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2326
General ENIGMA / Re: GMK Parser written in GML?
« on: September 15, 2013, 04:33:31 am »Quote
Ism
Who dat nigga?
2327
Issues Help Desk / Re: Enigma on Fedora 19?
« on: September 15, 2013, 03:08:20 am »
@cyckooczy don't worry about the ERROR messages those are related to the parser failing to compile all of STL, everyone gets the messages, those are not the problem.
`PLATFORM=xlib`
^ That there however is.
What GCC version do you have?
`PLATFORM=xlib`
^ That there however is.
Quote
Graphics_Systems/OpenGL1/GLmodel.cpp:70:44: error: 'atof' was not declared in this scopeThis one should not be an issue, atof is character to float value, that code was added by gra, and I haven't seen anyone with a missing header since it was merged.
What GCC version do you have?
2328
Graphics and Video / Re: [SCRIPT] isometric animation like diablo with blender
« on: September 15, 2013, 03:04:00 am »
gra, we have OBJ mesh support now also and shaders.
2329
Issues Help Desk / Re: Enigma on Fedora 19?
« on: September 15, 2013, 02:35:32 am »
Well all the more luck to you gra, I am making a game myself!
2330
Issues Help Desk / Re: Enigma on Fedora 19?
« on: September 15, 2013, 02:24:34 am »
Gra, where the fuck you been? Happy to see you.
2331
General ENIGMA / Unions vs Operator Overload, Wtf Josh?
« on: September 14, 2013, 11:18:05 pm »2332
Issues Help Desk / Re: Enigma on Fedora 19?
« on: September 14, 2013, 02:53:19 pm »
Oh wait, thats only on Windows, just pastebin.com your terminal output.
2333
Issues Help Desk / Re: Enigma on Fedora 19?
« on: September 14, 2013, 04:30:49 am »
Hello there, the person who wrote that post did so a long time ago and those instructions are most likely out of date. If you can post output_log.txt and other errors you have encountered, that would be a great help. There is also http://www.pastebin.com for sending large files. I myself have no idea about the other ports other than that most of our users are Linux people, actually, I think cheeseboy might have run Fedora before as well.
2334
General ENIGMA / Re: Oracle Solaris 11 support?
« on: September 14, 2013, 04:27:07 am »
Ya ask cheesefag, I have no idea wtf Solaris even is, everybody uses ENIGMA on Linux, so if its been usable before it should be now.
2335
General ENIGMA / Re: GMK Parser written in GML?
« on: September 14, 2013, 04:26:24 am »
@canthelp, please see my topic bitching about 820
http://enigma-dev.org/forums/index.php?topic=1444.0
http://enigma-dev.org/forums/index.php?topic=1444.0
Quote
She is trying to explain every format in one file.She who?
2336
Programming Help / Re: error: array index >= 32000
« on: September 14, 2013, 04:24:25 am »
There are binary buffers...
http://enigma-dev.org/docs/Wiki/Buffer_Functions
Which I am not finished with.
http://enigma-dev.org/docs/Wiki/Buffer_Functions
Which I am not finished with.
2337
General ENIGMA / Re: Can I have commit access?
« on: September 14, 2013, 04:23:17 am »
canthelp, get your ass on irc
2338
General ENIGMA / Font Add and Runtime Fonts
« on: September 12, 2013, 08:54:23 pm »
Ya font_add crashes, most likely cuz it never packs or renders glyphs. Canthelp was discussing this before with his python IDE rasterizing a font to hand to ENIGMA like the plugin does. ENIGMA needs to be able to render fonts itself.
Also needs some thought because it takes a string that maps the characters to the glyphs.
Code: [Select]
font_add_sprite_ext(spr, string_map, prop, sep);
Also needs some thought because it takes a string that maps the characters to the glyphs.
2339
Tips, Tutorials, Examples / Re: Toon / Cel Shader Example
« on: September 12, 2013, 06:53:38 pm »
I had to rip a bunch of stuff out of mine to get it to work a couple of months ago because I didn't know GLSL. Also, I am wanting to get a forum board for shader created, for now I have my topic at the top of this subforum, maybe you could post this there instead?
2340
General ENIGMA / Can I have commit access?
« on: September 12, 2013, 02:41:51 pm »
Srsly, you guys, it would help if I could organize the bug tracker better and not have to nag you guys all the time in order to fix merge conflicts I tend to work at a much higher pace than everyone else.
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