ENIGMA Development Environment
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Author Topic: LGM Suggestion for Easy Resource Management  (Read 838 times)
Offline (Male) time-killer-games
Posted on: April 14, 2014, 05:58:18 PM

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1) Renaming Resources

A new and better way to rename resources. the difference being not only will the resource be renamed, and not only will all non-code references to that resource be renamed (sprite/mask index, parent object, collision events, DND actions pointing to that resource, etc) but it will ALSO rename all CODE references to that resource (which GMS can't do ATM). So that way just like with the DND, we won't have to change anything when renaming the resource, that will be done for us automatically in our GML/EDL too. This could be ticked on and off in the preferences, and if ticked off it will work the same as it does in GMS when renaming resources.

2) Add Existing Resources

To support importing in the IDE of external resources, whether from a GMX or EGM folder, and if the resource being imported is a different format from the current project loaded, it could be automatically converted to the correct format. IE, I have an *.egm project loaded and I imported an object in the GMX format (*.object.gmx) it would be automatically converted to the EGM equivalent when added to the project file / directory.

Let me know what you guys think! :D
~SexySamuel
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Offline (Male) Goombert
Reply #1 Posted on: April 14, 2014, 06:43:59 PM

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Both very good suggestions, the former is called refactor in Eclipse Java IDE. LGM could get something similar, I just don't have time. The second suggestion needs done already but I just don't have time. Nobody helps with LateralGM development.

Also, it would be better if you could file these on LGM's GitHub tracker and keep all of your suggestions in a single ticket. It will make it easier for me to remember to do it in the future.
https://github.com/IsmAvatar/LateralGM
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

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