Pages: 1
Author Topic: Platformer Maker - My firts project usng Enigma  (38,359 Views)
Offline (Unknown gender) francot514

Member
Joined: Dec 2014
Posts: 12
View profile
Posted on: December 15, 2014, 10:05:06 PM
Hi, i want to post you my latest idea for this engine, i want to use the platformer starter kick for enigma and will developt a game where you can construct the level, while play it, some kind of minecraft inspiration...



Comment and give me suggestion or ask about the project...
Offline (Unknown gender) Darkstar2

Member
Joined: Jan 2014
Posts: 1,238
View profile
Reply #1 Posted on: December 15, 2014, 10:29:11 PM
Nice concept mate, I too have been planning for a while a realtime edit whilst you play concept, but did not have time to continue, sadly, but will do some similar stuff.

Offline (Unknown gender) Goombert

Developer
Joined: Jan 2013
Posts: 2,991
View profile
Reply #2 Posted on: December 17, 2014, 09:19:38 PM
We actually planned on having this functionality built in, this is what "Design" mode under the build menu is just like Unity3D, but it hasn't worked since ENIGMA R3 and it needs Josh's new compiler. That said I like the improvements it looks like you've got a good start on your game! I would suggest bigger levels and more ghouls.
Offline (Unknown gender) francot514

Member
Joined: Dec 2014
Posts: 12
View profile
Reply #3 Posted on: December 18, 2014, 08:37:34 PM
Thanks for your comments, any ideas or suggestion will be well recieved,

QuoteI would suggest bigger levels and more ghouls.

What do you mean, bigger levels, like scrolling and more enemies???
Offline (Unknown gender) Goombert

Developer
Joined: Jan 2013
Posts: 2,991
View profile
Reply #4 Posted on: December 23, 2014, 09:50:02 AM
Yes exactly to add more replayability value to it. It needs more!  (Y)
Offline (Unknown gender) francot514

Member
Joined: Dec 2014
Posts: 12
View profile
Reply #5 Posted on: December 23, 2014, 10:00:56 PM
The problem is that it seems to enlarge screen size, when i get room width higher...

Offline (Unknown gender) Goombert

Developer
Joined: Jan 2013
Posts: 2,991
View profile
Reply #6 Posted on: December 24, 2014, 02:24:10 AM
You can solve that by enabling viewports, and set the viewport to follow the player object. That should do the trick, you'll get the same window size and it will move through the room as the player moves.

Port is the size on screen, the view size is the size of the view in the room which is scaled to the port. If you would like I can make an example for you, just ask!  (Y)
Pages: 1