barbu
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Posted on: August 26, 2013, 02:32:04 pm |
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Joined: Aug 2013
Posts: 10
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Hey again ! now the compiling process dies at the very beginning TT__TT Copying sound names [0] Copying background names [0] Copying path names [0] Copying script names [0] Copying shader names [1] Copying font names [0] Copying timeline names [kidding, these are totally not implemented :P] [2] # # A fatal error has been detected by the Java Runtime Environment: # # SIGSEGV (0xb) at pc=0x00007f6c6117dc61, pid=28744, tid=140102456350464 # # JRE version: 7.0_21-b02 # Java VM: OpenJDK 64-Bit Server VM (23.7-b01 mixed mode linux-amd64 compressed oops) # Problematic frame: # C [libc.so.6+0x81c61] __GI_strlen+0x11 # # Core dump written. Default location: /opt/enigma-dev-git/core or core.28744 # # An error report file with more information is saved as: # /opt/enigma-dev-git/hs_err_pid28744.log # # If you would like to submit a bug report, please include # instructions on how to reproduce the bug and visit: # http://icedtea.classpath.org/bugzilla # The crash happened outside the Java Virtual Machine in native code. # See problematic frame for where to report the bug. # here's the complete log : https://www.flxc.fr/zerobin/?72d58f771c8f8a2f#DxHncpBA6FJ24KTTY2KgaCIemg5gVflzQ4MyF8q2Yso=
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« Last Edit: August 26, 2013, 04:21:11 pm by barbu »
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polygone
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Reply #1 Posted on: August 26, 2013, 02:34:00 pm |
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Location: England Joined: Mar 2009
Posts: 794
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Can you compile a blank game? It might be the shaders - although it looks to be stopped at timeline or objects names.. so you might want to check those also to see if they are all 'normal looking'.
Is this a gmx file you've loaded? If so gmx has only recently been added so there might still be some technical problems with it.
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« Last Edit: August 26, 2013, 02:39:40 pm by polygone »
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I honestly don't know wtf I'm talking about but hopefully I can muddle my way through.
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polygone
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Reply #3 Posted on: August 26, 2013, 02:44:53 pm |
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Location: England Joined: Mar 2009
Posts: 794
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ok I advise uploading the file then, Robert will have to look at it.
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I honestly don't know wtf I'm talking about but hopefully I can muddle my way through.
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barbu
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Reply #4 Posted on: August 26, 2013, 03:16:28 pm |
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Joined: Aug 2013
Posts: 10
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What file ? I've tried with the games isometric mario and 'catch the clown' (found it on the wiki I think...don't recall where)
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polygone
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Reply #5 Posted on: August 26, 2013, 03:20:12 pm |
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Location: England Joined: Mar 2009
Posts: 794
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What file gave that error? Why is it loading a shader name?
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I honestly don't know wtf I'm talking about but hopefully I can muddle my way through.
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polygone
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Reply #7 Posted on: August 26, 2013, 03:26:01 pm |
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Location: England Joined: Mar 2009
Posts: 794
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No, what game gave that error?
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I honestly don't know wtf I'm talking about but hopefully I can muddle my way through.
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barbu
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Reply #8 Posted on: August 26, 2013, 03:40:55 pm |
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Joined: Aug 2013
Posts: 10
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this one and I think it's this one I'll give you further feedback in a day or so.
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polygone
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Reply #9 Posted on: August 26, 2013, 03:48:52 pm |
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Location: England Joined: Mar 2009
Posts: 794
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They both gave that same error and that output log?? The thing is look at the start of the log: Copying path names [0] Copying script names [0] Copying shader names [1] <-- Copying font names [0] Notice that it's saying it's loaded a shader, yet there are no shaders in those games. Maybe try getting the newest LGM: https://www.dropbox.com/s/zwtpe77h0j9c2eq/LateralGM18.zipYou might have an older version.
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I honestly don't know wtf I'm talking about but hopefully I can muddle my way through.
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Goombert
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Reply #13 Posted on: August 27, 2013, 04:16:50 am |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Yes, I would like to state again in case anyone is not aware if you update from git or use the new LateralGM, the opposite will break, so if you get the new LGM the engine will break, if you update from git, LGM will break. If you update anything you must do a full update of the software, we are looking into providing an interface for auto updates.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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