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General ENIGMA / Re: Contributing to the Wiki / Ben's Template
« on: October 27, 2013, 02:40:11 am »
Hi Ben / Robert
Did the template end up being made? If not, I'm happy to implement it.

General ENIGMA / Current Home of NaturalGM
« on: October 27, 2013, 02:30:14 am »
My apologies if this is rather obvious... where do I download/compile NaturalGM? I saw an old post about a Weebly site, but that's down. Also is it NaturalGM or Natural GM?

Third Party / Re: CLI and new IDE for Enigma
« on: September 18, 2013, 12:17:42 am »
Looking good. I like the code folding!
I like the idea of ENIGMA supporting a host of IDEs, but wouldn't it be more efficient if all the IDE developing effort went into making one really awesome IDE?

General ENIGMA / Re: Legal standing of this project
« on: September 05, 2013, 05:03:49 am »
1) No, languages can not be copyrighted and the Supreme Court has said so and will uphold this.
2) No, again Apple vs. Microsoft, you can't patent the look and feel of applications, the Supreme Court has said so
3) No, because it is just binary compression, it is un-copyrightable, hell if that were copyrightable, I don't know where the fuck the computer industry would be today, probably in the dark ages
Good to hear!

General ENIGMA / Legal standing of this project
« on: September 04, 2013, 03:09:29 am »
Hi all,
I am curious as to the legal status of this project. I'm sure everything's fine, especially since YYG hasn't taken any legal action, but I still have a few questions:
  • Is GML the intellectual property of Overmars?
  • Could this project be sued for using a near identical IDE layout in LGM to GM's? (especially the button artwork, actions etc)
  • Is the GMK format copyrighted?


General ENIGMA / Re: GMK 820 Will Not Be Supported
« on: August 30, 2013, 06:34:16 pm »
Personally I don't think GMS support is very important...Focus on EGM to an advanced format is a possible solution as I feel what ENIGMA need is actually some polish and exposure.
Agreed, I think the idea of the EGM format holding more features than GMS or GM8 is a good idea.

General ENIGMA / Re: Learning to develop?
« on: August 22, 2013, 05:22:39 am »
Thanks for the replies.
C++ for ENIGMA, Java for LGM
The main engine is C++
Well, that settles it, I'll continue learning C++. And since DaSpirit says NGM will replace LGM, it makes sense, rather than starting Java. But at the moment I am only able to do very basic things, like declaring/initialising/changing variables, so it will probably be a while before I do anything useful here.

Josh, thanks for the explanation on Git, that was infinitely more readable than Wikipedia's page on it.
I work on Windows now that I have had the horrible experience of dealing with Canonical, they are destroying the only good Linux distro.
That's not something I hear often. I guess you don't like Unity? I myself find Xubuntu very usable, although it's a bit plain.

Anyway, I'll focus on the Wiki until I've made some real progress with C++.

General ENIGMA / Re: NaturalGM vs LGM?
« on: August 22, 2013, 04:56:24 am »
NGM is written in C++ and is being created to replace LGM, which is written in Java.
Thanks, that makes a lot more sense. I thought NGM and LGM were both competing with each other.

The final icon was just me winging it.
It's still amazing.

General ENIGMA / Learning to develop?
« on: August 21, 2013, 06:53:11 pm »
Hi all,
I'm interested in developing for ENIGMA, but there's so much to learn out there. I have some questions on focusing down and learning only what I need to.
  • What language is primarily used for ENIGMA?
  • How do you learn to use Git or other SCMs?
  • Is there a site giving information on good coding practice, or is this just a question of learning them as you go and not being lazy?
  • Can you work on Windows, or is it preferable to use Linux? If so, are there any distros in particular you use?
  • Any other advice/warnings etc? (please share)

General ENIGMA / NaturalGM vs LGM?
« on: August 21, 2013, 06:46:31 pm »
Just out of curiosity, what is the difference between NaturalGM and LGM? Are they both part of the ENIGMA project, or is NGM yet another IDE altogether?

General ENIGMA / Re: Contributing to the Wiki
« on: August 20, 2013, 04:40:59 am »
Thanks for the answers. I can't think of any more questions for now.

General ENIGMA / Re: Does LateralGM support vector graphics?
« on: August 18, 2013, 12:51:42 am »
you can of course draw vector graphics in enigma. Just use d3d_model functions and draw any shapes you want
Are you saying d3d_model functions can be used for 2D shapes? Man, was that an oversight on my behalf!

I have also considered writing a compiler for a small subset of the SVG format, so simple graphics can be quickly rendered in real time.
I think that would be fine for the majority of users. After all, that would be enough to allow developers to create really crisp games that scale to any resolution.

Proposals / Re: Changing fonts in LateralGM
« on: August 18, 2013, 12:32:31 am »
Sounds good!
I would love to use Consolas or whatever font GM8 uses (I think it was Courier?).

General ENIGMA / Re: Contributing to the Wiki
« on: August 18, 2013, 12:30:52 am »
Thanks for the answers. I have just two three more for now:
1. How do we rename pages? (I incorrectly created a page called 'Alarm', and realised later it would be more appropriate to call it 'Alarm event')
2. Can we base the wiki of parts of the GM8 help file, or is this a no-go?
3. When creating an mbox template, how do I change its colour? The template I made ( is the same colour as the one I based it off (


Edit: Rewording, +1 question

Proposals / Changing fonts in LateralGM
« on: August 17, 2013, 04:11:04 am »
When I'm editing code, I find the default font a little frustrating. Is there an easy way to use a font installed on my system instead?

Edit: I'm using the latest download for ENIGMA on Windows 8 32 bit.

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