Yambam
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Posted on: May 18, 2016, 02:56:52 pm |
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Location: The Netherlands Joined: May 2016
Posts: 67
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Game Maker IDEI have yet to give this program a real name. Download link: http://gamemaker.mooo.com/games/1-game-maker-ideFunctions:- .gmk (standard :gm8: format) loading
and saving (I can't get that part to work yet). - .gmj (JSON format) loading and saving.
- View resources: sprites, sounds, backgrounds, scripts, objects and rooms.
- Adapts to Windows theme.
- Run rooms from within their "MDI" form (experimental).
- Code editor.
- Room editor.
- Drag and drop.
- Limited online features.
- Plugins and themes.
- Music Maker.
To do:- GM: Studio support.
- Saving .gmk format files.
- Saving .gmj (external) image/sound resources.
- Modify rooms (more options).
- 3D room editor.
- Modify constants.
- Sprite and background editor.
- Improved room editor: draw/erase rectangles of objects.
- ...
- Make this list longer, make a suggestion!
Drag and drop - More like click and choose at the moment. Main view - Rooms, sprites, sounds and objects. All resources supported at the moment. Obsidian theme - This theme is located in the "Plugins (disabled)" folder. To use it, move it to the used plugins folder.Music Maker - Make your own melodies using the Music Maker. More instruments are soon to come!
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« Last Edit: July 08, 2016, 03:46:21 am by Yambam »
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Goombert
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Reply #1 Posted on: May 19, 2016, 07:09:09 am |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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I seen this a while ago and I really like what you've got so far. I really like the dark theme the best though, the second Windows 95 theme looks a little too dated. May I ask what you are using for the UI? Your embedding of the code editor in the object frame was something we considered before: http://enigma-dev.org/forums/index.php?topic=910Your choice of JSON is a good one too. If you need any help reading or writing the GMK formats, the LGM source code is publicly available on GitHub: https://github.com/IsmAvatar/LateralGM/blob/master/org/lateralgm/file/GmFileReader.javaWe also have some documentation on the Wiki: http://enigma-dev.org/docs/Wiki/GM_formatNice work so far, keep it up! Having lots of choices is really good for GameMaker users.
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« Last Edit: May 19, 2016, 07:12:39 am by Robert B Colton »
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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Yambam
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Reply #2 Posted on: May 19, 2016, 03:19:45 pm |
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Location: The Netherlands Joined: May 2016
Posts: 67
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I seen this a while ago and I really like what you've got so far. I really like the dark theme the best though, the second Windows 95 theme looks a little too dated. May I ask what you are using for the UI?
Your embedding of the code editor in the object frame was something we considered before: http://enigma-dev.org/forums/index.php?topic=910
Your choice of JSON is a good one too. If you need any help reading or writing the GMK formats, the LGM source code is publicly available on GitHub: https://github.com/IsmAvatar/LateralGM/blob/master/org/lateralgm/file/GmFileReader.java We also have some documentation on the Wiki: http://enigma-dev.org/docs/Wiki/GM_format
Nice work so far, keep it up! Having lots of choices is really good for GameMaker users.
Thanks. I've also been working on GM: Studio files, it's almost done. Also the documentation for both formats are very clear. I think I should add in the dark theme as default then. And I like the mockup in the topic you linked, maybe I'll try to make the interface more like that. EDIT: The interface is all GML. I only access the registry to make sure the colors line up with Windows' color scheme and theme.
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« Last Edit: May 20, 2016, 01:34:59 am by Yambam »
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Wendigo
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Reply #3 Posted on: May 20, 2016, 02:38:39 am |
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Joined: Apr 2015
Posts: 42
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Looks pretty neat. I agree that the dark theme should be default, the first thing I did with lateralgm was installing a dark theme. ^^ The syntax highlighting in the code editor looks very pleasing to the eye too. Could you upload a Linux version of the editor please? Can't wait to try it.
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« Last Edit: May 20, 2016, 02:40:11 am by Wendigo »
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rcobra
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Reply #7 Posted on: June 10, 2016, 01:53:34 pm |
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Joined: Nov 2015
Posts: 67
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nice, you have plan port in linux?
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ps.sorry for my english
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Yambam
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Reply #8 Posted on: June 10, 2016, 02:52:30 pm |
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Location: The Netherlands Joined: May 2016
Posts: 67
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nice, you have plan port in linux?
