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Author Topic: Collisions update  (Read 5773 times)
Offline (Male) Josh @ Dreamland
Reply #15 Posted on: December 23, 2010, 09:52:43 pm

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I'm always talking about performance, Rusky. Like everything else in GM, collision choices are relatively limited.

I'm not presently able to test your file, MrGriggs; I'll do so when I'm done working on this type resolver.
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Offline (Male) Rusky
Reply #16 Posted on: December 24, 2010, 12:03:53 pm

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Ah, yeah.

But in any case I still don't think this will be a problem:
I've thought about it, and the idea that scares me the most is that a GM game in which the character could not fall through a 32px gap between blocks of the same size would do so in ENIGMA, or vice versa.
« Last Edit: December 24, 2010, 12:05:54 pm by Rusky » Logged
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