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Graphics and Video / Re: Things I have been working on (past to present)
« on: September 27, 2014, 06:49:55 pm »
I'm amazed at how crisp the graphics are in the last screenshot with all the silhouettes. Is that the result of using shaders? Or are you using really high-def graphics? Or something else?
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Off-Topic / Re: Restructuring the Community
« on: September 27, 2014, 06:45:35 pm »Quote
I don't care if 90% of people who come here on scouting missions see the community in an "unprofessional" state and leave—my job here is to maximize contributing members first, and other members second.
I can respect this and I understand that you would never give up Robert or any other contributing member (I don't think it would be right to kick them out either) but here's a question for you: is it a primary goal of yours to increase ENIGMA's profile as a viable game engine for hobby and commercial devs? What good is the best engine in the world if no one cares enough to use it?
Or from another angle, what is the ultimate reason for ENIGMA's existence?
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Proposals / Re: Changing fonts in LateralGM
« on: September 24, 2014, 05:38:19 pm »
Has this been implemented yet? I just installed the latest version of ENIGMA which comes with LateralGM 1.8.6 and the Code Editor section of the Preferences panel is blank.
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General ENIGMA / Re: Please vote for ENIGMA's new license
« on: September 24, 2014, 04:09:15 pm »Let's say, for example, that ENIGMA manages to get a killer feature added that makes everyone want to migrate away from Game Maker. If it's permissively licensed, YoYo Games can just plop it into Game Maker with virtually zero effort. Don't get stuck in the mindset that "companies are going to release contributions anyway". Corporations are, by definition, amoral entities, driven by profit.
Theoretically, sure. Practically, it rarely works that way. Software adoption is influenced more by ease of access, level of documentation, quality of community, and social factors. This is why less-than-stellar game engines can have huge userbases while technically superior engines can flop. I have never heard of a permissively-licensed project that was actually damaged by stolen code/features.
On the flipside, there are many permissively-licensed projects that have gained popularity due to said licensing. A lot of modern technology is based on projects that use the BSD, MIT, or Apache licenses.
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Off-Topic / Re: Restructuring the Community
« on: September 24, 2014, 03:30:27 pm »
Revamping the website and reorganizing the forum structure would be great first steps, but like Darkstar said, it ultimately depends on the main leaders of the ENIGMA project. It's their responsibility to cultivate the kind of community they want. If they don't have the time or energy to work on community cultivation, moderation, etc. then they should find a capable volunteer who knows how to manage/build a community.
Or maybe this is already the kind of community they want... in which case, I don't see much hope for the future.
Or maybe this is already the kind of community they want... in which case, I don't see much hope for the future.
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General ENIGMA / Re: Please vote for ENIGMA's new license
« on: September 24, 2014, 01:58:24 pm »
Using an established open-source license seems best. LGPL is good for stuff like this (modifying the engine requires sharing the code but anything made with the engine can be closed-sourced and/or sold). In practice, fully open sourcing the engine with a license like BSD or MIT would bring in the most amount of users since many gamedevs of this caliber will probably want to do some private extending of their own.
Plus, for the most part, those who prefer to use BSD/MIT products usually subscribe to the open source philosophy anyway so they will probably give back to the community (either with engine commits, tutorials, free plugins/systems for others to use, etc).
Plus, for the most part, those who prefer to use BSD/MIT products usually subscribe to the open source philosophy anyway so they will probably give back to the community (either with engine commits, tutorials, free plugins/systems for others to use, etc).
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Off-Topic / Re: Restructuring the Community
« on: September 24, 2014, 01:54:00 pm »
I'm the one who DaSpirit mentioned in the OP (thanks for leaving out my name, I appreciate it) and I'm happy to see that it at least sparked a discussion about community behavior.
For context, I do not and have not used GameMaker. I'm just a hobby gamedev who's studying various game engines but I do hope to push commercial products somewhere down the line. (Related note, I do hope that ENIGMA gets relicensed soon.)
I made that comment about "immaturity" after reading the forums for a few hours. There's a distinct air of unprofessionalism all over the place and a lot of it comes from one or two main contributors to the project. Granted, ENIGMA isn't a commercial product so professionalism may not be a top concern, but I think there's a difference between "not being professional" and "being unprofessional" and I think ENIGMA leans toward the latter.
Even if ENIGMA is mainly meant to drive casual/hobby projects, it should still present itself in the best light. Unprofessional behavior on the part of the contributors or the community WILL reflect poorly on the actual software. Perception is everything. I think ENIGMA has potential but my enjoyment of it is already tainted because of stuff like this.
As of now, I still don't know if I actually want to keep up with ENIGMA and that's solely based on what I've seen on the forums. That may be irrational but it is what it is. I'm sure plenty of others have felt this way too.
For context, I do not and have not used GameMaker. I'm just a hobby gamedev who's studying various game engines but I do hope to push commercial products somewhere down the line. (Related note, I do hope that ENIGMA gets relicensed soon.)
I made that comment about "immaturity" after reading the forums for a few hours. There's a distinct air of unprofessionalism all over the place and a lot of it comes from one or two main contributors to the project. Granted, ENIGMA isn't a commercial product so professionalism may not be a top concern, but I think there's a difference between "not being professional" and "being unprofessional" and I think ENIGMA leans toward the latter.
Even if ENIGMA is mainly meant to drive casual/hobby projects, it should still present itself in the best light. Unprofessional behavior on the part of the contributors or the community WILL reflect poorly on the actual software. Perception is everything. I think ENIGMA has potential but my enjoyment of it is already tainted because of stuff like this.
As of now, I still don't know if I actually want to keep up with ENIGMA and that's solely based on what I've seen on the forums. That may be irrational but it is what it is. I'm sure plenty of others have felt this way too.
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General ENIGMA / Re: Please vote for ENIGMA's new license
« on: September 24, 2014, 10:57:44 am »
I was excited to use ENIGMA but GPL is a deal-breaker. Seems like this thread has been dead since May, which is a shame... Guess I'll be back in a year to see if there's any progress on a license change.
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