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Offline (Male) Yambam
Posted on: May 18, 2016, 02:56:52 pm

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Game Maker IDE
I have yet to give this program a real name.

Download link: http://gamemaker.mooo.com/games/1-game-maker-ide

Functions:
  • .gmk (standard :gm8: format) loading and saving (I can't get that part to work yet).
  • .gmj (JSON format) loading and saving.
  • View resources: sprites, sounds, backgrounds, scripts, objects and rooms.
  • Adapts to Windows theme.
  • Run rooms from within their "MDI" form (experimental).
  • Code editor.
  • Room editor.
  • Drag and drop.
  • Limited online features.
  • Plugins and themes.
  • Music Maker.

To do:
  • GM: Studio support.
  • Saving .gmk format files.
  • Saving .gmj (external) image/sound resources.
  • Modify rooms (more options).
  • 3D room editor.
  • Modify constants.
  • Sprite and background editor.
  • Improved room editor: draw/erase rectangles of objects.
  • ...
  • Make this list longer, make a suggestion!


Drag and drop - More like click and choose at the moment.


Main view - Rooms, sprites, sounds and objects. All resources supported at the moment.


Obsidian theme - This theme is located in the "Plugins (disabled)" folder. To use it, move it to the used plugins folder.


Music Maker - Make your own melodies using the Music Maker. More instruments are soon to come!
« Last Edit: July 08, 2016, 03:46:21 am by Yambam » Logged

Offline (Male) Goombert
Reply #1 Posted on: May 19, 2016, 07:09:09 am

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I seen this a while ago and I really like what you've got so far. I really like the dark theme the best though, the second Windows 95 theme looks a little too dated. May I ask what you are using for the UI?

Your embedding of the code editor in the object frame was something we considered before:
http://enigma-dev.org/forums/index.php?topic=910

Your choice of JSON is a good one too. If you need any help reading or writing the GMK formats, the LGM source code is publicly available on GitHub:
https://github.com/IsmAvatar/LateralGM/blob/master/org/lateralgm/file/GmFileReader.java
We also have some documentation on the Wiki:
http://enigma-dev.org/docs/Wiki/GM_format

Nice work so far, keep it up! Having lots of choices is really good for GameMaker users.
« Last Edit: May 19, 2016, 07:12:39 am by Robert B Colton » Logged
I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

Offline (Male) Yambam
Reply #2 Posted on: May 19, 2016, 03:19:45 pm

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I seen this a while ago and I really like what you've got so far. I really like the dark theme the best though, the second Windows 95 theme looks a little too dated. May I ask what you are using for the UI?

Your embedding of the code editor in the object frame was something we considered before:
http://enigma-dev.org/forums/index.php?topic=910

Your choice of JSON is a good one too. If you need any help reading or writing the GMK formats, the LGM source code is publicly available on GitHub:
https://github.com/IsmAvatar/LateralGM/blob/master/org/lateralgm/file/GmFileReader.java
We also have some documentation on the Wiki:
http://enigma-dev.org/docs/Wiki/GM_format

Nice work so far, keep it up! Having lots of choices is really good for GameMaker users.
Thanks. :D I've also been working on GM: Studio files, it's almost done. Also the documentation for both formats are very clear. :)

I think I should add in the dark theme as default then. And I like the mockup in the topic you linked, maybe I'll try to make the interface more like that.

EDIT: The interface is all GML. I only access the registry to make sure the colors line up with Windows' color scheme and theme.
« Last Edit: May 20, 2016, 01:34:59 am by Yambam » Logged

Offline (Unknown gender) Wendigo
Reply #3 Posted on: May 20, 2016, 02:38:39 am
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Looks pretty neat. I agree that the dark theme should be default, the first thing I did with lateralgm was installing a dark theme. ^^
The syntax highlighting in the code editor looks very pleasing to the eye too.
Could you upload a Linux version of the editor please? Can't wait to try it. :)
« Last Edit: May 20, 2016, 02:40:11 am by Wendigo » Logged
Offline (Unknown gender) TheExDeus
Reply #4 Posted on: May 21, 2016, 01:26:23 pm

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Game Maker made in Game Maker. I actually love that. I actually want to make an ENIGMA IDE inside ENIGMA. Then we could actually write shaders and particle systems and show that in real-time. Also have 3D room editors and so on. I like how Unreal just packs the editor in the same exe as the game and I want something similar, but with of course separately compilable games as well.

