ENIGMA Development Environment
Home
About
Download
Wiki
Forums
EDC
Games
Tracker
Progress
Guest |
login
|
register
Commit to
enigma-dev
by
time-killer-games
: "
Add focus wait to Zenity/KDialog (#2198)"
(at 2021-03-28 22:54:56;
Click here to view
.)
ENIGMA Forums
>
Sharing is caring
>
Tips, Tutorials, Examples
>
1945 and other Mark Overmars Tutorials
Pages:
1
« previous
next »
Print
Author
Topic: 1945 and other Mark Overmars Tutorials (Read 3895 times)
Goombert
Posted on:
October 10, 2014, 01:35:03 am
Location: Cappuccino, CA
Joined: Jan 2013
Posts: 2993
As you all probably know, most of the Mark Overmars examples work in ENIGMA without many issues. I just want to list these here for anybody who needs them.
http://sandbox.yoyogames.com/make/tutorials
Some of the games such as the FPS tutorial and the parallax scrolling/scaling examples need you to change collision functions for != noone just like you would have to do with C++
This is because ISO C99 defines boolean true as any non-zero value but GM8.1 only considered numbers larger than 0 as true.
http://enigma-dev.org/docs/Wiki/Instance_and_Motion_Functions
«
Last Edit: December 25, 2014, 12:48:22 am by Robert B Colton
»
Logged
I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
lonewolff
Reply #1 Posted on:
October 10, 2014, 02:03:21 am
"Guest"
Nice one!
Although, in case you don't know the are closing the sandbox very soon (Replacing with GameMaker: Player). So, you might wanna download everything you can get your hands on
Logged
Pages:
1
Print
« previous
next »
0