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Commit to
enigma-dev
by
time-killer-games
: "
Add focus wait to Zenity/KDialog (#2198)"
(at 2021-03-28 22:54:56;
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'Call the inherited event' is not working
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Topic: 'Call the inherited event' is not working (Read 3199 times)
egofree
Posted on:
July 01, 2013, 07:06:05 am
Joined: Jun 2013
Posts: 601
Hello,
If you add the action 'Call the inherited event', you have the following error message when you compile the project : 'Unknown function or script 'action_inherited'.
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Last Edit: July 01, 2013, 09:05:56 am by egofree
»
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Josh @ Dreamland
Reply #1 Posted on:
July 01, 2013, 07:26:16 am
Prince of all Goldfish
Location: Pittsburgh, PA, USA
Joined: Feb 2008
Posts: 2950
That action has, to my knowledge, never been implemented.
Everyone seems to be waiting for me to do it.
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble
"I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall,
Friends of Voltaire
Goombert
Reply #2 Posted on:
July 03, 2013, 12:28:53 am
Location: Cappuccino, CA
Joined: Jan 2013
Posts: 2993
Oh crap Josh, I did not think about the D&D action being a temporary way for us to choose the override of the event, when I get time I look at haxin that in, if the new compiler is not finished before then.
Logged
I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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