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Darkstar2
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Reply #1 Posted on: June 06, 2014, 02:41:07 pm |
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Joined: Jan 2014
Posts: 1238
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http://gmc.yoyogames.com/index.php?showtopic=626244
Yoyo has removed the resource-limited free version, made Standard free, added a made-with-GM splash screen,
The splash screen was always there for free members. So now it's basically like it was in ye goode olde dayes, but $100 instead of $15-$25, and with more features in the free version. And the ability to buy exports to other platforms.
You cannot do so with the free/standard version. Only the PRO version supports export updates. Example you cannot use the now FREE version and buy the Android plugin. You still need the PRO. Still a good move from YYG, for people getting started and all. The made with GM Studio splash still remains of course, as it was always there before, but now they removed the limited resources. The now free version has everything minus the following: * Texture Management * Multiple Configurations * Team Features * Developer Services Portal (DSP) * Mobile Testing (Android) * Windows App Export * Exports (Android, IOS, YYC etc.) (ability to purchase them)
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Darkstar2
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Reply #3 Posted on: June 06, 2014, 05:17:07 pm |
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Joined: Jan 2014
Posts: 1238
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and that there is now the option of buying Pro+exports that was not there before.
Indeed, you need to upgrade to Pro first before buying an export. Have you confirmed that free still has the stuff that used to be registered-only? Particles, pathfinding, 3D, etc. Because that would put the current situation price-wise as better than pre-Yoyo IMO.
Basically there is no more FREE version anymore, they removed it. They instead made the Standard version FREE, and only modification done was to add the splash screen "made with GM". They did not touch anything else. So whatever GMS: Standard had before, it still has now. I've never used standard or free versions before, I went from 8.1 Pro to GMS: Pro + HTML5. I believe the standard did have the particles and all the other features, as they are specific to the GMS Studio set, the differences between all versions of studio can be found here: https://www.yoyogames.com/studioSo I don't see any reason why they would remove particles or path finding or other features since they were already part of standard.
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edsquare
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Reply #4 Posted on: June 06, 2014, 05:31:10 pm |
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Location: The throne of ringworld Joined: Apr 2014
Posts: 402
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Does it work in wine? never mind downloading it and then installing.
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A child of five would understand this. Send someone to fetch a child of five. Groucho Marx
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Darkstar2
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Reply #5 Posted on: June 06, 2014, 07:07:59 pm |
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Joined: Jan 2014
Posts: 1238
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Just saw this on the Yoyo site.
They just hammered the nails harder into the ENIGMA coffin.
Sorry mate but this is where I completely disagree. Remember YoYo is not a charitable organisation, there might be strategic reasons for doing so now. In my opinion Studio 2 is or whatever it will be called (major release, codename GMNEXT) is going to be released in a near future. I'd say probably Q2'2015. This is where ENIGMA must take a different approach. I.E. - actually work for starters AND have features that are not possible in GM:S.
ENIGMA is geared at a different perhaps more advanced market, guinea pigs, people who like to code or want to learn, people who don't mind work around, etc. ENIGMA does work it just has certain things to address, and it's not because of bad faith they are not addressed but lack of developers and time. GMS is quite suffice for the type of games most people make. ENIGMA still has advantages: * GM Standard (FREE) has a "MADE WITH GM" splash screen with a delay. ENIGMA does not. * ENIGMA compiles, GMS Standard uses a runner. So ENIGMA has potential to be a speed advantage! * ENIGMA supports most deprecated functions that YYG kindly removed from people for ridiculous reasons. Some of these functions can be used to make advanced applications and games (video functions, external loading, etc.) * Lot of the stuff non working in ENIGMA can be worked around, (moderate to advanced). * ENIGMA was never meant to compete with another product. So they can make GMS Pro *FREE* tomorrow and it won't prevent me from using ENIGMA, why ? Because GMS lacks functions I need. Functions that were present when I parted with my money and actually purchase their product.
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Goombert
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Reply #6 Posted on: June 06, 2014, 09:15:40 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Wrong, fullscreen works in OpenGL as long as you set it with the window_set_fullscreen function and not the game setting.
Anyway, the only downside to this? Anybody that actually paid for standard now has to put up with a bullshit splash screen, sucks to be them.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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time-killer-games
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Reply #7 Posted on: June 06, 2014, 09:44:01 pm |
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"Guest"
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I thought them charging for Ubuntu was a rip off. Now they are doing this with Windows 8 and Mac. SMH this is really gross what they're doing. I think I'm going to be sick. The splash screen idea is so fucked up. I own master collection but I won't let that blind me to the shit all these other people are forced to deal with.
Now here's where it does effect me, and greatly, I'll have to pay 500+ when 2.X comes otherwise all my games and their required SDKs will never be updated, meaning either I empty my wallet, burn my retirement money, and then some, or I deal with the fact my games will quickly grow outdated and incompatible with most devices I port them to.
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« Last Edit: June 06, 2014, 09:46:48 pm by time-killer-games »
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Darkstar2
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Reply #8 Posted on: June 07, 2014, 12:44:58 am |
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Joined: Jan 2014
Posts: 1238
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But, ENIGMA won't even work in full-screen mode (using any renderer)
really ? that's news to me, OGL works fine for me in full screen. I am working on something now and switch between window and full screen in game and all works fine. Even in DX9, there are in game tricks/code you can use to quick fix this. Take a look at the feature list between Standard and Pro. They have now taken away export to Win 8 and OSX exporters.
oh the OSX is $100 now Those who have Pro and already had the MAC get to keep it. Essentially, you are now paying $99 to unlock the ability to pay more money. LOL. So, yeah I might have jumped the gun when I said ENIGMA is ready to be buried.
