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Commit to
enigma-dev
by
time-killer-games
: "
Add focus wait to Zenity/KDialog (#2198)"
(at 2021-03-28 22:54:56;
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ENIGMA crashing very frequently !
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Topic: ENIGMA crashing very frequently ! (Read 4847 times)
Goombert
Reply #15 Posted on:
May 21, 2014, 10:56:18 pm
Location: Cappuccino, CA
Joined: Jan 2013
Posts: 2993
Actually we support BMP and PNG for both saving and loading. At any rate, you can always modify the engine, very easily too, unlike GM, because you have the entire source code and can just edit the files instantly without any hacking.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
TheExDeus
Reply #16 Posted on:
May 22, 2014, 02:27:04 am
Joined: Apr 2008
Posts: 1860
Code:
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any limit on the number of textures per page or not.
I don't think there is a limit on that. Why should there be? The size of the texture page is important. It doesn't matter if you have 127 font characters in it or 1 sprite. So there is no need for any limit there. Just allow making an nxn texture page and either automatically pack it with as many sprites as possible, or allow the user to do so manually. The idea itself isn't complex. The problem is that we would have to rewrite basically all of drawing functions. Although maybe by modifying that texture struct we could be able to get away without doing much modification elsewhere.
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