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Commit to
enigma-dev
by
time-killer-games
: "
Add focus wait to Zenity/KDialog (#2198)"
(at 2021-03-28 22:54:56;
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Topic: collision_primitives (Read 4796 times)
RetroX
Posted on:
May 26, 2008, 07:11:06 am
Master of all things Linux
Location: US
Joined: Apr 2008
Posts: 1055
While ludamad is making the collisions, would it be possible to add in things like:
collision_primitive_begin()
collision_vertex()
collision_primitive_end()
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Reply #1 Posted on:
May 26, 2008, 08:53:34 am
"Past Contributor"
Location: S. Wales
Joined: Apr 2008
Posts: 72
Assuming the collision system is anything like GM's it'll be raster based so your collision primitive would have to be rasterized first. Perhaps a surface collision would be better.
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ludamad
Reply #2 Posted on:
June 08, 2008, 06:54:24 pm
Joined: May 2008
Posts: 1256
Well, for the most part it's raster based. I'll look into stuff like that after R3, for now you can do it with multiple collision triangles, as all polygons can be formed from triangles.
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