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Goombert
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Reply #32 Posted on: August 28, 2013, 01:32:46 am |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Yes, of course I can? Look at the source code is halfway done I just need to fix up the bash script to download binaries, init script will just download the latest update. I am still tryna think about where to put the damn binaries at, I might just have josh throw it all in a git repository so it can just be a bash script and the commit log will be the update feed.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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polygone
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Reply #34 Posted on: August 29, 2013, 03:16:53 pm |
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Location: England Joined: Mar 2009
Posts: 794
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Oh funnily enough I'm still getting that original error:
Java Version: 10700 (1.7.0_17) Loading lib files in C:\Program Files\ENIGMA\enigma-dev\lateralgm.jar 01_move.lgl 02_main1.lgl 03_main2.lgl 04_control.lgl 05_score.lgl 06_extra.lgl 07_draw.lgl Calling `mingw32-make.exe eTCpath="null"` > mingw32-make.exe -j 3 -C CompilerSource > Access denied - . > File not found - -NAME > File not found - -AND > File not found - ! > File not found - -NAME > mingw32-make.exe[1]: Entering directory `C:/Program Files/ENIGMA/enigma-dev/CompilerSource' > process_begin: CreateProcess(NULL, uname -s, ...) failed. > mingw32-make.exe[1]: *** No rule to make target `.eobjs/----------', needed by `../compileEGMf.dll'. Stop. > mingw32-make.exe[1]: Leaving directory `C:/Program Files/ENIGMA/enigma-dev/CompilerSource' > mingw32-make.exe: *** [ENIGMA] Error 2 2 Process terminated Initializing Enigma: Linking up to IDE Implementing JDI basics UnimplementedUnimplemented Choosing language: C++ Reading GCC builtins Read key `defines` as `cpp -dM -x c++ -E $blank` Parsed `cpp` `-dM -x c++ -E blank.txt`: redirect=yes But it's just ignoring it and continuing as normal. I think this is what's stopping the compiler from automatically rebuilding.
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I honestly don't know wtf I'm talking about but hopefully I can muddle my way through.
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TheExDeus
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Reply #35 Posted on: August 29, 2013, 04:05:49 pm |
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Joined: Apr 2008
Posts: 1860
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It is. The reason it seems it that it can compile only from bash. At least this is the error I get when compiling from cmd (which ENIGMA.exe/LGM tries to do). It does seem to work when doing it the first time though. Only subsequent runs trows this error. edit: From LGM side of things I get crashes once in a while. Dump shows something like this http://pastebin.com/c1FknHS2.
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« Last Edit: August 29, 2013, 04:25:48 pm by TheExDeus »
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Josh @ Dreamland
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Reply #36 Posted on: August 29, 2013, 04:25:11 pm |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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What? The default OS is supposed to be Windows, as it is the only operating system too incompetent to identify itself from the CLI. I don't know where it's getting that ---------- shit.
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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polygone
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Reply #37 Posted on: August 29, 2013, 04:30:59 pm |
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Location: England Joined: Mar 2009
Posts: 794
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edit: From LGM side of things I get crashes once in a while. Dump shows something like this http://pastebin.com/c1FknHS2.
That's the compiler segfaulting again. It used to happen to me all the time but it's stopped more or less for me now. Josh do we really need to check every load of LGM for a change to the compiler? I still think it's better if it's done at update instead. On another point what can we do to stop the output_log growing into a stupidly massive size. I just managed to get it up to 71MB compiling this game 4 times.
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« Last Edit: August 29, 2013, 04:33:34 pm by polygone »
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I honestly don't know wtf I'm talking about but hopefully I can muddle my way through.
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polygone
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Reply #38 Posted on: August 30, 2013, 10:19:57 am |
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Location: England Joined: Mar 2009
Posts: 794
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somebody fix that fucking compiler as Harri just fucking pointed out its causing random segfaults now, I am getting them too.
You've made all the changes to the compiler recently. https://github.com/enigma-dev/enigma-dev/commits/master/CompilerSource
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I honestly don't know wtf I'm talking about but hopefully I can muddle my way through.
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