And I love interleaving of DND and code. As Robert mentioned, this was actually considered, but nobody had the time to try something like that.

And the whole thing is only 3mb - that is why I want an ENIGMA IDE as well. A 3mb - 0 dependency executable.
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Offline (Male) Yambam
Reply #5 Posted on: June 05, 2016, 03:04:43 pm

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New update with Music Maker: http://gamemaker.mooo.com/games/1-game-maker-ide.



Also, I just noticed I didn't include the dll I used at all. So probably nobody has really tried my program... :o
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Offline (Unknown gender) TheExDeus
Reply #6 Posted on: June 06, 2016, 06:12:00 am

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I did try it and it worked. It had an error message at the top (can't remember what it said), but it worked.
Cool midi editor.

Did you make all the widgets yourself? Can you show an example code of a window or something? I'm making widget systems here and there (including BasicGUI extension in ENIGMA) and just wanted to see some other approaches. Textboxes with colored text, like scripting window is a though one. At least to make fast. I had the idea of a simple html parser, but I didn't want all the loops. The ability to rebind keys is something I haven't though about and window snapping. Like dragging a window near the edge of another window and allow them to automatically resize. You don't seem to have it either.

If you are interested in some bug reports / improvements:
1) The midi sound is a little weird. Like having an electrical filter over it.
2) Buttons in midi like "Traspose" have only "ok". So you cannot cancel out. It will probably use your windows instead of GM's later I guess.
3) In code editor emply lines don't have line numbers. I don't know if that is intentional. The numbers are not skipped though. Code editor also has two arrows at the bottom that do some weird mouse chasing, so I don't know what they are meant to do.
4) Some right click / left click functions for the resource tree would be nice. So I don't have to go to top to add new resource.

I see that framerate falls rapidly when few windows are opened. I will check how many draw calls it makes. I believe with texture pages which GM supports it should actually be able to manage the whole drawing in one.
« Last Edit: June 06, 2016, 06:24:21 am by TheExDeus » Logged
Offline (Male) rcobra
Reply #7 Posted on: June 10, 2016, 01:53:34 pm
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nice, you have plan port in linux?
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ps.sorry for my english
Offline (Male) Yambam
Reply #8 Posted on: June 10, 2016, 02:52:30 pm

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nice, you have plan port in linux?
I tried to load my project in ENIGMA, but it simply crashes. It crashes when it reaches an empty script (it only contains a block comment followed by a line comment). :P I get many many errors:

