TheExDeus
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Posted on: November 22, 2011, 10:26:54 am |
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Joined: Apr 2008
Posts: 1860
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REV 948. Building for mode (0) Cleaning up from previous executions Location in memory of structure: 08A2D448 File version: -1
Incorrect version. File is too old for this compiler. Continuing anyway, because this number is always wrong.COPYING SOME F*CKING RESOURCES: Copying sprite names Copying sound names Copying background names Copying path names Copying script names Copying font names [1] Copying timeline names [kidding, these are totally not implemented ] Copying object names Copying room names SYNTAX CHECKING AND PRIMARY PARSING: 0 Scripts: "Linking" scripts `Linking' 0 scripts in 0 passes... Completing script "Link" Done. 0 Objects: Creating room creation code scope and parsing "Linking" scripts into the objects... "Link" complete. Tabulating maximum argument passes to each script Finished Writing modes and settings Writing object switch Writing resource names and maxima Writing events Checking for default code in ev[8, 0. Checking for default code in ev[3, 0. Linking globals Running Secondary Parse Passes Writing object data Writing local accessors Writing font data Writing room data Running make from `\MinGW\msys\1.0\bin\make.exe' Full command line: \MinGW\msys\1.0\bin\make.exe Game GMODE=Run GRAPHICS=OpenGL AUDIO=OpenAL COLLISION=BBox WIDGETS=None PLATFORM=Win32 COMPILEPATH=Windows/Windows EXTENSIONS=" Universal_System/Extensions/Alarms Universal_System/Extensions/Timelines Universal_System/Extensions/Paths Universal_System/Extensions/MotionPlanning Universal_System/Extensions/DateTime Universal_System/Extensions/DataStructures"OUTPUTNAME="C:/Users/Daedalus/AppData/Local/Temp/egm5306193047205934733.tmp" eTCpath="/MinGW/bin:/bin:" /usr/bin/make -C ENIGMAsystem/SHELL make[1]: Entering directory `/c/Enigma_Trunk/ENIGMAsystem/SHELL' g++ -Wall -s -O3 -IPlatforms/Win32/Info -IGraphics_Systems/OpenGL/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/BBox/Info -IWidget_Systems/None/Info -IUniversal_System/Info -MMD -MP -c -o .eobjs/Windows/Windows/Run/SHELLmain.o SHELLmain.cpp echo "// GENERATED RESOURCE FILE FRONTEND" > .eobjs/Windows/Windows/Run/resources.rc for res in ../additional/al/rc/oal32.rc; do echo "#include \"$res\"" >> .eobjs/Windows/Windows/Run/resources.rc; done windres -o .eobjs/Windows/Windows/Run/resources.res -i .eobjs/Windows/Windows/Run/resources.rc -O coff g++ -static-libstdc++ -static-libgcc -o C:/Users/Daedalus/AppData/Local/Temp/egm5306193047205934733.tmp .eobjs/Windows/Windows/Run/SHELLmain.o .eobjs/Windows/Windows/Run/libEGMstd.o .eobjs/Windows/Windows/Run/Platforms/Win32/WINDOWScallback.o .eobjs/Windows/Windows/Run/Platforms/Win32/WINDOWSfonts.o .eobjs/Windows/Windows/Run/Platforms/Win32/WINDOWSmain.o .eobjs/Windows/Windows/Run/Platforms/Win32/WINDOWSshow_error.o .eobjs/Windows/Windows/Run/Platforms/Win32/WINDOWSstd.o .eobjs/Windows/Windows/Run/Platforms/Win32/WINDOWSwindow.o .eobjs/Windows/Windows/Run/Platforms/Win32/externals.o 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reference to `__chkstk_ms' Platforms/Win32/ffi/libFFI.a(ffi.o): In function `ffi_closure_SYSV_inner': c:\Users\Josh\Desktop\libffi-3.0.10\i686-pc-mingw32/../src/x86/ffi.c:374: undefined reference to `__chkstk_ms' Platforms/Win32/ffi/libFFI.a(ffi.o): In function `ffi_raw_call': c:\Users\Josh\Desktop\libffi-3.0.10\i686-pc-mingw32/../src/x86/ffi.c:615: undefined reference to `__chkstk_ms' collect2: ld returned 1 exit status make[1]: *** [C:/Users/Daedalus/AppData/Local/Temp/egm5306193047205934733.tmp] Error 1 make[1]: Leaving directory `/c/Enigma_Trunk/ENIGMAsystem/SHELL' make: *** [Game] Error 2 Also suggestion, as ffi is used only for external calls (dll's) then it could be an extension.
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Josh @ Dreamland
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Reply #1 Posted on: November 22, 2011, 02:15:43 pm |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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Three people have that problem, three people don't. I don't know what's causing it. FFI is relatively light weight; there's not much point to making it an extension. I suppose we can once that system is implemented for subsystems.
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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Josh @ Dreamland
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Reply #3 Posted on: November 22, 2011, 06:31:42 pm |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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I guess I could tell the makefile how to build it from scratch. I'll deal with that when I get home.
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Logged
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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Post made November 23, 2011, 02:47:48 am was deleted at the author's request.
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polygone
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Reply #6 Posted on: November 23, 2011, 01:40:04 pm |
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Location: England Joined: Mar 2009
Posts: 794
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I've just been updating ENIGMA\ENIGMAsystem\SHELL\Platforms\Win32 to 941. Been getting rather annoying doing it all the time though, I refuse to update any more.
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I honestly don't know wtf I'm talking about but hopefully I can muddle my way through.
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polygone
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Reply #8 Posted on: December 01, 2011, 06:54:47 am |
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Location: England Joined: Mar 2009
Posts: 794
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I've been bugging him Harri, still no success. Why are you not on the irc any more? Might be more effective with two people complaining :p
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I honestly don't know wtf I'm talking about but hopefully I can muddle my way through.
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polygone
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Reply #10 Posted on: December 02, 2011, 06:59:19 am |
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Location: England Joined: Mar 2009
Posts: 794
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Update ENIGMA\ENIGMAsystem\SHELL\Platforms\Win32\ffi\libFFI.a to 941r then it's fine. But I want this to be fixed if half the people on Windows are going to have issues and it's highly annoying doing that every time you update.
EDIT: Fuck it, I just reverted it and committed otherwise it's never gonna get sorted. So it should hopefully work now, let me know. Josh can update FFI when he can do so without breaking it.
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« Last Edit: December 02, 2011, 11:49:29 am by polygone »
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Logged
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I honestly don't know wtf I'm talking about but hopefully I can muddle my way through.
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