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Messages - Garo

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1
General ENIGMA / Re: Some stupid question
« on: November 08, 2016, 12:54:31 pm »
SDL is basically a framework to allow the creation of multimedia apps on the platforms it supports. You could use it for example as a backend to power ENIGMA on the graphics front. Besides graphics, you can use it to access stuff for audio and input devices (keyboard, mouse, joystick...)

2
Third Party / Re: IndieMendable
« on: July 17, 2016, 07:15:12 am »
Did a first pass on the language updating. I think I accidentally the site though. ; n;

3
Third Party / Re: IndieMendable
« on: July 15, 2016, 06:08:17 pm »
Haven't been able to access the site to reply to a comment I've got from you.

If anything, I'll look into helping out with Polish translations within the next few months (just now now because of certain contracts)

4
gcc version 5.3.1 20160413 (Ubuntu 5.3.1-14ubuntu2)

I believe the C++11 standard was complete since 4.8.1, right?

5
I get the same issue on Linux with the latest master branch.

6
General ENIGMA / Re: What do you want?
« on: May 09, 2016, 09:44:06 am »
There's a Cross-platform kind of Paint.NET program. Well. It's pretty much a fork of Paint.NET 3. Also MIT licensed (besides the PDN format).

https://pinta-project.com/pintaproject/pinta/
(it's using GTK though, not Qt)

7
General ENIGMA / Re: What do you want?
« on: May 01, 2016, 05:17:23 am »
While most of the things are satisfactory for me to use, I would love to see the possibility of those things happening:

Debugging. I found it very difficult at times to progress with developing a game when I couldn't figure out what object in a room was causing trouble. This is perhaps the most troublesome thing for me, at least.

Maybe go with C++ instead of EGL.

Further development on the JEIE. Perhaps better integration with LGM for supporting more than one frame at a time, and maybe a better color palette picker. It's current functionality is matching that of Microsoft Paint, which doesn't necessarily mean it's a bad thing, just that there's a distinct lack of features that would come in handy for people who would want to do pixel art with the tool. Of course, there are external editors, but they always lack that integration like, for instance, Game Maker had with it's own sprite editor.


8
Announcements / Re: LateralGM 1.8.7
« on: April 16, 2016, 03:46:09 am »
Aw man, thank you so much.

9
General ENIGMA / Re: ENIGMA: Studio
« on: April 12, 2016, 11:34:23 am »
Well. The flat "e" icon kinda drifts away from the GMS logo, though I'd prolly try to think of a different name than ENIGMA: Studio due to the obvious parallel.

10
General ENIGMA / Re: ENIGMA: Studio
« on: April 12, 2016, 06:15:34 am »
Awesome. Looks very consistent and quite elegant. Also pretty easy on the eyes.

11
Off-Topic / Re: The Atomic Game Engine goes open dource
« on: March 20, 2016, 09:35:31 am »
How many of the game engines are actually out there? This is yet another one that I've learned of this year.

Though, it'd be a shame if it's gonna end up being abandoned. That C# scripting sounds interesting. That being said though, It sort of feels just like Godot Engine.

12
General ENIGMA / Re: ENIGMA progress 28.01.2016
« on: January 29, 2016, 01:32:28 pm »
Amazing work. Thank you for all your effort.

Question though, how much different would things be if EDL was replaced with C++11?

13
Function Peer Review / Re: Lua Extension
« on: January 12, 2016, 01:30:00 pm »
I gave it a try. I several things and it seemed to finally work when I moved the folder from Additional to usr. Unfortunately it seems that the static library files weren't compatible with Linux.

14
Off-Topic / Happy New Year!
« on: December 31, 2015, 09:11:32 pm »

15
Works in Progress / Re: Upcoming Games
« on: December 06, 2015, 06:53:59 pm »


Small project. Still quite a bit to go.
I wish that I could scale tiles though :eng99:

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