I tried to load my project in ENIGMA, but it simply crashes. It crashes when it reaches an empty script (it only contains a block comment followed by a line comment). I get many many errors: ... 8 Objects: obj_controller: 12 events: Event[0]: Parsing 1 sub-events: Check `obj_controller::create... Done. Parse... Done. Event[2]: Parsing 1 sub-events: Check `obj_controller::alarm_0... Done. Parse... Done. Event[3]: Parsing 2 sub-events: Check `obj_controller::step... Done. Parse... Done. Check `obj_controller::endstep... Done. Parse... Done. Event[7]: Parsing 3 sub-events: Check `obj_controller::gameend... Done. Parse... Done. Check `obj_controller::roomstart... Done. Parse... Done. Check `obj_controller::asyncdialog... Done. Parse... Done. Event[8]: Parsing 1 sub-events: Check `obj_controller::draw... Done. Parse... Done. Event[9]: Parsing 1 sub-events: Check `obj_controller::keypress_122... Done. Parse... Done. obj_overlay: 12 events: Event[8]: Parsing 1 sub-events: Check `obj_overlay::draw... Done. Parse... Done. obj_project: 12 events: Event[0]: Parsing 1 sub-events: Check `obj_project::create... Done. Parse... Done. Event[1]: Parsing 1 sub-events: Check `obj_project::destroy... Done. Parse... Done. obj_data: 12 events: Event[0]: Parsing 1 sub-events: Check `obj_data::create... Done. Parse... Done. obj_window: 12 events: Event[0]: Parsing 1 sub-events: Check `obj_window::create... Done. Parse... Done. Event[1]: Parsing 1 sub-events: Check `obj_window::destroy... Done. Parse... Done. Event[3]: Parsing 1 sub-events: Check `obj_window::step... Done. Parse... Done. Event[7]: Parsing 1 sub-events: Check `obj_window::userzero... Done. Parse... Done. Event[8]: Parsing 1 sub-events: Check `obj_window::draw... Done. Parse... Done. obj_resize: 12 events: Event[0]: Parsing 1 sub-events: Check `obj_resize::create... Done. Parse... Done. Event[2]: Parsing 1 sub-events: Check `obj_resize::alarm_0... Done. Parse... Done. obj_scripts: 12 events: Event[0]: Parsing 1 sub-events: Check `obj_scripts::create... Done. Parse... Done. obj_highlighted: 12 events: Event[0]: Parsing 1 sub-events: Check `obj_highlighted::create... Done. Parse... Done. Event[7]: Parsing 1 sub-events: Check `obj_highlighted::userzero... Done. Parse... Done. Creating room creation code scope and parsing "Linking" scripts into the objects... "Linking" timelines into the objects... "Link" complete. Tabulating maximum argument passes to each script ... Writing events Writing object data Writing local accessors Writing font data Writing room data Writing shader data Running make from `mingw32-make.exe' Full command line: mingw32-make.exe Game WORKDIR="C:/ProgramData/ENIGMA/" GMODE=Run GRAPHICS=OpenGL1 AUDIO=OpenAL COLLISION=Precise WIDGETS=Win32 NETWORKING=None PLATFORM=Win32 CXXFLAGS="-std=c++11 -I../Additional/i686-w64-mingw32/include" COMPILEPATH="Windows/Windows" EXTENSIONS=" Universal_System/Extensions/DateTime Universal_System/Extensions/Paths Universal_System/Extensions/DataStructures Universal_System/Extensions/MotionPlanning Universal_System/Extensions/Alarms Universal_System/Extensions/BasicGUI Universal_System/Extensions/ParticleSystems Universal_System/Extensions/Timelines" OUTPUTNAME="C:/Users/Michael/AppData/Local/Temp/egm4643029012246048737.exe" eTCpath="" mingw32-make.exe -C ENIGMAsystem/SHELL mingw32-make.exe[1]: Entering directory `D:/ENIGMA/ENIGMA/enigma-dev/ENIGMAsystem/SHELL' mkdir.exe -p C:/ProgramData/ENIGMA/.eobjs/Windows/Windows/Run/ mkdir.exe -p C:/ProgramData/ENIGMA/.eobjs/Windows/Windows/Run/Audio_Systems/OpenAL/ mkdir.exe -p C:/ProgramData/ENIGMA/.eobjs/Windows/Windows/Run/Bridges/Win32-OpenGL1/ mkdir.exe -p C:/ProgramData/ENIGMA/.eobjs/Windows/Windows/Run/Collision_Systems/Precise/ mkdir.exe -p C:/ProgramData/ENIGMA/.eobjs/Windows/Windows/Run/Graphics_Systems/General/ mkdir.exe -p C:/ProgramData/ENIGMA/.eobjs/Windows/Windows/Run/Graphics_Systems/OpenGL1/ mkdir.exe -p C:/ProgramData/ENIGMA/.eobjs/Windows/Windows/Run/Platforms/Win32/ mkdir.exe -p C:/ProgramData/ENIGMA/.eobjs/Windows/Windows/Run/Universal_System/ mkdir.exe -p C:/ProgramData/ENIGMA/.eobjs/Windows/Windows/Run/Universal_System/Extensions/Alarms/ mkdir.exe -p C:/ProgramData/ENIGMA/.eobjs/Windows/Windows/Run/Universal_System/Extensions/BasicGUI/ mkdir.exe -p C:/ProgramData/ENIGMA/.eobjs/Windows/Windows/Run/Universal_System/Extensions/DataStructures/ mkdir.exe -p C:/ProgramData/ENIGMA/.eobjs/Windows/Windows/Run/Universal_System/Extensions/DateTime/ mkdir.exe -p C:/ProgramData/ENIGMA/.eobjs/Windows/Windows/Run/Universal_System/Extensions/MotionPlanning/ mkdir.exe -p C:/ProgramData/ENIGMA/.eobjs/Windows/Windows/Run/Universal_System/Extensions/ParticleSystems/ mkdir.exe -p C:/ProgramData/ENIGMA/.eobjs/Windows/Windows/Run/Universal_System/Extensions/Paths/ mkdir.exe -p C:/ProgramData/ENIGMA/.eobjs/Windows/Windows/Run/Universal_System/Extensions/Timelines/ mkdir.exe -p C:/ProgramData/ENIGMA/.eobjs/Windows/Windows/Run/Widget_Systems/Win32/ g++ -std=c++11 -I../Additional/i686-w64-mingw32/include -Wall -s -O3 -fno-rtti -fno-exceptions -DPATH_EXT_SET -IPlatforms/Win32/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -IC:/ProgramData/ENIGMA/ -Wall -s -O3 -fno-exceptions -MMD -MP -c -o C:/ProgramData/ENIGMA/.eobjs/Windows/Windows/Run/SHELLmain.o SHELLmain.cpp In file included from SHELLmain.cpp:109:0: C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h: In function 'variant _SCR_project_load(variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant)': C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:150:50: error: expected unqualified-id before 'delete' enigma::varaccess_project(int(global)).delete = 1; ^ C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:150:50: error: expected ';' before 'delete' C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:157:102: error: 'recent' was not declared in this scope for(enigma::varaccess_i(int(self))= min((enigma::varargs(), enigma::varaccess_length(int(recent))- 1, 6)); enigma::varaccess_i(int(self))>= 0; enigma::varaccess_i(int(self))-= 1) ^ C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:163:40: error: 'recent' was not declared in this scope enigma::varaccess_name(int(recent))[int(0)]="seperator"; ^ C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:168:100: error: 'recent' was not declared in this scope for(enigma::varaccess_i(int(self))= min((enigma::varargs(), enigma::varaccess_length(int(recent))- 1, 6)); enigma::varaccess_i(int(self))>= 0; enigma::varaccess_i(int(self))-= 1) ^ C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:186:38: error: 'recent' was not declared in this scope enigma::varaccess_name(int(recent))[int(0)]= enigma::varaccess_name(int(other)); ^ C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h: In function 'variant _SCR_resources_draw(variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant)': C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:346:91: error: '_w' was not declared in this scope enigma::varaccess_scale(int(self))= min((enigma::varargs(), size / (double) _w, size / (double) _h)); ^ C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:346:111: error: '_h' was not declared in this scope enigma::varaccess_scale(int(self))= min((enigma::varargs(), size / (double) _w, size / (double) _h)); ^ In file included from SHELLmain.cpp:109:0: C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:356:91: error: '_w' was not declared in this scope enigma::varaccess_scale(int(self))= min((enigma::varargs(), size / (double) _w, size / (double) _h)); ^ C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:356:111: error: '_h' was not declared in this scope enigma::varaccess_scale(int(self))= min((enigma::varargs(), size / (double) _w, size / (double) _h)); ^ In file included from SHELLmain.cpp:105:0: C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:441:106: error: 'shift' was not declared in this scope :: draw_line_dashed(xx - size / (double) 2, max((enigma::varargs(), yy + size / (double) 2, yy - shift)), xx - size / (double) 2, Y - size / (double) 2); ^ C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectdeclarations.h:70:62: note: in definition of macro 'draw_line_dashed' #define draw_line_dashed(arguments...) _SCR_draw_line_dashed(arguments) ^ In file included from SHELLmain.cpp:109:0: C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h: In function 'variant _SCR_data_add_from_json(variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant)': C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:500:40: error: expected unqualified-id before 'char' var data, jsonstr, jsonlen, level, char, i, str, endchar, control, searchname, _str; ^ C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:508:7: error: 'searchname' was not declared in this scope searchname =! enigma::varaccess_array(int(self)); ^ C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:509:7: error: 'i' was not declared in this scope i = 1; ^ C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:512:14: error: expected unqualified-id before '=' token char = string_char_at(jsonstr, i); ^ C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:513:12: error: expected primary-expression before 'char' if(char ==",") ^ C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:513:12: error: expected ')' before 'char' C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:520:28: error: expected primary-expression before 'char' else if(string_pos(char, "-1234567890.") ^ C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:523:11: error: 'str' was not declared in this scope str = char i += 1; ^ C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:523:17: error: expected primary-expression