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Josh @ Dreamland
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Reply #4 Posted on: June 10, 2009, 10:47:47 am |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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Sure you can, it just won't be as fast as if it were compiled. Still, though, it will be real time.
It does bring out some vulnerabilities, though, as a list will need to be kept of variables in the game, even if they are hashed.
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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qc.zackf
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Reply #5 Posted on: August 03, 2009, 11:05:09 am |
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Location: Winter Haven, FL - USA Joined: Aug 2009
Posts: 41
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What he ^ said: Sure you can EDIT: There use to be a project on source-forge that allowed you to run C++ code from a file during the run=time of your application... but I sadly cannot find it.
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« Last Edit: August 03, 2009, 11:13:50 am by qc.zackf »
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Only ask questions you know the answer to...
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Josh @ Dreamland
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Reply #6 Posted on: August 26, 2009, 05:14:22 pm |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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A C++ interpreter is a HUGE amount of work. I don't really even think I'm cut out for it, but my intention is to start the interpreter small and then see where I can take it from there. That is a ways away, though.
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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