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Goombert
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Reply #16 Posted on: September 02, 2014, 05:31:46 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Well I must say I can see why Iji is such a popular title, the story is very interesting and somewhat reminiscent of Halo which is a favorite of mine. I also like the lead character being a female which breaks down a lot of barriers in more ways than one, you know women in video games etc.
I noticed two glitches: * Pressing the down arrow on a regular surface that's not an elevator makes the players animation loop in like a glitchy way. * On my HUD I saw two bars of health and I walked over several different health pickups and it said that my health was full I walked away and came back and tried again and it still said the same thing.
However I did feel that the introduction level seemed to have a large abundance of message dialogs. Many of the controls and mechanics were self explanatory.
But overall not a bad game!
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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sorlok_reaves
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Reply #17 Posted on: September 02, 2014, 05:42:35 pm |
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Joined: Dec 2013
Posts: 260
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* Pressing the down arrow on a regular surface that's not an elevator makes the players animation loop in like a glitchy way. Thanks, I've filed a bug (fyi: if you hold down for 1 second and release, it will temporarily fix the glitch). https://bitbucket.org/sethhetu/iji_enigma/issue/4/quick-crouching-will-stick-the-button* On my HUD I saw two bars of health and I walked over several different health pickups and it said that my health was full I walked away and came back and tried again and it still said the same thing. This is just how the game works; you will need to "upgrade" your health (or take damage) before the health pickups will work. For reference, an outlined ("empty") health box can be filled in by picking up the red health items.
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Josh @ Dreamland
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Reply #18 Posted on: September 03, 2014, 09:14:30 am |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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I used to actually bundle that DLL into the executable. Apparently that's changed...
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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Goombert
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Reply #27 Posted on: September 19, 2014, 03:21:24 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Hello sorlok I wanted to let you know that I tested your latest build and fullscreen and the various scaling does work for me on Windows. However I want to let you know that I making changes to remove the child window from win32 which you are already aware of, I believe my pull request may soon begin conflicting with recent changes you have made but fear not as I am being very thorough and will be testing Linux as well. The only place I will not be able to test is Mac. https://github.com/enigma-dev/enigma-dev/pull/821
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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