Darkstar2
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Posted on: October 10, 2014, 07:04:54 pm |
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Joined: Jan 2014
Posts: 1238
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We’re enhancing the export power of GameMaker: Studio
Today we are announcing that most of the GameMaker: Studio Export Modules will now include their compiler.
With this upgrade, developers will now be able to harness the full speed of the CPU, allowing projects to run up to 100x faster across all native platforms supported. This upgrade unlocks new possibilities in CPU-intensive areas such as artificial intelligence, procedural techniques, real time lighting, enhanced physics, real time geometry deformation, collision and data manipulation, immensely raising the quality bar of GameMaker: Studio games.
As a result, the YoYo Compiler (YYC) will be discontinued and each Export Module will now include the compiler as standard. This will allow developers to create the best and most optimised games possible.
In accordance with these changes, effective November 6th the price of the Export Modules will be increased, however existing customers, including those who purchase before the price change will receive the Compiler upgrade free of charge.
To accompany these changes and help developers get access to the full suite of powerful Export Modules, the price of GameMaker: Studio Professional will be reduced to $49 for a limited period of time.
The price of Master Collection that includes GameMaker: Studio Professional and all Export Modules is unchanged for now at $799. This represents a saving of up to 66% compared to the sum of its components.
(echo) MmmmmmmmmmmmmmmmuuuuuuuuuuuuuuuuuuuuuuuuuAHAHAHAHAHA HA HA HA HA HA HAa.....................
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« Last Edit: October 10, 2014, 07:07:26 pm by Darkstar2 »
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Goombert
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Reply #1 Posted on: October 10, 2014, 07:14:18 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Well that's interesting, that's the way it should have been from the beginning, got a source? It was seriously the only thing worth selling Studio thus far, the only real thing that changed in Studio, it should have never been an extra cost besides the cost of the upgrade in addition to modules. The YYC should have been free from the beginning. Otherwise what the hell was the base $50 price for, a buggy ass IDE that deprecates a ton of hold features in the runner? Edit: Got one http://gmc.yoyogames.com/index.php?showtopic=640871Looks like opinions are pretty mixed. Welp, my game takes 20 minutes to compile with YYC (runs much faster, though), so hopefully there will be an option for this, or that the debug mode runs without YYC as it does today. Aaaaaaaaand the idea of getting a module for my birthday next year goes out of the window.
At least this is going to help the professionals.
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« Last Edit: October 10, 2014, 07:20:34 pm by Robert B Colton »
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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Darkstar2
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Reply #2 Posted on: October 10, 2014, 07:42:47 pm |
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Joined: Jan 2014
Posts: 1238
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Well that's interesting, that's the way it should have been from the beginning, got a source? It was seriously the only thing worth selling Studio thus far, the only real thing that changed in Studio, it should have never been an extra cost besides the cost of the upgrade in addition to modules. The YYC should have been free from the beginning. Otherwise what the hell was the base $50 price for, a buggy ass IDE that deprecates a ton of hold features in the runner?
Edit: Got one http://gmc.yoyogames.com/index.php?showtopic=640871
Robert, this was announced on their home page. They are making really positive changes lately, that's one thing worthy of mention, mind you, with version 2.0 around the corner, I kinda saw this coming. The $300 ridiculous price they charged probably was not a hit. Perhaps for someone with ALL exports, but for windows only developers it was ridiculous to pay price for 3 YYCs on exports you don't own. Let's see what they have to offer for GMS2. I feel bad for those who paid $300 already for the YYC, only to find that now it is discontinued....... At least this is going to help the professionals.
lol how many of the YYG users can you consider "professinals" Robert.......considering the #1 demo group for GMS.....This should not be hard to figure out the reason why the YYC did not pick up and why for most people it will never be relevant. Still ENIGMA remains a far better choice.....better than YYC on many levels, smaller files, and faster in many areas. BTW, don't they still use debugging symbols, so in theory games still could be decompiled..... right ? BTW yes Robert nice reactions in the forum, very mixed feelings, some people already complaining they already bought YYC only to see it discontinue.......not only that - export modules are going to increase in price, in other words they are scattering the cost to individual modules. I think it is more fair this way contrary to what people believe. BEFORE, if you had no export module and only windows, you had to pay $300, that is a fixed unit price that covers all 3 YYC exports, even if you didn't have the other modules, which was unfair. So no matter if you had Windows, or Windows+Android only, it was $300...NOW, it will be added to individual modules as a price increase, so you use it, you pay for it.........However, the down side is that for those who have so many export modules combined will end up paying MORE in price increases than the $300......Clever way for YYG to make money, though nothing wrong with that, BUT they should in return make available professional features and some of the stuff competition is making available......because right now with those price increases, they better be raising the bar. I think they probably had no choice in doing so as they are paving the way for GMS2.
