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Darkstar2
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Reply #1 Posted on: August 29, 2014, 06:02:24 pm |
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Joined: Jan 2014
Posts: 1238
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Not even close ! I'm sure ENIGMA would have been competitively priced, with customers in mind not the bank in mind like another company One thing for sure, it would have probably been the most affordable, most feature rich development tool around, that would surely compete against another product I have in mind it would have paid developers, staffed, supported, continually updated, not rely on outside contributors, etc. Unfortunately ENIGMA relies heavily on contributors, and it's not only the will, but the knowledge of C++ and JAVA, graphics and sound programming.
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« Last Edit: September 29, 2014, 09:28:09 pm by Darkstar2 »
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lonewolff
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Reply #2 Posted on: September 29, 2014, 09:25:04 pm |
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"Guest"
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Not even close ! because unlike other companies that rip people off, I'm sure ENIGMA would have been competitively priced, with customers in mind not the bank in mind like another company
One thing for sure, it would have probably been the most affordable, most feature rich development tool around, that would surely compete against another product I have in mind
it would have paid developers, staffed, supported, continually updated, not rely on outside contributors, etc.
Unfortunately ENIGMA relies heavily on contributors, and it's not only the will, but the knowledge of C++ and JAVA, graphics and sound programming.
"Not even close ! " ENIGMA would work if it was closed source - LOL
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Darkstar2
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Reply #3 Posted on: September 29, 2014, 09:30:26 pm |
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Joined: Jan 2014
Posts: 1238
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Not even close ! because unlike other companies that rip people off, I'm sure ENIGMA would have been competitively priced, with customers in mind not the bank in mind like another company
One thing for sure, it would have probably been the most affordable, most feature rich development tool around, that would surely compete against another product I have in mind
it would have paid developers, staffed, supported, continually updated, not rely on outside contributors, etc.
Unfortunately ENIGMA relies heavily on contributors, and it's not only the will, but the knowledge of C++ and JAVA, graphics and sound programming.
"Not even close ! "
ENIGMA would work if it was closed source - LOL
Isn't that a bit far fetched ? I mean ENIGMA works....The reason it might not have worked out as some people expect is because of that THICK bloody umbilical cord tied to GM's knob.....ALSO if ENIGMA was closed source, it would not be called ENIGMA......lol!
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lonewolff
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Reply #4 Posted on: September 29, 2014, 09:36:05 pm |
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"Guest"
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That's the thing though. It is the umbilical cord that is causing ENIGMA's problems. Cut that umbilical cord and ENIGMA would work. Have a look at a response Rob got when he posted this - https://www.scirra.com/forum/enigma-a-free-and-open-source-game-maker-clone_t82153- Interesting project, but I think they missed a great opportunity to invent a new and better interface!
- Good try
- Seems an interesting tool, but as Ashley said, they missed a great opportunity.
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Darkstar2
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Reply #5 Posted on: September 29, 2014, 09:55:55 pm |
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Joined: Jan 2014
Posts: 1238
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True but perhaps they made ENIGMA not to compete. The umbilical cord might have had some pros for a while as the kiddies import their mario clones and catch the clown in a compiled environment and retaining the ease of use in the IDE....but only couple of years ( decades ) later it bites you in the arse. They mention missed opportunity for a new interface, actually far more than just the IDE, they missed an opportunity to actually make something UNIQUE all the way, just as easy as GameMaker, same features and more without copying everything.
BUT in all fairness, keep in mind ENIGMA supports its own set of commands (EDL) AND supports integrating C++ with your projects, which GMS cannot do (for now ) As to ENIGMA, if people use it for the sole purpose to port, then yeah maybe some stuff won't work, this is where you need the more skilled user to make it work.......BUT for those building their projects from scratch, combined with some minimal skill even, it can make full games. So it's a work in progress, but it works.......This is why I decided to drop GMS and do EVERYTHING I want from scratch in ENIGMA....the only thing that pisses me off is LGM's instability and crashing. very unstable IDE, actually what crashes stems from the enigma plugin itself - not using LGM without the enigma plugin. I could have written my own IDE, but only thing stopping me is the room binary format (rng) which I can't decypher lol Who's genius idea was it to use that format for room editor ? lol!
Have a look at a response Rob got when he posted this - https://www.scirra.com/forum/enigma-a-free-and-open-source-game-maker-clone_t82153
And he always has good answers. I guess we can say the same about another company, the one that acquired GM from Mark Overmars, they missed an opportunity all those years to significantly revamp the IDE, and GM. though since GMS they have made some interesting changes, as those recently to the IDE and upcoming ones, but they missed on a lot, and we discussed those, about what gets unpacked into the temp folder, etc. and their response to that. and I told you in PM how I would have done otherwise, in details - Interesting project, but I think they missed a great opportunity to invent a new and better interface!
- Good try
I have nothing against the interface itself, it could use some improvements......but stability wise it bites. GM really made positive changes to their IDE and it's better than it used to be. Faster and more stable. - Seems an interesting tool, but as Ashley said, they missed a great opportunity.
That project was probably a hobby of someone for their own uses, and they had no intentions of doing so or impressing anybody, it just so happens that they grew ENIGMA and others showed interest, it was never their intention to compete or do better, from what I read, they wanted to get their game to run in an alternative to GM, that mario game right ? Wrong ? With your proposed changes lonewolf it would add an amazing feature to ENIGMA combined with a good developer could make amazing games
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lonewolff
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Reply #6 Posted on: September 29, 2014, 10:18:22 pm |
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"Guest"
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You are certainly right about YYG and that IDE, they have been sitting on it for over a decade.
Even Mike Dailly continously complains about Delphi.
Who is in a better position than him to do something about it?
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Josh @ Dreamland
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Reply #8 Posted on: October 01, 2014, 06:40:00 pm |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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What Ism said (as always).
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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time-killer-games
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Reply #10 Posted on: October 01, 2014, 07:44:30 pm |
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"Guest"
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The day ENIGMA gets closed-sourced I will officially comit suicide.
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lonewolff
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Reply #13 Posted on: October 01, 2014, 07:52:06 pm |
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"Guest"
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So did you mean to say 'I' or 'it' in that previous post?
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