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Issues Help Desk / Error Unknown function or script `audio_play_sound'
« on: August 27, 2019, 03:31:21 pm »
Hi all, I got an error Unknown function or script `audio_play_sound' in my game. After that I created new game with only create event and that function and another .wav file and got the same error.
In the Game settings Platform is Windows, Graphics was set to Direct3D 11.0 and Audio to DirectSound. After the error I switched Gaphics to OpenGL 3.3 and Audio to OpenAl, and got another error
Quote
Event[0, 0] Check `o_game::create...Syntax error in object `o_game', Create event:0:
Line 1, position 18 (absolute 17): Unknown function or script `audio_play_sound'
In the Game settings Platform is Windows, Graphics was set to Direct3D 11.0 and Audio to DirectSound. After the error I switched Gaphics to OpenGL 3.3 and Audio to OpenAl, and got another error
Quote
D:/Programmas/MSYS2/mingw32/bin/../lib/gcc/i686-w64-mingw32/7.4.0/../../../../i686-w64-mingw32/bin/ld.exe: cannot find -lmodplugWhere is my mistake?
collect2.exe: error: ld returned 1 exit status
make[1]: *** [Makefile:139: compile_game] Error 1
make[1]: Leaving directory '/d/Programmas/ENIGMA/enigma-dev/ENIGMAsystem/SHELL'
make: *** [Makefile:20: Game] Error 2
2
Issues Help Desk / Can't configure enigma in ubuntu
« on: June 25, 2019, 02:51:53 am »
Hi. I decided to install ubuntu alongside windows 8.1. All is OK, only I got an error when loaded lateralgm.
Lateralgm starts and and the window opens, and i can create new application, but there are not compiler icons.
How to fix this? This is my first experience with ubuntu, and I don't know many basic things.
Quote
ojars@ojars-darba:~/enigma-dev$ ./start.shI downloaded enigma.jar file and copied into enigma-dev folder.
Java Version: 110003 (11.0.3)
Gtk-Message: 10:35:39.809: Failed to load module "canberra-gtk-module"
Loading lib files in /home/ojars/enigma-dev/lateralgm.jar
01_move.lgl 02_main1.lgl 03_main2.lgl 04_control.lgl
05_score.lgl 06_extra.lgl 07_draw.lgl
Lateralgm starts and and the window opens, and i can create new application, but there are not compiler icons.
How to fix this? This is my first experience with ubuntu, and I don't know many basic things.
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Programming Help / How to access arrays stored in a ds_list ?
« on: June 10, 2019, 05:22:01 am »
Hi!
I wrote a simple test program. In a o_game create event
The only thing I got was:
list size = 1
array length = 0
Perhaps I'm doing something wrong? Is there a way to get access to arrays stored in ds_list?
I wrote a simple test program. In a o_game create event
Code: [Select]
var arr[3];// = array_create(3);
arr[2] = 52;
arr[1] = 4;
arr[0] = 16
list = ds_list_create();
ds_list_add(list, arr);
then in a o_game draw eventCode: [Select]
draw_set_color(c_black);
draw_set_font(font_0);
var arr = ds_list_find_value(list, 0);// expected to get an array
draw_text(200, 200, "list size = " + string(ds_list_size(list)));
draw_text(200, 220, "array length = " + string(array_length_1d(arr)));
for (var n = 0; n < array_length_1d(arr); n++)
draw_text(100, 100 + n * 20, string(arr[n]));
The only thing I got was:
list size = 1
array length = 0
Perhaps I'm doing something wrong? Is there a way to get access to arrays stored in ds_list?
4
Issues Help Desk / Error implementing struct
« on: May 31, 2019, 06:50:41 am »
Hi!
I got an error, when tried to implement a struct into my code. I followed an example from https://enigma-dev.org/forums/index.php?topic=2674.msg25861#msg25861, where this example worked on Goombert's computer. In Definitions I created a struct
Script
In the o_game Create event
And in the Cleanup
This is an error:
Syntax error in script `test_circle'
Line 3, position 26 (absolute 45): Unknown function or script `circle'
Then I put the code from script directly into the create event and the error is the same:
Event[0, 0] Check `o_game::create...Syntax error in object `o_game', Create event:0:
Line 4, position 26 (absolute 64): Unknown function or script `circle'
What's wrong in my code?
