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General fluff => Announcements => Topic started by: Josh @ Dreamland on March 11, 2010, 08:52:16 am

Title: I hate the last ten days before a release.
Post by: Josh @ Dreamland on March 11, 2010, 08:52:16 am
Consistently, the last ten days before a release grow to twenty and then maybe thirty due to lack of coordination. It's a wonder I managed to hit within 15 hours of R3's deadline, honestly.

Standings:
As has been reported, the C parser is done. There's been no reason to modify it so far, and I'm hoping never to run into such a reason.
A great deal of the other two parsers is done; more than 75% of each.
I'm to the point where I would like to start testing everything working together before progressing on either parser, however, we have a problem with that.

LateralGM has three members.
Ism's on spring break, spending time with people somewhere. I don't want to ruin it for her; she could probably use the vacation after the earthquake following the release of GM8 (which honestly, I wasn't expecting at all; don't know if she was or not).
Quadduc is apparently working on other (somewhat cooler, admittedly) projects.
Clam is pretending to go to college (Really, he's running a social experiment to see what the worst thing he can wake up to is after passing out drunk).

The good news is, Ism intends to help during boring times of spring break, and to actually come back afterward.  :v:

As for me, my college courses are on spring break as well. High school ones aren't, so I have to show up to them for two hours a day anyway. What's annoying, though, is being unable to hook ENIGMA up to LGM without Ism; there's just been too much change... And it's so close to just being done...

Presently, Ism is trying to get a simple DLL working from Java. I'm hoping JNA will allow ENIGMA to ask LGM for resource information instead of relying on it to be sent... We'll see how it turns out. The last phase could be messy.

I guess I'll continue to work half-blindly on my parser... I do wish for the batch passing of scripts to it, but whatever. There's also a timing issue with serp. He's done some impressive work on ENIGMA's library while I was working on those parsers. They're on GIT, which I hate working with. I don't know when to check out, is the problem. Having a revision system is supposed to fix that, I thought. ;_; 'S what we get for having two of them.

I'm running a couple checks for old mistakes that I corrected long ago but never released a patch for. Heh, what a ride. It's nice to be this close again.
Title: Re: I hate the last ten days before a release.
Post by: retep998 on March 11, 2010, 10:06:37 am
Yeah, you can do it!

I got spring break for college as well. Except I managed to get by without taking any high school classes at all! Go me! :D

But I look forward to Enigma R4.
If you're really desperate you can always force me to work on Enigma. I'm a fast learner and I might be able to figure out how the hell everything works before any deadlines you have :P
Title: Re: I hate the last ten days before a release.
Post by: Fede-lasse on March 11, 2010, 10:45:55 am
In the end, it is really you who decides how close you want to be to a release. However, the amplitude of this release should be impressive, like I expect you want it to be.

*grumbles over not being able to download Visual C++*
Title: Re: I hate the last ten days before a release.
Post by: Micah on March 11, 2010, 01:08:06 pm
Why do you hate working with Git? It's loads better than SVN. Plus, Github.

I somewhat eagerly await R4's release.
Title: Re: I hate the last ten days before a release.
Post by: Josh @ Dreamland on March 11, 2010, 03:22:09 pm
retep--
I'll need a bunch of people who know a good amount of C++ shortly. Will help when mass-producing GM's dumber functions.

Fede--
Am hoping it's impressive (though not the first thing I release for testing, which will just be a spruced up R3 [extra parenthesis for no reason]).

miky--
Git does look rather nice, but I have yet to set up whatever key it wants me to have in order to use it, so that's a hassle. It's also not on SourceForge, so I have to change habits to use it.
Title: Re: I hate the last ten days before a release.
Post by: serprex on March 12, 2010, 06:13:54 am
but I have yet to set up whatever key it wants me to have in order to use it, so that's a hassle
No, you refuse to set up an RSA public ssh key
Title: Re: I hate the last ten days before a release.
Post by: Josh @ Dreamland on March 12, 2010, 08:37:01 am
Same difference.
Title: Re: I hate the last ten days before a release.
Post by: The 11th plague of Egypt on March 12, 2010, 09:17:31 am
I'm taking my exams on C++ right now. No spring break in my country.

However, I might have some spare time. I can use C++ as far as you don't mess up with objects.
I can use structures like nodes to make lists and trees, however.

I never worked on a community project (no clue about git or svn), how may I help?
Title: Re: I hate the last ten days before a release.
Post by: retep998 on March 12, 2010, 09:22:56 am
I can pretty much work on any function that uses only the STL and OpenGL.
If you ask me to use any windows or DirectX functions, expect an epic phail :D

EDIT: I have plenty of experience with SVN as well.
Title: Re: I hate the last ten days before a release.
Post by: Josh @ Dreamland on March 12, 2010, 09:35:02 am
The 11th plague of Egypt, retep998--
When R4 is compiling again, I'll match the list of functions from the parser against the list of functions that need done, and anyone who can code can look for a function or set of functions they feel they are capable of implementing. If you're not good with community projects, I can look them over and implement them for you.

Fetching the list of unfinished functions after that will be as simple as matching the list with the tree again.

Those who do have experience with SVN, I can probably give you permissions to commit code.