Nice sneaky way of getting money, but you really didn't expect them to just give something away free without compensating somewhere did you ? People can't have their cake and eat it. Already people are complaining on the forum. I didn't realise that Standard now had a YYG splash screen. LOL - that will annoy people into forking out for Pro (or finding an alternative ).
Not any different than most shareware free versions out there. Again, you didn't expect them to give full featured Standard FREE without putting a splash screen ? On that I cannot fault them for that, after all it is fully functional no limits. The whole idea is to get conversion out of this, after all it is a for profit organisation, not in business to give freebies So, that is a very good marketing strategy YYG has done. Hat's off to them on forcing people to pay $99+ any exporter.
Well it's business, I have nothing against that, so long as you get what you pay for...... Example, the $300 YYC compiler, in my opinion you don't get what you pay for and it is highly unreasonable RIP OFF Of course it was, it was designed to directly compete with GM:S.
Wrong. When ENIGMA was created it was a hobby project to port a game, it was never intended to be a full replacement to GMS or "COMPETE". For a product like ENIGMA to really "COMPETE" in the true sense it would require several years and an entire dev team and a complete (m___________r) of a re-write from the grounds up and be its own..... It even goes as far as replicating GM's off by one errors on surfaces.
The fact it is free makes it more acceptable. Even with GMS Standard being FREE now and fully functional (non restricted), ENIGMA has unique features (and bugs) faster, compiles, unique features, functions, particularly for more advanced people. People who don't push the bar in their game or familiar with code need stay with GMS Free and enjoy the nice splash screen so the whole world know that their game was made with what started as a kiddie tool.
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Darkstar2
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Reply #9 Posted on: June 07, 2014, 12:53:50 am |
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Joined: Jan 2014
Posts: 1238
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Wrong, fullscreen works in OpenGL as long as you set it with the window_set_fullscreen function and not the game setting.
Anyway, the only downside to this? Anybody that actually paid for standard now has to put up with a bullshit splash screen, sucks to be them.
If I were one of those who PAID for Standard and this was the case I would be LIVID. I question the legality of this. Can someone confirm if this is true ? Those who have paid for standard now get splash screen ? That is fucked up seriously, that was the point for people to PAY for standard, unlock unlimited resources and remove the bloody, fucking splash screen ,they paid for that - if they really kept the spalsh even for paid Standards that would speak miles about how allegedly disgusting and unethical they can be and I that would be grounds for people to seek legal action. Like I said I am a paid GMS Pro so I can't verify this, but it would be interesting, I can see shit would hit the fan otherwise. If I were a paid standard and I got the splash, when I didn't have it before, I would not think twice before taking legal measures.
confirmed that standard paid get to keep their willy
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« Last Edit: June 07, 2014, 01:31:00 am by Darkstar2 »
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onpon
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Reply #11 Posted on: June 07, 2014, 05:55:47 am |
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Joined: Feb 2010
Posts: 102
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They just hammered the nails harder into the ENIGMA coffin.
This is where ENIGMA must take a different approach. I.E. - actually work for starters AND have features that are not possible in GM:S.
I'm sure not everyone here is like me, but for me, GameMaker: Studio is not competition for ENIGMA. ENIGMA is free (libre) software. GameMaker: Studio is not free (libre) and will probably never be. If you care about freedom, ENIGMA's competition is other free (libre) software, like Game Editor, Love2D, the Blender Game Engine, and my Stellar Game Engine. When you compare them all, I think ENIGMA's advantage is clear: it, like Game Editor, is very easy to pick up, and comes with a visual level editor. Game Editor is generally more stable and less prone to failing, but ENIGMA can be used for more complicated physics (Game Editor's main weakness, as far as I can tell, is that its collision detection system is crap and overriding it with your own is non-trivial at best; I have not been able to make good platformer physics with it, for example).
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Goombert
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Reply #13 Posted on: June 07, 2014, 07:09:59 am |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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People who paid for Standard do not have this limitation put on them. YYG has confirmed this. lol, that's still retarded on their part How would any user know that ticking the fullscreen box doesn't work and manually setting windows_set_fullscreen() does? They wouldn't, because I just fixed it and sent a pull request. https://github.com/enigma-dev/enigma-dev/pull/744really ? that's news to me, OGL works fine for me in full screen. He was talking about the bug I just fixed in the pull request above, window default was centering the window after setting it fullscreen. This was a minor mistake I made in my last commit that attempted to fix some of the screen flickering.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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Josh @ Dreamland
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Reply #14 Posted on: June 07, 2014, 07:43:52 am |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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It's too early to tell, but I am thinking this was a great business move on their part. Now people can tinker to their hearts' content without paying, and only people who come up with a decent enough game to warrant a sale have to pay them. I'd be weary of their new license, but that's just me.
This is, however, not a problem for ENIGMA. There is a steep difference between costless (what they immediately appear to be offering) and free. This will show, as hinted above, when it comes time to distribute games. Of course, at present, ENIGMA has a similar issue, but that's been a public work in progress for some time.
Note that I'm not focusing on the splash screen, which is still included at no additional cost. I'm focusing on to whom and for what price you are allowed to distribute their games. They don't seem to publish their EULA online.
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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