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Goombert
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Reply #1 Posted on: November 03, 2013, 02:13:05 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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enigma-dev/output_log.txt visit http://www.pastebin.com and link me the contents of that file
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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polygone
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Reply #3 Posted on: November 03, 2013, 06:04:52 pm |
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Location: England Joined: Mar 2009
Posts: 794
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That's just because it's fuckass slow compiling in Windows and something still needs to be done about it.
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« Last Edit: November 03, 2013, 06:09:18 pm by polygone »
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I honestly don't know wtf I'm talking about but hopefully I can muddle my way through.
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polygone
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Reply #5 Posted on: November 03, 2013, 07:55:11 pm |
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Location: England Joined: Mar 2009
Posts: 794
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can you upload the file?
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I honestly don't know wtf I'm talking about but hopefully I can muddle my way through.
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Goombert
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Reply #6 Posted on: November 04, 2013, 10:43:54 am |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Polygone, useless >> Checking ancestor object_collisions >> Checking ancestor object_transform >> Checking ancestor object_graphics >> Checking ancestor object_planar >> Checking ancestor object_basic Exception in thread "Thread-7" java.lang.NullPointerException at org.enigma.EnigmaWriter.populateSprites(EnigmaWriter.java:338) at org.enigma.EnigmaWriter.populateStruct(EnigmaWriter.java:141) at org.enigma.EnigmaWriter.prepareStruct(EnigmaWriter.java:131) at org.enigma.EnigmaRunner$CompilerThread.run(EnigmaRunner.java:622) Determining build target... As I had presumed there was an exception in the plugin when populating sprites. Do you have any sprites in the project with no image data? i.e. width=0, height=0, ?
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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Facet
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Reply #7 Posted on: November 04, 2013, 11:20:42 am |
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Joined: Oct 2013
Posts: 17
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Here is another project tutorial with same error when compiling https://dl.dropboxusercontent.com/u/58332853/AItutorial.gmx.zip but this is not my file, maybe something is missed here. I'll check for zero sprite in my, but as I remember, here is't. edited, this file from dropbox is just bad I think. I'll check my file, but is changed already, so no point for uploading. It was just test project, but it works in studio. edited2, I think, this is sounds issue inside this project.
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« Last Edit: November 04, 2013, 11:27:28 am by Facet »
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Goombert
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Reply #8 Posted on: November 05, 2013, 08:30:43 am |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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No this is an issue inside LGM actually my latest build fails to load with it altogether I will have to fix it for LGM 1.8.3 I will also be adding a GMX writer and will make sure a lot of these GMX bugs are fixed. But uhm, sorry it took me a day to respond, I have been working on getting my Mario game working and I really want to finish this and then I will be back on LGM again.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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Goombert
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Reply #12 Posted on: November 06, 2013, 04:12:20 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Ok try this version I just uploaded for the new Linux packages. https://www.dropbox.com/s/mlpqc3la3e23b69/lateralgm.jarAlso copy over and overwrite the plugin. https://www.dropbox.com/s/xlhhp1z218ig3rr/enigma.jarBecause there was also a font bug, also be sure to rememember this is an early beta of LGM 1.8.3 so do NOT try to save a GMX with it. Also are you on Windows or Linux?
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« Last Edit: November 06, 2013, 04:16:20 pm by Robert B Colton »
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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