ENIGMA Development Environment
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Messages - Goombert

2671
General ENIGMA / Re: Hardware Diagnosis
« on: July 08, 2013, 02:54:42 AM »
Thanks guys, this topic is old, but thanks for posting anyway!

egofree, you have nice hardware, you won't have any problems with graphics systems and can use the OpenGL3 system for hardware acceleration.

2672
General ENIGMA / Re: Cross Compiling
« on: July 08, 2013, 02:52:59 AM »
intygamer, I can't say much about this as I did not create it, cheeseboy did and forced me to post it >:

2673
General ENIGMA / Re: Overuse of the CPU ?
« on: July 07, 2013, 03:12:28 PM »
ego, you don't need to do that you can just hit run on a game with absolutely no resources, we have built that into the engine ^_^

2674
General ENIGMA / Re: Overuse of the CPU ?
« on: July 06, 2013, 11:36:56 PM »
Here I got the answer Josh, Windows sucks, there you go have a nice fucking day. As far as those deprecated GL functions go, much of the OpenGL3 graphics system is still using software rendering for some things, just about the only thing I've changed is using Vertex Buffers for models.

2675
General ENIGMA / Re: Overuse of the CPU ?
« on: July 03, 2013, 05:44:08 PM »
Deus, also, I am planning a profiler to be integrated with debug that will output things such as ram and vram and cpu usage >:

2676
SHUPAER123'S HOME / Re: I like to sux off Robert
« on: July 03, 2013, 03:17:36 PM »
He is just upset because I coded him an entire Command Line Interface and DatZach has not finished hooking up GMK to it yet. Sorry greg.

2677
Proposals / Re: Adding a 'Donate' button
« on: July 03, 2013, 03:06:48 PM »
I am good, not one donation has gone into the project so far, so need to start now. It is however a nice gesture  (Y)

2678
General ENIGMA / Re: Overuse of the CPU ?
« on: July 03, 2013, 03:05:07 PM »
Harri, forthevins update timer takes into account wherever you are rendering things or not, and tries to pick a suitable CPU usage.

2679
General ENIGMA / Re: Overuse of the CPU ?
« on: July 03, 2013, 12:30:17 AM »
Yes, good luck getting it to link correctly, I tried and tried, I can only get the DirectX10 headers included, but I can not manage to link the libraries, knock yourself out. :P

2680
General ENIGMA / Re: 'Call the inherited event' is not working
« on: July 03, 2013, 12:28:53 AM »
Oh crap Josh, I did not think about the D&D action being a temporary way for us to choose the override of the event, when I get time I look at haxin that in, if the new compiler is not finished before then.

2681
General ENIGMA / Re: Problem with 'Global Game Settings'
« on: July 03, 2013, 12:27:46 AM »
Yeah ego, it don't save all the settings the frame is uncomplete in LGM, and there is something wrong with how the settings are being treated in ENIGMA, it is just ignoring them, we need to look into this, somebody tell polygonz to remove game settings until I or someone else can further diagnose this.

2682
General ENIGMA / Re: Overuse of the CPU ?
« on: June 25, 2013, 12:14:34 PM »
egofree, theres a reason for that, we don't have DirectX ^_^

2683
General ENIGMA / Re: Use Paths in ENIGMA.
« on: June 25, 2013, 10:19:15 AM »
Deus, you people that like to do that with one script frighten the shit out of me :P

2684
General ENIGMA / Re: License Exemptions
« on: June 22, 2013, 09:28:43 PM »
Harri I have a problem with that as well though, because who ultimately gets that power? Every single person that ever contributes to the project even in the slightest bit?

@TKG, we are doing our best to ensure your closed source rights to sell your game, while not letting someone come and steal ENIGMA from us

2685
Off-Topic / Re: enigma and blender courses in my village
« on: June 22, 2013, 08:11:51 AM »
hey gra, long time no see, what we got cooties or something?

Anyway that is great gra, the best way to further society and mankind is through education and knowledge  (Y) Computer programming is also an excellent skill to have in this modern world.