time-killer-games
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Posted on: February 12, 2014, 02:03:38 pm |
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"Guest"
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YoYoGames' "GM game of the month" wasn't made in GM. Boy are they stupid. The person who submitted this shit to their showcase just wanted any bit of extra publicity they could get their hands on. http://yoyogames.com/showcase/58It's for PS4, Vita, and WiiU I'm very positive he used a cross platform tool that wasn't GMS because these platforms aren't possible. I highly doubt he re-wrote that game from the ground up in GM just so he could have PC, Mac, and Linux support because he most likely was using an engine that already exported those. I really doubt he re-wrote his game a single time for this. It's really pissing me off that either way he's getting his game featured, advertised on their home page, and a contest winner when worst case scenerio it wasn't even made in GMS, whether whole or in part.
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Goombert
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Reply #1 Posted on: February 12, 2014, 02:15:33 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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They keep talking about Squirrel though which people assume to be a console. But! I completely agree with you, another one that does this is Spelunky or something, only the Windows version was actually GameMaker but the 360 ports and such were other tools.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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Darkstar2
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Reply #2 Posted on: February 12, 2014, 02:20:40 pm |
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Joined: Jan 2014
Posts: 1238
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Interesting and highly disturbing if true. I would think that there is a whole process before games get featured. If I'm not mistaken, they have internal tools they use to scan the EXE and they can determine if a legit or cracked version was used along with other key info embedded in the exe. In other words they would know if the EXE was made from GM or not using key info inside the EXE. I highly doubt they would blindly just run the EXE and place it in the showcase. If that is the case that would be a good case for misrepresentation. The whole idea is to showcase games made with GM, not with other tools. It's strange that you mention these platforms because I heard allegedly that some console support will come to GM:S, and these might be the alleged platforms So who knows maybe a GM made game that was ported to other platforms with their help ? internally ? Who knows. Just thinking out loud. The fallback would be big on YoYo if it is proven that this was not made with GM. As far as the Squirrel, I am sure they are referring to the Wii.......In fact I'd bet my money on it.
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Goombert
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Reply #4 Posted on: February 12, 2014, 03:50:09 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Yes you're absolutely right that's false advertising, the did the same shit with YYC someone was also threatening to sue them for a refund.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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time-killer-games
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Reply #5 Posted on: February 12, 2014, 03:53:39 pm |
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"Guest"
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It doesn't sound like you suggested this, but did they succeed in suing YYG? I really hope so.
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Darkstar2
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Reply #8 Posted on: February 12, 2014, 10:40:33 pm |
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Joined: Jan 2014
Posts: 1238
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I am not sure I was reading it specifically the other day someone threatening them and they refused the refund. A google search turns up this, but this aint what I was reading. http://gmc.yoyogames.com/index.php?showtopic=588680&page=3 https://www.google.com/#q=game+maker+studio+false+advertising
ok that's another issue early on when they announced they would charge $299 for the YYC (for non master collection users). The confusion started when people were reading their wiki / roadmap and seeing the LLVM mentioned as a feature of 1.2. In reality the YYC compile was never meant to be a feature of 1.2 per se, but a new EXPORT to be introduced in 1.2. Now we all know from the beginning that YoYo mention they would charge for separate export modules for Pro users, and Master Collection users would get all future exports free (of course for 1.x most likely). People purchased the software when YYC did not exist, so they got exactly what they paid for at the time and so no company is obligated to release new features. There would clearly be no case if someone sued YoYo over the YYC. it is not an essential part of GM:S, MAJORITY of people will never need them as it is really meant for CPU intensive games, this is where you will see the biggest gains. So is it a case of false advertising ? They never announced it would be free. They sneakily "marketed" it as part of 1.2, instead of mentioning beforehand it would be an export......(marketing 101, most companies do the exact same thing) and it's not illegal
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time-killer-games
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Reply #9 Posted on: February 12, 2014, 10:48:16 pm |
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"Guest"
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BTW they are aware they are being talked about in a negative way, and from what I recall they are laughing in their office saying that so many great games were released and thousands of releases so they are happy. Hey at least they are happy right ? It won't be so funny anymore by the time they get butt-fucked by ENIGMA's new compiler. I can see it now, that large cock, heart throbbing, nailed right up that butthole, getting bigger and bigger until Mike.Dailly's body splits down the middle from the bottom-up, ripping it in half. His intestines spilling out. His last words, "there goes my pay check".