before 'char' str = char i += 1; ^ C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:523:17: error: expected ';' before 'char' C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:524:16: error: expected unqualified-id before '=' token char = string_char_at(jsonstr, i); ^ C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:525:29: error: expected primary-expression before 'char' while((string_pos(char, "1234567890.")) ^ C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:528:20: error: expected primary-expression before 'char' str += char i += 1; ^ C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:528:20: error: expected ';' before 'char' C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:529:18: error: expected unqualified-id before '=' token char = string_char_at(jsonstr, i); ^ C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:536:28: error: expected primary-expression before 'char' else if(string_pos(char, "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_1234567890$") ^ C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:539:11: error: 'str' was not declared in this scope str =""; ^ C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:540:29: error: expected primary-expression before 'char' while((string_pos(char, "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_1234567890$")) ^ C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:543:20: error: expected primary-expression before 'char' str += char i += 1; ^ C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:543:20: error: expected ';' before 'char' C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:544:18: error: expected unqualified-id before '=' token char = string_char_at(jsonstr, i); ^ C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:554:15: error: 'endchar' was not declared in this scope endchar = string_char_at(jsonstr, i); ^ C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:556:15: error: 'control' was not declared in this scope control = 0; ^ C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:557:20: error: expected unqualified-id before '=' token char = string_char_at(jsonstr, i); ^ C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:558:22: error: expected primary-expression before 'char' while((char != endchar && i <= string_length(jsonstr))) ^ C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:558:22: error: expected ')' before 'char' SHELLmain.cpp:142:1: error: expected ')' at end of input } ^ SHELLmain.cpp:142:1: error: expected statement at end of input SHELLmain.cpp:142:1: error: expected '}' at end of input SHELLmain.cpp:142:1: error: expected '}' at end of input SHELLmain.cpp:142:1: error: expected '}' at end of input SHELLmain.cpp:142:1: error: expected '}' at end of input SHELLmain.cpp:142:1: error: expected '}' at end of input SHELLmain.cpp:142:1: error: expected '}' at end of input SHELLmain.cpp:142:1: error: expected '}' at end of input SHELLmain.cpp:142:1: warning: no return statement in function returning non-void [-Wreturn-type] In file included from SHELLmain.cpp:105:0: C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectdeclarations.h: At global scope: C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectdeclarations.h:514:17: warning: inline function 'bool enigma::OBJ_obj_controller::myevent_alarm_0_subcheck()' used but never defined [enabled by default] inline bool myevent_alarm_0_subcheck(); ^ C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectdeclarations.h:1189:17: warning: inline function 'bool enigma::OBJ_obj_resize::myevent_alarm_0_subcheck()' used but never defined [enabled by default] inline bool myevent_alarm_0_subcheck(); ^ mingw32-make.exe[1]: Leaving directory `D:/ENIGMA/ENIGMA/enigma-dev/ENIGMAsystem/SHELL' mingw32-make.exe: *** [Game] Error 2
ENIGMA: http://gamemaker.mooo.com/games/1/download/19
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« Last Edit: June 10, 2016, 03:07:44 pm by Yambam »
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Goombert
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Reply #9 Posted on: June 10, 2016, 04:34:36 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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It looks like a lot of those issues stem from the fact that ENIGMA uses C++. For example, the first issue is you have some variable named delete which is an operator and therefore a reserved keyword in C++.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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Goombert
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Reply #11 Posted on: June 11, 2016, 02:34:18 am |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Yeah that will work too, it just needs renamed.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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