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121
General ENIGMA / Re: What limitations does Enigma have?
« on: July 31, 2009, 02:32:49 am »
KNIFE GUNS?
123
General ENIGMA / Re: What limitations does Enigma have?
« on: July 28, 2009, 01:34:48 am »
You're saying you're going to try and make this possible?
Code: [Select]
execute_string("var asdf"+zxcvbnm+"ghjkl;");
124
SHUPAER123'S HOME / IMPORTANT
« on: July 26, 2009, 07:52:53 pm »
I FOR ONE WELCOME OUR NEW SHUPAER OVERLORD.
125
General ENIGMA / Re: What limitations does Enigma have?
« on: July 25, 2009, 07:25:23 pm »
Anything involving parsing a string as code
127
Announcements / Re: Progress
« on: July 24, 2009, 07:44:17 pm »
Sometime... in the... near... future...
129
Off-Topic / MOVED: Linux Game maker
« on: July 01, 2009, 01:05:02 am »
This topic has been moved to DIS IS WHER U ADVERTIES UR ENIGMA ALTERNATVISE.
http://enigma-dev.org/forums/index.php?topic=290.0
http://enigma-dev.org/forums/index.php?topic=290.0
131
Off-Topic / RIP Billy Mays
« on: June 29, 2009, 06:42:02 am »But you can slap your troubles away!
132
Announcements / Re: Expression Evaluator complete.
« on: June 23, 2009, 04:32:19 am »This may help.This.
http://developer.valvesoftware.com/wiki/Valve_Time
It's a joke because Valve never release anything at the stated time. a2h borrowed the joke; I don't think he intended to suggest it'll be related to Steam at all. I'm guessing EDC will be done wheni)they've coded itfully and ii) ENIGMA is ready for the world to see.
133
Issues Help Desk / Re: execute_string
« on: May 23, 2009, 06:31:08 pm »
Try not to depend on execute_string.
Think; how do professional programmers do things that could be done easily with execute_string?
Have you thought about the security complications of such things?
And the filesize that makes Game Maker bad for what it is as well?
Think; how do professional programmers do things that could be done easily with execute_string?
Have you thought about the security complications of such things?
And the filesize that makes Game Maker bad for what it is as well?
134
Announcements / Re: Progress
« on: April 26, 2009, 10:47:26 pm »
(10:06 PM) Josh @ Dreamland: I tried to log in like five times
(10:06 PM) Josh @ Dreamland: so I'm IP banned for the next week or so
-------------------------
(9:10 AM) a2h_: have you asked anyone for support regarding your ip ban?
(9:10 AM) Josh @ Dreamland: can't
(9:10 AM) Josh @ Dreamland: IP banned from support site
(9:10 AM) a2h_: wtf
(10:06 PM) Josh @ Dreamland: so I'm IP banned for the next week or so
-------------------------
(9:10 AM) a2h_: have you asked anyone for support regarding your ip ban?
(9:10 AM) Josh @ Dreamland: can't
(9:10 AM) Josh @ Dreamland: IP banned from support site
(9:10 AM) a2h_: wtf
135
Announcements / Re: Progress
« on: April 26, 2009, 06:24:10 pm »
[Josh is IP banned from everything owned by this host including its support site. This post is done on his behalf]
Actually hooking up all the wonderful things I've coded, for starters.
Expression parser, when finished, plugs into CFile parser. That plugs into syntax checker and parser. Those plug into compiler. That plugs into LGM with new syntax functionality. Then there's that new instance system that's waiting for ENIGMA to be ready to compile again to be added. And text file function that have been done for months now that I haven't added in. It's come down to tying up loose ends. And there's a lot of them.
Actually hooking up all the wonderful things I've coded, for starters.
Expression parser, when finished, plugs into CFile parser. That plugs into syntax checker and parser. Those plug into compiler. That plugs into LGM with new syntax functionality. Then there's that new instance system that's waiting for ENIGMA to be ready to compile again to be added. And text file function that have been done for months now that I haven't added in. It's come down to tying up loose ends. And there's a lot of them.