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Messages - slojanko

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Tips, Tutorials, Examples / Re: Multitextured Terrain Example
« on: August 01, 2014, 03:21:36 am »
That looks amazing, reminds me of "From dust"

You could use larger textures to make it less visible that it repeats around an area.
Also, try making an SSAO shader:

Third Party / Re: CLI and new IDE for Enigma
« on: September 03, 2013, 09:18:51 am »
People seriously shouldn't post stuff that break your projects. Posting this was totally unnecessary.

Issues Help Desk / External texture loading
« on: August 11, 2013, 05:17:53 pm »

I'm pretty new to ENIGMA and I need some help with making my game run. The weird thing is, it doesn't even run in GM :P
Here's is a screenie of what we made for GMCJam 11

Now we're making a 2nd edition with an expanded field of play. But first I gotta get it working. Before we just took renders of the 3D room in Blender so we didn't have to use any textures.

Now to the problem:
I am trying to get load an image from a folder as a texture. I already got it working with sprites or backgrounds but If someone can get it working I will use the textures from a folder. The zip file contains some models, the project file and a bmp room texture.

The room models object takes care of the loading. It loads 3 models, but 1 of them loads his texture from the gfx folder... Or atlest it should. And doesnt.

So please, do your best

This looks epic  :D :D :D :D :D :D :D :D :D :D :D :D :D

Works in Progress / Re: Project Mario
« on: July 16, 2013, 11:48:04 am »
Just stunning :)

Off-Topic / Fully released
« on: June 19, 2013, 03:03:37 am »
When will ENIGMA be fully released and working with NGM?
By this I mean it will support all GM functions and will be able to compile, which it couldn't on my last run.

Also if there has been or will be a compile update, I want it to look like GM, coz I will probably upload my game to YYG sandbox and since they hate ENIGMA, the game I'm making can't show it's made with it.

Announcements / Re: LateralGM 1.8 Beta
« on: May 19, 2013, 05:08:33 am »
I had to change the jar file name to get it working.

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