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« Last Edit: October 10, 2014, 07:51:14 pm by Darkstar2 »
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Goombert
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Reply #3 Posted on: October 10, 2014, 08:26:16 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Robert, this was announced on their home page. They are making really positive changes lately, that's one thing worthy of mention, mind you, with version 2.0 around the corner, I kinda saw this coming. The $300 ridiculous price they charged probably was not a hit. Perhaps for someone with ALL exports, but for windows only developers it was ridiculous to pay price for 3 YYCs on exports you don't own.
Let's see what they have to offer for GMS2. You make a good point, I actually had not thought of it in that way before. But yes I do agree this is a good move for them, but I still think it should have been this way from the beginning. not only that - export modules are going to increase in price, in other words they are scattering the cost to individual modules. I think it is more fair this way contrary to what people believe. I don't believe that all of the exports had a runner, I believe the HTML5 always has and always will use the YYC because it would be required for LLVM to translate the GML to JavaScript. Correct me If I am wrong, but that would mean it doesn't warrant an upgrade in the cost of the HTML5 export, but they can increase their prices arbitrarily after all it's their product.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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Darkstar2
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Reply #4 Posted on: October 10, 2014, 08:40:44 pm |
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Joined: Jan 2014
Posts: 1238
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Apparently from what I read it is $200 for the HTML5 I don't know about runner or not never actually used the HTML5......Though I do have the export, as when I paid for my Pro it was bundled with it (pro+html5). From what I read on GMS2 it will run natively on several platforms, I guess this whole discontinuing YYC and integrating it as part of the engine is paving way for GMS2 new architecture, perhaps it will be C++ based who knows. I agree that it should have been this way from the beginning that's what I've been saying all along But I learned how sneaky they are... With GMS2 around the corner, they probably have something significant enough to have people PAY for in GMS2 they won't get in GMS1, so the YYC being included might not have that much value......Maybe in GMS2 it will be an enhanced compiler, faster, etc.....It's all about money, not what people want, you know that by now Let's see how long GMS1 will be supported before they discontinue it like they did GMS81....... Yes they can increase prices as they want, I guess they want to target the professional market not just the 12- key demographics they have going lol. Though a $800 probably soon a $1000 product that does not support video playback I cannot fucking swallow. I mean sure lonewolff has an engine and all, but still think it's something YYG should have integrated in their expensive product, as this is a basic function.
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Goombert
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Reply #5 Posted on: October 10, 2014, 09:06:44 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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I don't know about runner or not never actually used the HTML5......Though I do have the export, as when I paid for my Pro it was bundled with it (pro+html5). It would have to be dude, there's no other way they could translate the GML to JavaScript, unless they wrote a JavaScript GML interpreter in addition to the YYC. Occam's razor, etc. From what I read on GMS2 it will run natively on several platforms, I guess this whole discontinuing YYC and integrating it as part of the engine is paving way for GMS2 new architecture, perhaps it will be C++ based who knows. I agree that it should have been this way from the beginning that's what I've been saying all along But I learned how sneaky they are... With GMS2 around the corner, they probably have something significant enough to have people PAY for in GMS2 they won't get in GMS1, so the YYC being included might not have that much value......Maybe in GMS2 it will be an enhanced compiler, faster, etc.....It's all about money, not what people want, you know that by now Are you excited to see an IDE that was not only improved by them, but literally built from the ground up and designed by them? Studio 2.0 is supposed to have a brand new IDE, and I think they may make it more revolutionary, but I'll be surprised at what they come up with, it will be interesting to say the least. Yes they can increase prices as they want, I guess they want to target the professional market not just the 12- key demographics they have going lol. Though a $800 probably soon a $1000 product that does not support video playback I cannot fucking swallow. I mean sure lonewolff has an engine and all, but still think it's something YYG should have integrated in their expensive product, as this is a basic function. I think you know why I stated that the way that I did, and I think you know what I was getting at, they can do whatever they want, but how far will it take them?
