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Josh @ Dreamland
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Reply #3 Posted on: April 21, 2010, 07:07:21 pm |
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Prince of all Goldfish
![Developer](membericons/developer.svg.png) Location: Pittsburgh, PA, USA Joined: Feb 2008
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Now now, retep, he can edit R3 if he likes. In actuality, neither code is correct. If I recall correctly, position_destroy() operates based on collision, not based solely on a precise position. Meaning that it'd do a collision_point-style test to determine if the instance is to be destroyed.
However, I still appreciate the effort. If more people showed this incentive, ENIGMA would be done in no time.
As far as adding it to R3, you can't; R3's with() isn't set up in such a way that it can work in plain C++ code (R4's may yet be, though). Don't worry, though; as soon as the collision system is in (and the new instance system, for that matter), I will implement this function.
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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Josh @ Dreamland
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Reply #8 Posted on: April 21, 2010, 09:31:24 pm |
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Prince of all Goldfish
![Developer](membericons/developer.svg.png) Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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<_<"
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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retep998
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Reply #9 Posted on: April 21, 2010, 10:27:41 pm |
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![Member](membericons/member.svg.png) Location: Where else? Joined: Jan 2010
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![Yahoo Instant Messenger - retep998](https://opi.yahoo.com/online?u=retep998&m=g&t=0)
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Does position_destroy return anything? maybe a bool? true if it deleted something false otherwise ![Huh? ???](https://enigma-dev.org/forums/Smileys/somethingawful/huh.gif) profit
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Josh @ Dreamland
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Reply #10 Posted on: April 22, 2010, 01:12:46 pm |
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Prince of all Goldfish
![Developer](membericons/developer.svg.png) Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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I don't believe it does; and if that's the case, I'm not implementing that in ENIGMA. Functions that are used (especially heavily, which position_destroy may not be) in GM should seek to execute the exact functionality as quickly as possible. No one has made use of a return value for that function; adding one will only slow things down (if not by much). If it were truly useful, though, I'd consider it; I don't see how that's the case when int a = instance_count; position_destroy(); show_message(instance_count - a); is an option.
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« Last Edit: April 22, 2010, 05:32:30 pm by Josh @ Dreamland »
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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