My setup:
64x64 sprite, assigned to obj. Obj has spacebar event with code:
view_wport[0] = 1280;
view_hport[0] = 720;
window_set_size(1280, 720);
Obj is in roughly center room. Room has default everything, except checked enable views and visible when game starts.
Expected: when spacebar is pressed, scaling viewport should cause screen to fill. What happens: who the hell knows.
Enigma:
http://i.imgur.com/h8uEwAy.pngGM:
http://i.imgur.com/e0agEzq.png(GM has correct behavior)