(https://dl.dropboxusercontent.com/u/52212606/imagenes/capturas%20de%20pantalla/logo.png)
PIT² is a platform game I'm currently developing under ENIGMA.
I released a little preview of the game.
It's in a very early state, but it's playable.
You can download it here (https://dl.dropboxusercontent.com/u/52212606/pit2_preview1.exe).
You can also see screenshots of how it progresses over time.
May 3: The very first tileset I ever made, some spriting and the basics of gameplay coding.
(https://dl.dropboxusercontent.com/u/52212606/imagenes/capturas%20de%20pantalla/sc1.png)
May 4: Set my color palette to Atari. GIMP simplifies a bit my job, since it helps a lot with auto-dithering.
(https://dl.dropboxusercontent.com/u/52212606/imagenes/capturas%20de%20pantalla/sc2.png)
May 9: Done loads of research, worked on my school side, and then came back to this. I'll be working on a Sega Mega Drive/Genesis ambient: 320x224 screen, using a 512 colors palette, with a 64 screen color limit (I don't know if I'll be able to accomplish that limit thing), and 50fps (there's no real reason for this framerate, I simply like it). Also, made a new gradient, nearly from scratch. I put real effort on it and took great amounts of time, but it came out good enough to my likings! Also, incomplete new tileset because the old was too hard to draw and keep track on its color count without looking terribad.
(https://dl.dropboxusercontent.com/u/52212606/imagenes/capturas%20de%20pantalla/sc3.png)
May 13: Not something to show, but to say. Yesterday and today I've been working, arranging the first game obstacles and gimmicks (which are basic power-ups).
May 18: First public release. It's a very basic game, but it's progressing and I think I'll get something good out of it. Worked out a signboards system to help understand the gameplay.
May 20: Messed up some more with coding and got a new object working, finally: platforms.