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Messages - Goombert

2641
Proposals / Re: Compile Scripts
« on: July 18, 2013, 06:27:34 am »
Harri, I am excited for Vec3 and Vec4 math classes :P

2642
Issues Help Desk / Re: missing surface functions?
« on: July 17, 2013, 02:04:32 pm »
Wait, Harri, did he say that _supported() for surfaces returns false? Because where possible the FBO is used for the entire screen. sidegame, we are going to have to figure out how to fix it first, but it should just be an easy fix.

2643
Issues Help Desk / Re: missing surface functions?
« on: July 17, 2013, 12:45:37 pm »
sidegame, yup, so we know then what the problem is

ExDeus, your last sentence is exactly what we should do, use EXT in OpenGL 1 and ARB in OpenGL 3. Also, OpenGL 1 is supposed to use pixel buffers for surfaces I thought?

2644
Issues Help Desk / Re: missing surface functions?
« on: July 17, 2013, 09:16:58 am »
Code: [Select]
GLEW version 1.9.0
Reporting capabilities of pixelformat 3
Running on a Mobile Intel(R) HD Graphics from Intel
OpenGL version 3.0.0 - Build 8.15.10.2279 is supported

Right there you go guys, he has OpenGL 3 support. I can't find where FBO is on that list though. sidegame, try to just draw some objects with sprites or something, you may lack FBO support.

2645
Proposals / Re: Compile Scripts
« on: July 17, 2013, 08:01:56 am »
Code: [Select]
global map item_sprites = [];
foreach (sprites as sprite) {
  if (sprite.name.starts_with("spr_item_")) {
    item_sprites.define(sprite.name, sprite.id);
  }
}

FUCK, that will be possible with ENIGMA? While being compatible with GML 100% ??!?!?!?!? o_O

2646
Teamwork / Re: Remakes or original content
« on: July 17, 2013, 07:59:34 am »
The only game I have ever thought about completely redoing open source was Sonic & Knuckles, I also still have not ported my Project Mario game into ENIGMA, I need object inheritance for particles.

2647
Issues Help Desk / Re: missing surface functions?
« on: July 17, 2013, 07:58:41 am »
sidegame, can you please also run the glew test for me from the hard diagnosis thread...

http://enigma-dev.org/forums/index.php?topic=1131.0

2648
Issues Help Desk / Re: missing surface functions?
« on: July 16, 2013, 12:55:29 pm »
Ohhh right, durrr me, ya just give us your driver information, and a DirectX diagnosis would be nice too, sidegame.  (Y)

ExDeus, he has to have a really fuck old PC though, or a very very very rare GFX card.

Edit: or no I guess not because he does have Vista or later it appears.

2649
Issues Help Desk / Re: missing surface functions?
« on: July 16, 2013, 11:33:33 am »
Yup, has to be drivers or something, but then why does Game Maker work for him?

2650
Issues Help Desk / Re: missing surface functions?
« on: July 16, 2013, 11:03:49 am »
Look at his picture Harri, it is at least Windows Vista or later. sidegame, you also did not by chance set DirectX did you? It don't even work.

2651
Teamwork / Re: Remakes or original content
« on: July 16, 2013, 10:19:45 am »
I don't get what you are saying Harri. Josh is almost done with the compiler, the main thing stopping games from working is lack of polymorphism and inheritance and scripting errors.

2652
Issues Help Desk / Re: missing surface functions?
« on: July 16, 2013, 10:14:00 am »
sidegame, how old is your pc?

2653
Issues Help Desk / Re: missing surface functions?
« on: July 15, 2013, 08:54:32 am »
Yes I do, I am investigating your game now,  as you can see I was already aware of them not being "colored" in the code editor, do you understand? surface_reset_target() is colored, I am going to fix that bug. But let me investigate your game.  (Y)

Edit:

Your game works fine for me... o_O


Make sure you are using OpenGL 1 not 3

2654
Issues Help Desk / Re: missing surface functions?
« on: July 15, 2013, 01:56:37 am »
Use the function anyway, it just does not have color, trust me it works, it is just not colored, keep it on OpenGL1, OpenGL3 is not necessary. If you get errors please go to http://pastebin.com and upload them for me and post the link.

2655
Issues Help Desk / Re: audio_play_music() making game crash!
« on: July 14, 2013, 11:41:48 am »
lolman, it is not, I have instead been recoding LateralGM in C++, and I can not give you an estimated release date yet.