Code: [Select]
...
8 Objects:
 obj_controller: 12 events:
  Event[0]:   Parsing 1 sub-events:
Check `obj_controller::create... Done. Parse... Done.
  Event[2]:   Parsing 1 sub-events:
Check `obj_controller::alarm_0... Done. Parse... Done.
  Event[3]:   Parsing 2 sub-events:
Check `obj_controller::step... Done. Parse... Done.
Check `obj_controller::endstep... Done. Parse... Done.
  Event[7]:   Parsing 3 sub-events:
Check `obj_controller::gameend... Done. Parse... Done.
Check `obj_controller::roomstart... Done. Parse... Done.
Check `obj_controller::asyncdialog... Done. Parse... Done.
  Event[8]:   Parsing 1 sub-events:
Check `obj_controller::draw... Done. Parse... Done.
  Event[9]:   Parsing 1 sub-events:
Check `obj_controller::keypress_122... Done. Parse... Done.
 obj_overlay: 12 events:
  Event[8]:   Parsing 1 sub-events:
Check `obj_overlay::draw... Done. Parse... Done.
 obj_project: 12 events:
  Event[0]:   Parsing 1 sub-events:
Check `obj_project::create... Done. Parse... Done.
  Event[1]:   Parsing 1 sub-events:
Check `obj_project::destroy... Done. Parse... Done.
 obj_data: 12 events:
  Event[0]:   Parsing 1 sub-events:
Check `obj_data::create... Done. Parse... Done.
 obj_window: 12 events:
  Event[0]:   Parsing 1 sub-events:
Check `obj_window::create... Done. Parse... Done.
  Event[1]:   Parsing 1 sub-events:
Check `obj_window::destroy... Done. Parse... Done.
  Event[3]:   Parsing 1 sub-events:
Check `obj_window::step... Done. Parse... Done.
  Event[7]:   Parsing 1 sub-events:
Check `obj_window::userzero... Done. Parse... Done.
  Event[8]:   Parsing 1 sub-events:
Check `obj_window::draw... Done. Parse... Done.
 obj_resize: 12 events:
  Event[0]:   Parsing 1 sub-events:
Check `obj_resize::create... Done. Parse... Done.
  Event[2]:   Parsing 1 sub-events:
Check `obj_resize::alarm_0... Done. Parse... Done.
 obj_scripts: 12 events:
  Event[0]:   Parsing 1 sub-events:
Check `obj_scripts::create... Done. Parse... Done.
 obj_highlighted: 12 events:
  Event[0]:   Parsing 1 sub-events:
Check `obj_highlighted::create... Done. Parse... Done.
  Event[7]:   Parsing 1 sub-events:
Check `obj_highlighted::userzero... Done. Parse... Done.
Creating room creation code scope and parsing
"Linking" scripts into the objects...
"Linking" timelines into the objects...
"Link" complete.
Tabulating maximum argument passes to each script
...
Writing events
Writing object data
Writing local accessors
Writing font data
Writing room data
Writing shader data
Running make from `mingw32-make.exe'
Full command line: mingw32-make.exe Game WORKDIR="C:/ProgramData/ENIGMA/" GMODE=Run GRAPHICS=OpenGL1 AUDIO=OpenAL COLLISION=Precise WIDGETS=Win32 NETWORKING=None PLATFORM=Win32 CXXFLAGS="-std=c++11 -I../Additional/i686-w64-mingw32/include" COMPILEPATH="Windows/Windows" EXTENSIONS=" Universal_System/Extensions/DateTime Universal_System/Extensions/Paths Universal_System/Extensions/DataStructures Universal_System/Extensions/MotionPlanning Universal_System/Extensions/Alarms Universal_System/Extensions/BasicGUI Universal_System/Extensions/ParticleSystems Universal_System/Extensions/Timelines" OUTPUTNAME="C:/Users/Michael/AppData/Local/Temp/egm4643029012246048737.exe" eTCpath=""
mingw32-make.exe -C ENIGMAsystem/SHELL
mingw32-make.exe[1]: Entering directory `D:/ENIGMA/ENIGMA/enigma-dev/ENIGMAsystem/SHELL'
mkdir.exe -p C:/ProgramData/ENIGMA/.eobjs/Windows/Windows/Run/
mkdir.exe -p C:/ProgramData/ENIGMA/.eobjs/Windows/Windows/Run/Audio_Systems/OpenAL/
mkdir.exe -p C:/ProgramData/ENIGMA/.eobjs/Windows/Windows/Run/Bridges/Win32-OpenGL1/
mkdir.exe -p C:/ProgramData/ENIGMA/.eobjs/Windows/Windows/Run/Collision_Systems/Precise/
mkdir.exe -p C:/ProgramData/ENIGMA/.eobjs/Windows/Windows/Run/Graphics_Systems/General/
mkdir.exe -p C:/ProgramData/ENIGMA/.eobjs/Windows/Windows/Run/Graphics_Systems/OpenGL1/
mkdir.exe -p C:/ProgramData/ENIGMA/.eobjs/Windows/Windows/Run/Platforms/Win32/
mkdir.exe -p C:/ProgramData/ENIGMA/.eobjs/Windows/Windows/Run/Universal_System/
mkdir.exe -p C:/ProgramData/ENIGMA/.eobjs/Windows/Windows/Run/Universal_System/Extensions/Alarms/
mkdir.exe -p C:/ProgramData/ENIGMA/.eobjs/Windows/Windows/Run/Universal_System/Extensions/BasicGUI/
mkdir.exe -p C:/ProgramData/ENIGMA/.eobjs/Windows/Windows/Run/Universal_System/Extensions/DataStructures/
mkdir.exe -p C:/ProgramData/ENIGMA/.eobjs/Windows/Windows/Run/Universal_System/Extensions/DateTime/
mkdir.exe -p C:/ProgramData/ENIGMA/.eobjs/Windows/Windows/Run/Universal_System/Extensions/MotionPlanning/
mkdir.exe -p C:/ProgramData/ENIGMA/.eobjs/Windows/Windows/Run/Universal_System/Extensions/ParticleSystems/
mkdir.exe -p C:/ProgramData/ENIGMA/.eobjs/Windows/Windows/Run/Universal_System/Extensions/Paths/
mkdir.exe -p C:/ProgramData/ENIGMA/.eobjs/Windows/Windows/Run/Universal_System/Extensions/Timelines/
mkdir.exe -p C:/ProgramData/ENIGMA/.eobjs/Windows/Windows/Run/Widget_Systems/Win32/
g++ -std=c++11 -I../Additional/i686-w64-mingw32/include -Wall -s -O3 -fno-rtti -fno-exceptions -DPATH_EXT_SET -IPlatforms/Win32/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -IC:/ProgramData/ENIGMA/ -Wall -s -O3 -fno-exceptions  -MMD -MP -c -o C:/ProgramData/ENIGMA/.eobjs/Windows/Windows/Run/SHELLmain.o SHELLmain.cpp
In file included from SHELLmain.cpp:109:0:
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h: In function 'variant _SCR_project_load(variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant)':
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:150:50: error: expected unqualified-id before 'delete'
           enigma::varaccess_project(int(global)).delete = 1;
