HitCoder
 Joined: Aug 2014
Posts: 157
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Reply #45 Posted on: October 27, 2014, 09:44:58 PM |
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A little off topic, but here's a quick and undetailed comparison of GM8.1 and Enigma for my Sonic Engine 
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Goombert
 Joined: Jan 2013
Posts: 2,991
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Reply #46 Posted on: October 27, 2014, 09:51:27 PM |
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HitCoder the image don't render for me properly, you need to do with= and height= inside the first img tag with a space between img and width. But I still saw the image, and that is great news, I am glad you found our help and our software useful. ENIGMA is making some serious progress in the right direction. I have alerted sorlok to the with() construct issue as well.
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HitCoder
 Joined: Aug 2014
Posts: 157
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Reply #47 Posted on: October 28, 2014, 03:12:12 PM |
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That's excellent. I know loads of people who I happen to be in a skype group with, who use Game Maker. I have tried to convince them to move over to Enigma if their projects work in it correctly, but everyone is complaining about it being unstable, which I have never had a problem with stability (unless I run Enigma for a long period of time. I'm just going to post info on an error I got from running Enigma for a while. Here's a text document.) If you need any more details, just ask. EDIT : Ever since I got that error, the game pauses after around 30 second intervals.
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Goombert
 Joined: Jan 2013
Posts: 2,991
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Reply #48 Posted on: October 28, 2014, 03:17:25 PM |
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Hmm actually yeah, I may be able to fix it. What exactly were you doing when the error occurred? Give me as much info as I can to reproduce it because I think I already know what it's causing it but I can't reproduce it.
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Goombert
 Joined: Jan 2013
Posts: 2,991
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Reply #50 Posted on: October 28, 2014, 03:49:59 PM |
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Hmm I am not really sure, the stack trace suggests it originated in ImageToolTip which is only used by ResourceMenu. That is a special class for selecting an objects sprite or parent or any of those drop down menus all come from that class, you weren't selecting anything like that were you? It could also be related to Java's look and feel. I have decided to file a ticket on LateralGM's tracker. https://github.com/IsmAvatar/LateralGM/issues/158
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Goombert
 Joined: Jan 2013
Posts: 2,991
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Reply #52 Posted on: October 28, 2014, 04:20:53 PM |
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I found it, apparently you hovered over the area where the parent or sprite icon shows and it attempted to show the JLabel. I was able to reproduce it and the bug exists on all under the nimbus look and feel.
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Goombert
 Joined: Jan 2013
Posts: 2,991
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Reply #54 Posted on: October 28, 2014, 04:49:18 PM |
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Yeah check my new response, it does seem to be basically the fault of the Nimbus L&F because we are handing it the correct component and everything to paint and it's just failing. https://github.com/IsmAvatar/LateralGM/issues/158
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Goombert
 Joined: Jan 2013
Posts: 2,991
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Reply #56 Posted on: October 28, 2014, 05:23:45 PM |
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No because I just discovered the bug, this bug has actually existed since IsmAvatar was making LGM, we just didn't notice it until we added the ability to control the look and feel. To get the new look and feels for the new LGM, after you have it installed you have to create a folder called "lookandfeels" right next to lateralgm.jar and then drop the look and feel jar into that folder after you download it from my other topic. http://enigma-dev.org/forums/index.php?topic=2283.0Then you open LGM and go to File->Preferences and set the theme to custom and enter the class path for the theme, then hit apply changes and you should probably restart.
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Goombert
 Joined: Jan 2013
Posts: 2,991
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Reply #58 Posted on: October 28, 2014, 07:21:15 PM |
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I have them all listed in the forum topic haha, if you find one that is not on the list (which you won't because I have basically all of them) you'll have to browse the jar for it. It's just the path of the main class. For instance, the tiny look and feel class name is: Class Name: de.muntjak.tinylookandfeel.TinyLookAndFeel Read the topic for the others. http://enigma-dev.org/forums/index.php?topic=2283.0
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