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Issues Help Desk / Re: Chrome reports the Enigma Windows download as malware
« on: August 23, 2014, 10:19:04 am »
While I do agree with daz about just changing the extension to .zip or .7zip, .exe should be recognized by Chrome as fine, I consider this to be an issue with them. They ought to know by now what self-extracting 7zip's are.
962
Issues Help Desk / Re: Saving gmx files
« on: August 23, 2014, 10:17:54 am »
Yeah ego is right, the issue is that Ism made the drop down box the file extension and that panel on the right the actual file format, it's confusing.
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Off-Topic / Re: I love Linux
« on: August 23, 2014, 10:16:08 am »
Linux handles installed libraries and packages beautifully, the way it should be. There is literally no Windows equivalent, there are attempts at one but they just suck in comparison. I consider it to be a major fault in the majority of software which happens to be Windows. Not everything has this problem, DirectX is installed so those apps are not really an issue, but engines like Irrlicht or OGRE are because they don't have a runtime installer you have to redistribute it which is nonsense.
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General ENIGMA / Re: A few suggestions of features I feel I would work better with
« on: August 23, 2014, 10:11:34 am »
Actually execute_file/execute_string are deprecated for Studio as well but are possible with our new compiler using compiler scripts.
965
Programming Help / Re: Color values in GM
« on: August 14, 2014, 10:34:56 pm »
I can't tell you specifically how it is but I can tell you it is quite whacky, correct me if I am wrong but I believe GMK had the same wonky color format. Specifically take a look at the GMX reader and writer there should be a utility function to convert them. Also here is how it is handled in the C++ CLI.
https://github.com/enigma-dev/enigma-dev/blob/master/CommandLine/programs/emake/main.cpp#L47
https://github.com/enigma-dev/enigma-dev/blob/master/CommandLine/programs/emake/main.cpp#L47
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Issues Help Desk / Re: Linux Requirements
« on: August 14, 2014, 10:32:53 pm »
Oh I understand egofree, I assumed at least some of the basic behavior of the toolbar would function. It would be better to wait after the room stuff, I do agree, one thing at a time. Here is what I think we should do for now, find out how we can see if the OS is a KDE distro and if it is then we useLegacyMergeSort and on all other systems we just use the regular behavior.
Also, I did make an attempt at fixing that multiple views issue and there is something funky about it, I did test all the draw clear calls as well as screen refresh and had no success at all with it. I can take another crack at it sometime though.
Also, I did make an attempt at fixing that multiple views issue and there is something funky about it, I did test all the draw clear calls as well as screen refresh and had no success at all with it. I can take another crack at it sometime though.
967
Issues Help Desk / Re: No checking in the instance creation code
« on: August 14, 2014, 10:29:03 pm »968
Issues Help Desk / Re: Linux Requirements
« on: August 13, 2014, 11:14:57 pm »
egofree, did you prepare a patch with a custom comparator? If that solves the error I'd like to go ahead and pull that for now, or since you have commit access go ahead and do that as it is better than no solution and the software being unusable, so go ahead and fix it. If you want of course, please, lol
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General ENIGMA / Re: New functions available in the rooms editor.
« on: August 13, 2014, 11:11:24 pm »
Alright egofree, just a heads up I am planning to update the Portable ZIP this weekend possibly Friday when classes end.
971
Issues Help Desk / Re: Trouble compiling ENIGMA on Windows
« on: August 13, 2014, 11:10:35 pm »
Fudgeknuckle I am sorry about all of that I will get that dependencies ZIP updated if I can, so little time anymore. I generally use gdb sorlok, but I would like to ask whether you have successfully built for Windows before? It could help to clear eobjs as well, and it would also be cool to know whether the Portable ZIP does in fact work or not. Also if you want to just do your best with the Windows version of the ini extension and commit I can pull it this weekend or Friday when classes are done and test it out for you.
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Issues Help Desk / Re: Trouble compiling ENIGMA on Windows
« on: August 11, 2014, 11:29:51 pm »
What you are looking for is the OpenAL libs, that additional folder under ENIGMAsystem, there should be a download link for it somewhere?
From what I gather you want the Windows dependencies zip.
http://enigma-dev.org/docs/Wiki/Install:Windows
From what I gather you want the Windows dependencies zip.
http://enigma-dev.org/docs/Wiki/Install:Windows
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General ENIGMA / Re: Ini Plugin Upgrade
« on: August 11, 2014, 11:27:58 pm »
Actually, they should maybe probably be var, does that seem more sensible? I am not sure, would be nice if Josh could weigh in.
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General ENIGMA / Re: The Times They Are A Changin'
« on: August 11, 2014, 11:26:51 pm »
Well a lot of that can be attributed to the cultural, social, and environmental influences I am no longer around people that make me want to curse like a maniac, or rather not as frequently. The reason for me being so contradictory is because I merely found swearing that intrusive to the users experience with our software to be a nuisance and also not very helpful.
Also I make a practice of putting my name on comments left in the source whenever they are extraneously descriptive, and therefore responsible for such comments. At any rate, this is off-topic, so please let's get back on topic.
Also I make a practice of putting my name on comments left in the source whenever they are extraneously descriptive, and therefore responsible for such comments. At any rate, this is off-topic, so please let's get back on topic.
975
General ENIGMA / Re: Ini Plugin Upgrade
« on: August 10, 2014, 11:53:19 pm »
Yes I hate to pressure you into this sorlok, but what you have is clearly better than what is currently in the repository, eg. better than nothing. And this has also been a highly requested feature for *nix as well. I am also astonished with your progress and commits as well, you're a very good contributor and I and the project are eternally grateful.
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