I got an error, when tried to implement a struct into my code. I followed an example from https://enigma-dev.org/forums/index.php?topic=2674.msg25861#msg25861, where this example worked on Goombert's computer. In Definitions I created a struct
Code: [Select]
struct circle {
var x = 0, y = 0;
double radius;
double get_area() { return pi * radius * radius; } // Simple method
circle(double r = 1) { radius = r; }; // Optimizing this falls on the language plugin
~circle() { }
};
Script
Code: [Select]
///test_circle()
circle *test = new circle();
test.x = 200;
show_message(string(test.x));
In the o_game Create event
Code: [Select]
test_circle();
And in the Cleanup
Code: [Select]
delete test;
This is an error:
Syntax error in script `test_circle'
Line 3, position 26 (absolute 45): Unknown function or script `circle'
Then I put the code from script directly into the create event and the error is the same:
Event[0, 0] Check `o_game::create...Syntax error in object `o_game', Create event:0:
Line 4, position 26 (absolute 64): Unknown function or script `circle'
What's wrong in my code?
5
Programming Help / Error with bitmask operations
« on: May 29, 2019, 11:56:03 pm »
Hi!
In platformers for a collision checking with obstacles I don't use objects, instead, I create a collision map and use bitmask operations, for example:
if (get_block(x, y + 1) & (BLOCK | LADDER_TOP)))
y = (y&$ffffffe0)+32;
where BLOCK and LADDER_TOP are constants (macros) and get_block() is a script.
In GM this works nice, but in ENIGMA I got an error: C:/Users/User/AppData/Local/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:367:13: error: invalid operands of types 'cs_scalar' {aka 'double'} and 'unsigned int' to binary 'operator&'
367 | y =(y & 0xffffffe0)+ 32;
| ~ ^ ~~~~~~~~~~
| | |
| | unsigned int
| cs_scalar {aka double}
What is the right way to write such expressions?
In platformers for a collision checking with obstacles I don't use objects, instead, I create a collision map and use bitmask operations, for example:
if (get_block(x, y + 1) & (BLOCK | LADDER_TOP)))
y = (y&$ffffffe0)+32;
where BLOCK and LADDER_TOP are constants (macros) and get_block() is a script.
In GM this works nice, but in ENIGMA I got an error: C:/Users/User/AppData/Local/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:367:13: error: invalid operands of types 'cs_scalar' {aka 'double'} and 'unsigned int' to binary 'operator&'
367 | y =(y & 0xffffffe0)+ 32;
| ~ ^ ~~~~~~~~~~
| | |
| | unsigned int
| cs_scalar {aka double}
What is the right way to write such expressions?
6
Issues Help Desk / fatal error: ffi.h: No such file
« on: May 28, 2019, 06:12:13 am »
Hi!
Just installed ENIGMA on a 32 bit windows 8.1 desktop computer, followed instructions from the download page step by step. Started LateralGM from MSYS2 MinGW 32-bit. Then loaded a game "Collapse-game-tutorial.gmk" in LateralGM, pressed Run and the process started. Soon the process stopped with a message "Compile filed at a C++ level". The last line is: C:/Users/Ojars/AppData/Local/ENIGMA/.eobjs/Windows/Windows/Mingw_GCC_G++/Run/Platforms/Win32/WINDOWSexternals.o Platforms/Win32/WINDOWSexternals.cpp
Platforms/Win32/WINDOWSexternals.cpp:44:10: fatal error: ffi.h: No such file or directory
#include <ffi.h>
compilation terminated.
Searched the whole computer - there's no such files on my computer (WINDOWSexternals.o, ffi.h).
Where do I can find them?
Just installed ENIGMA on a 32 bit windows 8.1 desktop computer, followed instructions from the download page step by step. Started LateralGM from MSYS2 MinGW 32-bit. Then loaded a game "Collapse-game-tutorial.gmk" in LateralGM, pressed Run and the process started. Soon the process stopped with a message "Compile filed at a C++ level". The last line is: C:/Users/Ojars/AppData/Local/ENIGMA/.eobjs/Windows/Windows/Mingw_GCC_G++/Run/Platforms/Win32/WINDOWSexternals.o Platforms/Win32/WINDOWSexternals.cpp
Platforms/Win32/WINDOWSexternals.cpp:44:10: fatal error: ffi.h: No such file or directory
#include <ffi.h>
compilation terminated.
Searched the whole computer - there's no such files on my computer (WINDOWSexternals.o, ffi.h).
Where do I can find them?
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