                                                  ^
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:150:50: error: expected ';' before 'delete'
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:157:102: error: 'recent' was not declared in this scope
             for(enigma::varaccess_i(int(self))= min((enigma::varargs(), enigma::varaccess_length(int(recent))- 1, 6)); enigma::varaccess_i(int(self))>= 0; enigma::varaccess_i(int(self))-= 1)
                                                                                                      ^
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:163:40: error: 'recent' was not declared in this scope
             enigma::varaccess_name(int(recent))[int(0)]="seperator";
                                        ^
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:168:100: error: 'recent' was not declared in this scope
           for(enigma::varaccess_i(int(self))= min((enigma::varargs(), enigma::varaccess_length(int(recent))- 1, 6)); enigma::varaccess_i(int(self))>= 0; enigma::varaccess_i(int(self))-= 1)
                                                                                                    ^
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:186:38: error: 'recent' was not declared in this scope
           enigma::varaccess_name(int(recent))[int(0)]= enigma::varaccess_name(int(other));
                                      ^
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h: In function 'variant _SCR_resources_draw(variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant)':
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:346:91: error: '_w' was not declared in this scope
               enigma::varaccess_scale(int(self))= min((enigma::varargs(), size / (double) _w, size / (double) _h));
                                                                                           ^
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:346:111: error: '_h' was not declared in this scope
               enigma::varaccess_scale(int(self))= min((enigma::varargs(), size / (double) _w, size / (double) _h));
                                                                                                               ^
In file included from SHELLmain.cpp:109:0:
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:356:91: error: '_w' was not declared in this scope
               enigma::varaccess_scale(int(self))= min((enigma::varargs(), size / (double) _w, size / (double) _h));
                                                                                           ^
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:356:111: error: '_h' was not declared in this scope
               enigma::varaccess_scale(int(self))= min((enigma::varargs(), size / (double) _w, size / (double) _h));
                                                                                                               ^
In file included from SHELLmain.cpp:105:0:
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:441:106: error: 'shift' was not declared in this scope
         :: draw_line_dashed(xx - size / (double) 2, max((enigma::varargs(), yy + size / (double) 2, yy - shift)), xx - size / (double) 2, Y - size / (double) 2);
                                                                                                          ^
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectdeclarations.h:70:62: note: in definition of macro 'draw_line_dashed'
 #define draw_line_dashed(arguments...) _SCR_draw_line_dashed(arguments)
                                                              ^
In file included from SHELLmain.cpp:109:0:
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h: In function 'variant _SCR_data_add_from_json(variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant)':
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:500:40: error: expected unqualified-id before 'char'
     var data, jsonstr, jsonlen, level, char, i, str, endchar, control, searchname, _str;
                                        ^
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:508:7: error: 'searchname' was not declared in this scope
       searchname =! enigma::varaccess_array(int(self));
       ^
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:509:7: error: 'i' was not declared in this scope
       i = 1;
       ^
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:512:14: error: expected unqualified-id before '=' token
         char = string_char_at(jsonstr, i);
              ^
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:513:12: error: expected primary-expression before 'char'
         if(char ==",")
            ^
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:513:12: error: expected ')' before 'char'
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:520:28: error: expected primary-expression before 'char'
         else if(string_pos(char, "-1234567890.")
                            ^
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:523:11: error: 'str' was not declared in this scope
           str = char i += 1;
           ^
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:523:17: error: expected primary-expression before 'char'
           str = char i += 1;
                 ^
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:523:17: error: expected ';' before 'char'
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:524:16: error: expected unqualified-id before '=' token
           char = string_char_at(jsonstr, i);
