Ohhh ok understood. thanks Robert & Harri
Will test latest changes later tonight.
BTW, I kinda figured out what you meant when you told me I could code my own particles using hundreds lines of codes
If i'm not mistaken you probably were referring to using my own sprites, using create instances, direction, speed and gravity to simulate the particles.... If that is what you meant, that would be so bloody time consuming
I am really thankful particles are now working. Although if there were no fix for particles I would have used pre-rendered ones (APNG), and my games would have been resource hogs
Not really doing anything official with ENIGMA, just playing with it and experimenting different things, getting more familiar with advanced GML stuff and definitely will be making use of particles in games I make.
BTW, if you need anything to be tested on the windows side I'm always willing to help with trial/testing. Wish I could help with development but that's not my area unfortunately