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« Last Edit: October 10, 2014, 09:08:37 pm by Robert B Colton »
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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time-killer-games
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Reply #6 Posted on: October 10, 2014, 09:15:36 pm |
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"Guest"
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Technically if they really wanted video playback all the work is done for them and couldn't be easier to impliment. Every modern platform on the planet with a digital screen supports a basic browser control with HTML5 video playback possible. If they don't want to waste months trying to write the same video player, encoder, etc. in C++, Objective-C, etc. from the ground up for all the platforms they could just embed a webpage control that can do the playback for them seemlessly. This would also enable streaming. It's really that simple and could take minimal time to complete. And the video formats supported would practically be exactly the same on every platform.
For instance, Windows, Mac, and Linux could use Qt (Webkit). Android has an WebView control shipped with the android SDK (Firefox-based i think). So does iOS (Safari). Windows Phone. And everything else.
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Goombert
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Reply #7 Posted on: October 10, 2014, 09:21:33 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Yeah but if it was done natively TKG you could render it to surfaces and then do post-processing effects, and for instance play videos in black and white, etc.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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lonewolff
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Reply #8 Posted on: October 11, 2014, 01:00:19 am |
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"Guest"
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Yeah but if it was done natively TKG you could render it to surfaces and then do post-processing effects, and for instance play videos in black and white, etc.
Like my video player can? Just saw this topic on the YYG forum (that I got banned from yesterday, and then un-banned from five minutes later - LOL) YYG are definitely pushing hard (and seemingly in the right direction at the moment). I wonder when the YYC compiler freebies take effect? Do you guys think this will have bad effect on ENIGMA?
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Darkstar2
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Reply #9 Posted on: October 11, 2014, 01:11:56 am |
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Joined: Jan 2014
Posts: 1238
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2 words lonewolff. FUCK NO. lol! This will have no effect on ENIGMA. The changes take effect november 6th so people will have to wait a little while before getting their hard-ons. I think the moral of this is that YYG is not making any gifts here folks....It's all a strategic move, and they do things to suit them financially, not because users want it. With GMS 2 coming along they figured it would be a hassle to maintain 2 things so they decided to make YYC part of the engine. About bloody time. There are far bigger advantages to using ENIGMA to GMS, at least for professional windows dev stand point, remember that in GMS you still cannot integrate C++ code......Only GML at the moment. Since they have a market store I don't think they will implement this feature anytime soon.........ENIGMA has the C++, EDL/C++/GML integration in projects, faster compiles, smaller EXEs, better optimisation, ability to disable unused features......etc. YYG is improving but they have long ways to go ENIGMA is improving, slowly but surely BUT listens to feedback and their users, they have no shareholders to please or financial interests to look out for and yes ENIGMA is still FREE, did I mention that ? When you see people write stuff like their games ran at 40fps in GMS and 320fps in ENIGMA, the proof's in the pudding..... ALSO nothing is a THREAT to ENIGMA.....ENIGMA is not competing to anything nor are they relying on revenues, it's FREE, it's open source, and ideally would be for ENIGMA to F-off and go its separate ways and detach from the cheesy knob that they've been clinging to for years, and the main cause of where it is right now..... Cheers
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lonewolff
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Reply #10 Posted on: October 11, 2014, 01:22:47 am |
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"Guest"
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ALSO nothing is a THREAT to ENIGMA.....ENIGMA is not competing to anything nor are they relying on revenues, it's FREE, it's open source, and ideally would be for ENIGMA to F-off and go its separate ways and detach from the cheesy knob that they've been clinging to for years, and the main cause of where it is right now.....
How long have I been saying exactly this? The grasp of cheesy knob is what makes ENIGMA such an unattractive option for many people.