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« Last Edit: February 12, 2014, 10:51:08 pm by time-killer-games »
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Goombert
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Reply #10 Posted on: February 12, 2014, 10:51:55 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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roflmfao
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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Darkstar2
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Reply #11 Posted on: February 13, 2014, 01:17:31 am |
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Joined: Jan 2014
Posts: 1238
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oh ok 3 things 1) LOL! Too much info 2) What new compiler ? What does it eat and when ? 3) There will always be people buying inferior products even though there are free alternative staring them in the face. So don't worry about Mike's very big pay check, some little bird on a tree top tells me that eventually the price will be increased from $800 up to $1k.......Of course maybe more as allegedly new console exports are officially announced and they announce buy now master collection before prices goes up. 4) I don't think ENIGMA is a real threat to YoYo, far from it. Now that it is clear that they are focusing their attention on platforms and soon consoles, the large cock you speak of will only be felt once enigma offers the same export platforms. People spend $800 not to develop for windows, but for non windows platforms, so they are banking on that right now, and when or IF enigma becomes multi platform, then they might need the butt plugs, but until then, I think we can agree that it won't happen anytime soon right ? Might be interesting to see ENIGMA compile to Android and IOS first, then adding the rest gradually, ideally it would be great if that happened before GM:Next.
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Johnny
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Reply #12 Posted on: February 13, 2014, 08:17:36 pm |
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Joined: May 2013
Posts: 4
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The Spelunky page is explicitly about the original (and the low-effort version some guy exported from GM:HTML5). All the quotes are from 2009 even. http://www.yoyogames.com/showcase/23Hyper Light Drifter. It's the desktop (and likely OUYA) releases being made in GM:S. The Kickstarter hit PlayStation and Wii U stretch goals, so there's money set aside specifically for console ports. This information is easy to figure out by looking at the KS. The showcase page lists the major target platforms for the game, and not just the ones being made in GameMaker. That might mislead someone. I don't think it's meant to. Why not add the non-GM ports to the Hotline Miami showcase page, if that's the point? There's plenty about YYG to criticize without making stuff up or bogusly accusing the HLD devs.
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time-killer-games
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Reply #13 Posted on: February 13, 2014, 09:21:50 pm |
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"Guest"
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I'm not making up anything, and it's not bogus. whether some of the platforms were made in GM still doesn't change the fact some of the ports aren't. They need to credit the platforms that weren't made with GM so it won't be misleading or lead to misunderstanding. That's all I meant. I have no clue what your point is.
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Johnny
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Reply #14 Posted on: February 14, 2014, 12:24:47 am |
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Joined: May 2013
Posts: 4
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YoYoGames' "GM game of the month" wasn't made in GM. Boy are they stupid. The desktop (and probably OUYA) versions are being made in GM:S. The person who submitted this shit to their showcase just wanted any bit of extra publicity they could get their hands on. The game was a very successfully Kickstarted, and gets a lot of press coverage on its own merits. YYG is using the game to promote GM:S as much as it is promoting the game. Also, it's there because it is a GM game. It's for PS4, Vita, and WiiU I'm very positive he used a cross platform tool that wasn't GMS because these platforms aren't possible. I highly doubt he re-wrote that game from the ground up in GM just so he could have PC, Mac, and Linux support because he most likely was using an engine that already exported those. I really doubt he re-wrote his game a single time for this. You're right to doubt. The game started as a GM project, so there's no rewriting it as GM. It's only getting console ports because enough people showed an interest in them. And nobody's saying that the console releases will be GM:S. YoYo could make that clearer on the showcase page, I'll give you that. It's really pissing me off that either way he's getting his game featured, advertised on their home page, and a contest winner when worst case scenerio it wasn't even made in GMS, whether whole or in part. You're not treating it like a worst-case scenario. You're treating it like the most likely possibility, and it's not even true. So, you want YoYo to acknowledge that the console ports are (probably) not going to be made in GM:S. That has little to do with the (wrong, without evidence) guesses in your first post. That's my point.
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