Game_boy
 Joined: Apr 2008
Posts: 228
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Reply #30 Posted on: June 07, 2010, 06:53:53 PM |
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Quote from: luiscubal on June 07, 2010, 06:19:12 PM
Quotetruly amazing (...) in a bit Are you going to announce that ENIGMA R4 is so efficient that games written in it can fill in a single bit?
You write some vague ideas down in the code editor and it makes a game for you?
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luiscubal
 Joined: Jun 2009
Posts: 452
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Reply #32 Posted on: June 07, 2010, 07:30:00 PM |
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QuoteI just imagine the game and enigma reads my mind and makes my game better than I could've imagined. But does that fit in a single bit like Josh claimed?
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retep998
 Joined: Jan 2010
Posts: 248
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Reply #33 Posted on: June 07, 2010, 07:32:04 PM |
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Quote from: luiscubal on June 07, 2010, 07:30:00 PM
QuoteI just imagine the game and enigma reads my mind and makes my game better than I could've imagined. But does that fit in a single bit like Josh claimed?
Yes because it is a quantum bit.
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Josh @ Dreamland
Prince of all Goldfish
 Joined: Feb 2008
Posts: 2,950
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Reply #34 Posted on: June 07, 2010, 07:40:33 PM |
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I love speculation. No, I meant truly amazing on the scale of a flexible instance system. Something to fix Game Maker's poorly documented event behavior.
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MahFreenAmeh
sysadmin Web Team Joined: Apr 2008
Posts: 13
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Reply #35 Posted on: June 07, 2010, 10:40:52 PM |
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developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers developers
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retep998
 Joined: Jan 2010
Posts: 248
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Reply #36 Posted on: June 07, 2010, 11:50:49 PM |
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windows windows windows windows windows windows windows windows windows windows windows windows windows windows windows windows windows windows windows windows windows windows windows windows windows windows windows windows windows windows windows windows windows windows windows
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serprex
Smooth ER
 Joined: Apr 2008
Posts: 106
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Reply #37 Posted on: June 08, 2010, 01:14:28 AM |
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The concept of reducing the size of a game and its being an idea. A one bit game is a one bit idea. Unfortunately x86 isn't entirely suitable as a measurement. Also resources. Josh had an error, I stated *&. It solved his error, though only for another. It caused me to think about how much information was communicated. High estimate is 14bits. Of all the vast amounts of information churned by both him and I, 14 bits were all he required from me. So small in comparison to it all. It's the power of diff. The PAQ inspired competition of wiki text compression presumes compression and AI to be intertwined, having proved optimal compression to require a predictor model. It's true in so far as the leader in the competition had to modify PAQ to account for some semantic analysis of English. To note, they add the decompressor to the compressed text's size. 14 bits of compressed information were all Josh needed from me, but the data involved is still the entirety of his mind which he projected towards the transmission. I sent the characters individually, thus he misinterpreted the first character. Branch prediction plays in somewhere. Whatever, it's all just pattern matching
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freezway
 Joined: Jan 2010
Posts: 220
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Reply #38 Posted on: June 08, 2010, 03:22:10 AM |
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^^^^ thar be bullshit!
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Josh @ Dreamland
Prince of all Goldfish
 Joined: Feb 2008
Posts: 2,950
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Reply #40 Posted on: June 08, 2010, 04:55:35 AM |
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<____<"
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