Is there an easy alternative to using arrays, ie. a gml function, extension or anything that would work just like arrays but isn't limited to a maximum index? This to me is a huge problem because I can't have precise 3d collisions without using arrays or at least something of an equivalent to replace arrays with, because the model I'm loading has more than 32000 vertices (each stored in the array index), which throws the error.
Thanks.
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