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Darkstar2
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Reply #11 Posted on: October 11, 2014, 01:40:23 am |
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Joined: Jan 2014
Posts: 1238
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Yes lonewolff but ENIGMA is still attractive to many. I'm not ready to start using GMS any time soon....The only reason I will use GMS is to start comparing stuff and benchmarking, now that I will have the free compiler One area where GMS shines though is their IDE stability despite its rubbish, and that's an area that will be further improved in GMS2... but otherwise, there are many technical reasons why ENIGMA is still attractive. Take massive games and binary functions, they are slow......Have you ever used GML's binary functions ? lol. Which is why for the bigger stuff I would write my own C++ file access allowing for native transfer speed, not the rubbish 5-10MB/s (if you are lucky) of GML. So yeah, maybe for the current GMS market as we both know the key demo it's another thing, those who don't want to learn coding or get into C++ and stick to making small games, insecure games, where everything is out in the open for the grabbing, including all the DLLs and extensions people buy at execution time in the temp folder, then yeah......suits them.......but for real professionals who have specific needs and want to raise the bar, the would be better off using something else. The same way other better software is no threat to GMS' bceause GMS has the edge on ease of use, this is the key reason they sell......... oh and look now they are discounting GMS Pro again LOL ....... You can literally SMELL their fish and chips.........called GMS 2.0 and the big surprises awaiting people such as possible hefty price increase for modules, a subscription model, etc. They bloody better raise the bar really high in GMS 2 though. They now supports many expert output modules including XBOX ONE, etc......so a FULL developer master gms 2 package would cost a developer several thousands of $.....is it really the tool that a professional multi platform developer should use ? LOL probably not IMO. Why use it then ? EASE OF USE, fast learning curve, faster production......the same way people use these tools instead of writing their game from C++
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lonewolff
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Reply #12 Posted on: October 11, 2014, 02:54:10 am |
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"Guest"
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The good thing is with the ever increasing prices (because they want to play with the big boys in town) is that it leaves the door wide open for a new player.
The opportunities keep getting presented on a platter but the key ENIGMA players keep failing to see this (it is just a hobby - nothing more).
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Darkstar2
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Reply #13 Posted on: October 11, 2014, 10:29:03 am |
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Joined: Jan 2014
Posts: 1238
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The good thing is with the ever increasing prices (because they want to play with the big boys in town) is that it leaves the door wide open for a new player.
The opportunities keep getting presented on a platter but the key ENIGMA players keep failing to see this (it is just a hobby - nothing more).
Exactly - they mentioned this before. Not everyone after fame and money, it is not set to compete against anybody, GMS is and will continue to cater to the lower-end demographics and the 1-2% more serious devs, whilst other ENIGMA will cater to those who want to learn code whilst retaining the same ease of use feel. It IS actually possible to make full game releases with ENIGMA, where people have problems is in porting. YYG is not in the business of making gifts or pleasing - they are profit based company and will think of their own interests.....No GIFTS.....They are not "GIVING AWAY" the YYC and they will still earn from it, only now it will reflect on a price increase across the board, as their new exports have to be in line with what's to come in GMS 2 where they won't have to maintain 2 versions of each export plugin. Also what you are asking of ENIGMA would probably take years and dozen or more full time devs to do, so perhaps it's better to work on what we have to make it better, and I reckon that is what YYG did from the start instead of re-writing GM, even though they should have, and I doubt that GMS 2 is a complete re-write, it's probably a messy conversion to C++, OR they have been working on it secretly for years, who knows. I have a strong feeling the compiler in GMS 2 will be significantly different or better than GMS 1, so once that is out the door you can see the value of the "now so-called FREE YYC compiler in 1" OR maybe nothing changes, who knows. Regardless, ENIGMA is in a league of its own. I mean it let's you write your own functions, use them in your games, modify existing things, etc. ENIGMA will cater more to windows devs which lacks big shite in GMS........where GMS focuses more on mobile exports. So unless YYG does anything significant to the windows ports, I don't see any threat to ENIGMA in any present life future Maybe in some parallel universe where Mark Overmars wrote GM entirely in assembly code lol!
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lonewolff
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Reply #14 Posted on: October 11, 2014, 05:49:37 pm |
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"Guest"
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I agree with most of what you say there. But, I wouldn't call 622 registered forum users since 2008 a raging success. Remember Mark Overmars did it single-handedly, as he was extremely focussed and truly believed in what he was doing. If I can make a basic rock-solid cross platform game development tool by the end of the year, will you believe that ENIGMA is stagnant then?
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« Last Edit: October 11, 2014, 05:52:01 pm by lonewolff »
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