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Function Peer Review / Re: GML: All draw_background functions + 2 custom ones
« on: October 16, 2010, 01:39:30 PM »
Because serp just felt like shortening it nonsensically.
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Function Peer Review / Re: GML: draw_sprite_tiled_area + draw_sprite_tiled_area_ext (Custom, not in GM)
« on: October 16, 2010, 01:38:32 PM »
I'm not sure what to do with the licensing for these. I can see these being useful, though. Is any license associated with them on that site?
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Function Peer Review / Re: GML: draw_sprite_stretched_ext
« on: October 16, 2010, 01:34:54 PM »
Integrated for next revision.
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Function Peer Review / Re: GML: All draw_background functions + 2 custom ones
« on: October 16, 2010, 01:27:02 PM »
Okay, seeing those corrections (especially in comparison to TGMG's original code) I am happy with the look of things. These functions will appear in ENIGMA's next revision.
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Issues Help Desk / Re: Can someone explain how to use enigma
« on: October 13, 2010, 02:29:03 PM »
No worries. It really is our fault; the download process of the installation takes far too long to go without a progress bar. People in general--myself included--are used to waiting seconds for something to propagate out unless they can see a progress dialog. I'd have closed it out myself in your shoes.
From here, I Just hope others see this topic instead of asking until we actually have an indicator going for that.
From here, I Just hope others see this topic instead of asking until we actually have an indicator going for that.
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Issues Help Desk / Re: Can someone explain how to use enigma
« on: October 12, 2010, 07:08:20 PM »
The SVN error is because you interrupted the checkout while the directory was locked and it was downloading. ENIGMA's installation takes a while, and Ism has yet to respond to my request to show a progress pane for its entirety. During the first couple minutes of ENIGMA's first run, it is downloading files it needs to work; a process Ism only vaguely hints is about to transpire. After that, it pops up a progress pane for actually working with those files and setting up ENIGMA.
Try redownloading (or unpacking the zip anew) and letting it run from start until it tells you it's all done. You'll probably get a small error at the end where it wants you to restart LGM--But errors instead of asking politely.
The process is messy,but Ism's free time lately is apparently scarce, and we're trying to ration it on more important matters than the installation.
Try redownloading (or unpacking the zip anew) and letting it run from start until it tells you it's all done. You'll probably get a small error at the end where it wants you to restart LGM--But errors instead of asking politely.
The process is messy,but Ism's free time lately is apparently scarce, and we're trying to ration it on more important matters than the installation.
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Issues Help Desk / Re: Can someone explain how to use enigma
« on: October 12, 2010, 03:14:46 PM »
Yeah, it's installing. Just give it plenty of time to finish before you run something.
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Issues Help Desk / Re: Can someone explain how to use enigma
« on: October 12, 2010, 07:50:16 AM »
If you are on Windows, it may be that ENIGMA is still installing without telling you (Ism has yet to add a progress box during checkout).
But to compile, indeed you go to Enigma->Run.
The Compile button only works in the latest revisions, so if you are running from "Stable," I'd recommend sticking to "Run." (It was difficult coordinating an output filename, but our latest implementation made it a bit easier).
"Debug" doesn't do anything because its behavior is still subject to debate (and few things made in ENIGMA thus far have really needed debugging that wasn't done in GM), and Design mode is off because the set of functions used to create its interface became obsolete when we ported ENIGMA to many different operating systems. They will be reimplemented as soon as possible.
I haven't heard much from our Windows testers lately, and will probably make a trip back to Windows long enough to test the new build system on it shortly, but if you did choose "Stable" as the release version, that doesn't really affect you.
I'll see about putting out some kind of tutorial with our next update, which I hope won't be too long from now.
But to compile, indeed you go to Enigma->Run.
The Compile button only works in the latest revisions, so if you are running from "Stable," I'd recommend sticking to "Run." (It was difficult coordinating an output filename, but our latest implementation made it a bit easier).
"Debug" doesn't do anything because its behavior is still subject to debate (and few things made in ENIGMA thus far have really needed debugging that wasn't done in GM), and Design mode is off because the set of functions used to create its interface became obsolete when we ported ENIGMA to many different operating systems. They will be reimplemented as soon as possible.
I haven't heard much from our Windows testers lately, and will probably make a trip back to Windows long enough to test the new build system on it shortly, but if you did choose "Stable" as the release version, that doesn't really affect you.
I'll see about putting out some kind of tutorial with our next update, which I hope won't be too long from now.
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Tips, Tutorials, Examples / Re: Chesee finder - pathfinding and collision engine
« on: October 11, 2010, 07:31:34 AM »
Not to mention IEEE has no problem with division by zero.
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Tips, Tutorials, Examples / Re: Chesee finder - pathfinding and collision engine
« on: October 10, 2010, 06:22:41 PM »
Actually, I'm surprised you hired someone for that cheap without any sort of contract. Where did you dig hum up?
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Tips, Tutorials, Examples / Re: Chesee finder - pathfinding and collision engine
« on: October 10, 2010, 09:52:25 AM »
How much are you paying this guy, exactly?
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Announcements / Re: What's happening now
« on: October 09, 2010, 02:20:16 PM »
In news, dazappa did finish his parser, and now Ism reads the YAML. She's yet to act on it, so we're still waiting.
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Tips, Tutorials, Examples / Re: Chesee finder - pathfinding and collision engine
« on: October 08, 2010, 05:26:19 PM »
Chances are, the programmer you hired doesn't specialize in geometry. I can write a set of shitty polygon collision functions for free.
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Tips, Tutorials, Examples / Re: Chesee finder - pathfinding and collision engine
« on: October 07, 2010, 08:02:04 PM »
*shudder*
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Announcements / Re: What's happening now
« on: October 02, 2010, 09:03:23 PM »
No clue. Ism was supposed to port my YAML parser, but it's too pointerriffic for Java, so she was going to write her own. Well, that didn't happen. So I'm moving on without her... I'm going to replace the installer with MinGW-get, further automating the install process. And add a dialog warning people that Ism's going to download lots of shit without saying anything about it. I'm not sure what I can rely on Ism to implement at this point. I guess we'll have to wait and see. Really, I'm just trying to get it as automated as possible before re-release.
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