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Tips, Tutorials, Examples / Re: Multitextured Terrain Example
« on: August 01, 2014, 03:21:36 am »
That looks amazing, reminds me of "From dust"
You could use larger textures to make it less visible that it repeats around an area.
Also, try making an SSAO shader:
You could use larger textures to make it less visible that it repeats around an area.
Also, try making an SSAO shader:
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Third Party / Re: CLI and new IDE for Enigma
« on: September 03, 2013, 09:18:51 am »
People seriously shouldn't post stuff that break your projects. Posting this was totally unnecessary.
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Issues Help Desk / External texture loading
« on: August 11, 2013, 05:17:53 pm »
Hello!
I'm pretty new to ENIGMA and I need some help with making my game run. The weird thing is, it doesn't even run in GM
Here's is a screenie of what we made for GMCJam 11
Now we're making a 2nd edition with an expanded field of play. But first I gotta get it working. Before we just took renders of the 3D room in Blender so we didn't have to use any textures.
Now to the problem:
I am trying to get load an image from a folder as a texture. I already got it working with sprites or backgrounds but If someone can get it working I will use the textures from a folder. The zip file contains some models, the project file and a bmp room texture.
https://dl.dropboxusercontent.com/u/23910406/First%20person.7z
The room models object takes care of the loading. It loads 3 models, but 1 of them loads his texture from the gfx folder... Or atlest it should. And doesnt.
So please, do your best
I'm pretty new to ENIGMA and I need some help with making my game run. The weird thing is, it doesn't even run in GM
Here's is a screenie of what we made for GMCJam 11
Now we're making a 2nd edition with an expanded field of play. But first I gotta get it working. Before we just took renders of the 3D room in Blender so we didn't have to use any textures.
Now to the problem:
I am trying to get load an image from a folder as a texture. I already got it working with sprites or backgrounds but If someone can get it working I will use the textures from a folder. The zip file contains some models, the project file and a bmp room texture.
https://dl.dropboxusercontent.com/u/23910406/First%20person.7z
The room models object takes care of the loading. It loads 3 models, but 1 of them loads his texture from the gfx folder... Or atlest it should. And doesnt.
So please, do your best
4
Announcements / Re: DirectX 9 Implemented and Working! <Functions Can Now Be Written>
« on: August 01, 2013, 07:30:35 pm »
This looks epic
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Off-Topic / Fully released
« on: June 19, 2013, 03:03:37 am »
When will ENIGMA be fully released and working with NGM?
By this I mean it will support all GM functions and will be able to compile, which it couldn't on my last run.
Also if there has been or will be a compile update, I want it to look like GM, coz I will probably upload my game to YYG sandbox and since they hate ENIGMA, the game I'm making can't show it's made with it.
By this I mean it will support all GM functions and will be able to compile, which it couldn't on my last run.
Also if there has been or will be a compile update, I want it to look like GM, coz I will probably upload my game to YYG sandbox and since they hate ENIGMA, the game I'm making can't show it's made with it.
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Announcements / Re: LateralGM 1.8 Beta
« on: May 19, 2013, 05:08:33 am »
I had to change the jar file name to get it working.
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