                ^
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:525:29: error: expected primary-expression before 'char'
           while((string_pos(char, "1234567890."))
                             ^
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:528:20: error: expected primary-expression before 'char'
             str += char i += 1;
                    ^
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:528:20: error: expected ';' before 'char'
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:529:18: error: expected unqualified-id before '=' token
             char = string_char_at(jsonstr, i);
                  ^
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:536:28: error: expected primary-expression before 'char'
         else if(string_pos(char, "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_1234567890$")
                            ^
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:539:11: error: 'str' was not declared in this scope
           str ="";
           ^
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:540:29: error: expected primary-expression before 'char'
           while((string_pos(char, "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_1234567890$"))
                             ^
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:543:20: error: expected primary-expression before 'char'
             str += char i += 1;
                    ^
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:543:20: error: expected ';' before 'char'
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:544:18: error: expected unqualified-id before '=' token
             char = string_char_at(jsonstr, i);
                  ^
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:554:15: error: 'endchar' was not declared in this scope
               endchar = string_char_at(jsonstr, i);
               ^
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:556:15: error: 'control' was not declared in this scope
               control = 0;
               ^
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:557:20: error: expected unqualified-id before '=' token
               char = string_char_at(jsonstr, i);
                    ^
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:558:22: error: expected primary-expression before 'char'
               while((char != endchar && i <= string_length(jsonstr)))
                      ^
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:558:22: error: expected ')' before 'char'
SHELLmain.cpp:142:1: error: expected ')' at end of input
 }
 ^
SHELLmain.cpp:142:1: error: expected statement at end of input
SHELLmain.cpp:142:1: error: expected '}' at end of input
SHELLmain.cpp:142:1: error: expected '}' at end of input
SHELLmain.cpp:142:1: error: expected '}' at end of input
SHELLmain.cpp:142:1: error: expected '}' at end of input
SHELLmain.cpp:142:1: error: expected '}' at end of input
SHELLmain.cpp:142:1: error: expected '}' at end of input
SHELLmain.cpp:142:1: error: expected '}' at end of input
SHELLmain.cpp:142:1: warning: no return statement in function returning non-void [-Wreturn-type]
In file included from SHELLmain.cpp:105:0:
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectdeclarations.h: At global scope:
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectdeclarations.h:514:17: warning: inline function 'bool enigma::OBJ_obj_controller::myevent_alarm_0_subcheck()' used but never defined [enabled by default]
     inline bool myevent_alarm_0_subcheck();
                 ^
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectdeclarations.h:1189:17: warning: inline function 'bool enigma::OBJ_obj_resize::myevent_alarm_0_subcheck()' used but never defined [enabled by default]
     inline bool myevent_alarm_0_subcheck();
                 ^
mingw32-make.exe[1]: Leaving directory `D:/ENIGMA/ENIGMA/enigma-dev/ENIGMAsystem/SHELL'
mingw32-make.exe: *** [Game] Error 2

ENIGMA: http://gamemaker.mooo.com/games/1/download/19
« Last Edit: June 10, 2016, 03:07:44 pm by Yambam » Logged

Offline (Male) Goombert
Reply #9 Posted on: June 10, 2016, 04:34:36 pm

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It looks like a lot of those issues stem from the fact that ENIGMA uses C++. For example, the first issue is you have some variable named delete which is an operator and therefore a reserved keyword in C++.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

Offline (Unknown gender) Darkstar2
Reply #10 Posted on: June 11, 2016, 01:06:52 am
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It looks like a lot of those issues stem from the fact that ENIGMA uses C++. For example, the first issue is you have some variable named delete which is an operator and therefore a reserved keyword in C++.

Not really an issue, he can use _delete
:)
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Offline (Male) Goombert
Reply #11 Posted on: June 11, 2016, 02:34:18 am

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Yeah that will work too, it just needs renamed.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

Offline (Male) Yambam
Reply #12 Posted on: June 14, 2016, 10:53:37 am

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I tried porting it to ENIGMA again and it all seemed to work in the end, but then I opened the resulting exe and it crashed on loading... can someone try it on their computer? http://gamemaker.mooo.com/games/1-game-maker-ide/more_information#ENIGMA
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