ENIGMA Development Environment
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Messages - Goombert

2521
Well, threads in Java and C++ don't have any insta-kill call that you can just kill a thread like a process from task manager. I am thinking compileEGMf should be added a compileEGMfStop, as pausing and resuming the thread can easily be done from the plugin and it should work like game_end but then the only thing is the stop button won't do anything while you are in the middle of compiling. there is just no effective way to kill the thread. I am assuming compileEGMf is also what should implement the setWorkingDirectory callback. Just looking for some input here Josh.

2522
ifcesar, no lol, you didn't delete your post, it is right here...
http://enigma-dev.org/forums/index.php?topic=1402.0

I simply moved your topics into the Help Desk, as that is where they belong, they do not pertain to development.

2523
Proposals / Re: Urgent! A way to scale collision masks.
« on: August 12, 2013, 03:41:46 PM »
You could bump them up, I lowered it down to ensure I didn't break somebodies PC, the Game Maker Studio cubes demo however can't do more than 32k at 40-60fps for me? And I have yet to figure out why.

2524
Announcements / Re: LateralGM Update
« on: August 12, 2013, 03:38:40 PM »
If you downloaded earlier I would advise downloading again as I have fixed resource names not syntax highlighting or showing in auto completion.

2525
ifcesar, replace it after searchdirs: with the line he gave you

2526
Proposals / Re: Urgent! A way to scale collision masks.
« on: August 12, 2013, 02:00:30 PM »
TKG, it would be a lot more helpful if you could describe in detail exactly what is happening when you try to load HD textures, as I myself have used 1028x1028 textures for instance in the 1 million cubes tech demo.

2527
Announcements / Re: LateralGM Update
« on: August 12, 2013, 12:51:35 PM »
Hey, just a little update everyone, if you download the new Jar file I just uploaded and perform the instructions provided, there is a new version with several bug fixes. I got that dang Windows maximized glitch and the red drag and drop action fixed and some other bugs.  (Y)

2528
intygamer, on Linux, just rerun the python install.py script, or manually update to the latest LGM from the topic here...
http://enigma-dev.org/forums/index.php?topic=1245.0
And yes, you do need 1.8 in order to use Networking.

2529
General ENIGMA / Re: MSYS No Longer Bundled with MinGW
« on: August 11, 2013, 08:35:00 AM »
Quote
The installer is fine
First of all, quit calling it an installer, it doesn't install anything, it is a portable ZIP, which is in my opinion much nicer than being actually installed, it means its lightweight software.

2530
General ENIGMA / Re: MSYS No Longer Bundled with MinGW
« on: August 11, 2013, 08:16:43 AM »
Quote
But you should know which one is in the installer.
Why should I? I'm not the one who created it, I only patch it with the new LGM when I can.

2531
intygamer, yes, go Build->Settings and enable Berkeley Sockets networking system under the "API" tab. Then you just need to install curl headers for http functions.

2532
General ENIGMA / Re: MSYS No Longer Bundled with MinGW
« on: August 11, 2013, 06:30:53 AM »
TheExDeus, try a different MinGW installer, find the one that we are redistributing with the portable ZIP, then it should work if its the correct one that includes MSYS.

2533
General ENIGMA / Re: MSYS No Longer Bundled with MinGW
« on: August 10, 2013, 12:28:45 PM »
polyfag, I said I fixed mingw already insatlled problem, not msys wtfever that is...

2534
General ENIGMA / Re: MSYS No Longer Bundled with MinGW
« on: August 10, 2013, 12:03:20 PM »
Harri, wtf how can this be? What is going on, and why is this a problem?

2535
General ENIGMA / Re: ENIGMA for classroom?
« on: August 10, 2013, 12:01:46 PM »
Sorry, popcade yes you can use the gitbash tool that comes with the Portable ZIP to download latest commits from our repository. That is actually supposed to say newer, you can try OpenGL 3, our Direct3D system is still under development and fairly new.