lot more sense. I thought NGM and LGM were both competing with each other.
NGM is written in C++ and is being created to replace LGM, which is written in Java.
Quote from: DaSpirit on August 22, 2013, 04:11:48 AMIt's still amazing.
The final icon was just me winging it.
Quote from: TheExDeus on August 17, 2013, 10:53:45 AMAre you saying d3d_model functions can be used for 2D shapes? Man, was that an oversight on my behalf!
you can of course draw vector graphics in enigma. Just use d3d_model functions and draw any shapes you want
Quote from: Josh @ Dreamland on August 17, 2013, 06:25:59 PMI think that would be fine for the majority of users. After all, that would be enough to allow developers to create really crisp games that scale to any resolution.
I have also considered writing a compiler for a small subset of the SVG format, so simple graphics can be quickly rendered in real time.