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Commit to
enigma-dev
by
time-killer-games
: "
Add focus wait to Zenity/KDialog (#2198)"
(at 2021-03-28 22:54:56;
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mask_index
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Topic: mask_index (Read 3257 times)
polygone
Posted on:
January 27, 2011, 03:40:20 pm
Location: England
Joined: Mar 2009
Posts: 794
Currently instances are always using their sprite for collisions instead of their mask index The mask_index variable is not being set, it just stays at 0.
Tracker Reference:
http://enigma-dev.org/tracker/ticket.php?id=89
«
Last Edit: March 05, 2011, 10:48:14 am by polygone
»
Logged
I honestly don't know wtf I'm talking about but hopefully I can muddle my way through.
Post made January 27, 2011, 05:09:26 pm was deleted at the author's request.
Josh @ Dreamland
Reply #2 Posted on:
January 28, 2011, 12:54:53 am
Prince of all Goldfish
Location: Pittsburgh, PA, USA
Joined: Feb 2008
Posts: 2950
I only bothered to set it when Colligma was hooked up. It wouldn't have gone unnoticed for long if it was needed. And hell, Ism's capable of adding it, now. She's done so in the past.
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