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181
Issues Help Desk / Re: could not find the main class
« on: December 03, 2008, 01:30:23 am »
Tried updating Java?
182
Issues Help Desk / READ BEFORE POSTING: Help Request Guidelines
« on: December 03, 2008, 01:05:48 am »
The following guidelines are not mandatory, but your problem will almost definitely be solved a lot faster if you follow them.
1) Try an Update.
-- I see too many topics posted using outdated versions with problems that I thought I already resolved. The user updates, and the problem is indeed resolved. Plus, it's hard to debug a problem when you and I are using different versions. If it's a real problem, the first place I'm going to look is in the line of code that the error mentions. Every few versions, that line of code moves, so the line number changes.
2) Run from console/terminal.
-- A great deal of information is still printed to the terminal rather than displayed in dialog boxes (mostly because the project is still young, and the printed information changes so frequently that keeping dialog boxes up-to-date would be impractical - likewise for log files). The terminal displays a log of information that the program has gone through to get to this point. Some of it might tell you, or us, what went wrong and where.
3) Find out what revision you're using.
-- ENIGMA usually displays its revision number in the console/terminal, one of the very first lines output, e.g. "ENIGMA r123". See guideline #1 above.
4) Share the console/terminal output with us (along with your version number).
-- Actually most posters are smart enough to do this already, but I'm gonna remind you anyways. For windows users, Right Click on the Terminal's Menu Bar > Edit > Select All; Right-Click > Edit > Copy; Then paste your clipboard contents here.
5) If you encounter an error, write it down, even if you're going to try to work around it.
-- This one kills me. People see an error, and then quick just dismiss it, and try to work around it. Then they encounter a stranger error down the road, and *that* is the one they report. The earlier error is usually a lot more informative to us, and easily explains why the later error occurred.
6)
7) Profit!
A few other suggestions:
Topic titles:
Good: "How do we use our own CPP library files?"
Bad: "NOOB QUESTION!"
Post contents:
Good: "I am having a problem with running LGM; it appears that error x is appearing. I am on Windows XP SP3, and I definitely have the newest Java Runtime Environment..."
Bad: "HELP ME LGM ISNT WORK1N!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1"
Errors with your game:
You may wish to post the source. If you are paranoid about people stealing your game (if it falls into the hands of a 12 year old who thinks he/she can make your game "better" or make a "better" version... well...), then try and post the source of where you think the error is being triggered.
1) Try an Update.
-- I see too many topics posted using outdated versions with problems that I thought I already resolved. The user updates, and the problem is indeed resolved. Plus, it's hard to debug a problem when you and I are using different versions. If it's a real problem, the first place I'm going to look is in the line of code that the error mentions. Every few versions, that line of code moves, so the line number changes.
2) Run from console/terminal.
-- A great deal of information is still printed to the terminal rather than displayed in dialog boxes (mostly because the project is still young, and the printed information changes so frequently that keeping dialog boxes up-to-date would be impractical - likewise for log files). The terminal displays a log of information that the program has gone through to get to this point. Some of it might tell you, or us, what went wrong and where.
3) Find out what revision you're using.
-- ENIGMA usually displays its revision number in the console/terminal, one of the very first lines output, e.g. "ENIGMA r123". See guideline #1 above.
4) Share the console/terminal output with us (along with your version number).
-- Actually most posters are smart enough to do this already, but I'm gonna remind you anyways. For windows users, Right Click on the Terminal's Menu Bar > Edit > Select All; Right-Click > Edit > Copy; Then paste your clipboard contents here.
5) If you encounter an error, write it down, even if you're going to try to work around it.
-- This one kills me. People see an error, and then quick just dismiss it, and try to work around it. Then they encounter a stranger error down the road, and *that* is the one they report. The earlier error is usually a lot more informative to us, and easily explains why the later error occurred.
6)
7) Profit!
A few other suggestions:
Topic titles:
Good: "How do we use our own CPP library files?"
Bad: "NOOB QUESTION!"
Post contents:
Good: "I am having a problem with running LGM; it appears that error x is appearing. I am on Windows XP SP3, and I definitely have the newest Java Runtime Environment..."
Bad: "HELP ME LGM ISNT WORK1N!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1"
Errors with your game:
You may wish to post the source. If you are paranoid about people stealing your game (if it falls into the hands of a 12 year old who thinks he/she can make your game "better" or make a "better" version... well...), then try and post the source of where you think the error is being triggered.
183
Issues Help Desk / Re: could not find the main class
« on: December 03, 2008, 12:56:29 am »
Hmm...
Could you post your system specs and OS?
Could you post your system specs and OS?
185
Issues Help Desk / Re: could not find the main class
« on: December 03, 2008, 12:45:39 am »Quote
Trying to receive width of unexisting sprite 0
Quote
unexisting sprite 0Please try to read your error messages.
186
Proposals / Re: Some things just have to be deprecated
« on: December 02, 2008, 12:05:07 am »Any Game Maker game should compile in ENIGMA and run 500x faster.Unless it contains execute_script?
Although that doesn't mean all ENIGMA games need to be able to save in Game Maker and run.
187
SHUPAER123'S HOME / Re: WiMoMaCon
« on: December 01, 2008, 11:59:20 pm »
This, people, is like Intel going to AMD to announce Pentium 4.
188
Announcements / Re: Forum changes
« on: December 01, 2008, 11:57:48 pm »« Last Edit: Today at 12:03:09 AM by Josh @ Dreamland »Nice try.
189
Announcements / Re: Forum changes
« on: December 01, 2008, 01:15:04 am »
HEY GUYS I RLLY LIEK TEH NEW POST ICONS11!11!1 HOW BOUT U??LOLZ
AND THIS IS CERTAINLY NOT JOSH SO DON'T GET ANY IDEAS11!1
AND THIS IS CERTAINLY NOT JOSH SO DON'T GET ANY IDEAS11!1
191
Announcements / Forum changes
« on: November 29, 2008, 04:17:19 pm »
You will need to do a hard refresh (Ctrl-F5) on the forum index to see some of the changes.
Changes:
* Upgraded SMF from 1.1.4 -> 1.1.7
* Board descriptions are no longer displayed on the board index
* Some graphical changes
* Slimmed down the amount of boards, and the board index itself
* Quick reply enabled for everyone
* You return to the topic you were in when posting
* Working SMF Bugtracker integration (not working as well as wanted, but at least is working well)
Changes:
* Upgraded SMF from 1.1.4 -> 1.1.7
* Board descriptions are no longer displayed on the board index
* Some graphical changes
* Slimmed down the amount of boards, and the board index itself
* Quick reply enabled for everyone
* You return to the topic you were in when posting
* Working SMF Bugtracker integration (not working as well as wanted, but at least is working well)
192
General ENIGMA / Re: Writting Enigma's IDE in C#
« on: November 27, 2008, 04:58:04 am »
Well I stand corrected then.
I don't have much experience with Linux anyway, and I just know of things like Beagle (it IS Beagle, right..?), Tomboy, etc...
I don't have much experience with Linux anyway, and I just know of things like Beagle (it IS Beagle, right..?), Tomboy, etc...
193
Proposals / Re: Some things just have to be deprecated
« on: November 26, 2008, 12:41:40 am »Quote from: Rusky
But yeah, how about just one forum for discussion plz? At least atm, there really is no need for more. maybe 2.wut
>_>
<_<
<_>
194
General ENIGMA / Re: Writting Enigma's IDE in C#
« on: November 26, 2008, 12:24:53 am ».NET/Mono is yet another thing Microsoft/Novell made that only works in Windows/Linux, which really pisses off developers.