time-killer-games
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Reply #15 Posted on: December 04, 2014, 08:39:34 pm |
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"Guest"
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the highest i can bump it up is to -Xmx1270m but it's still not enough. Any larger and LGM wont start
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Goombert
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Reply #17 Posted on: December 04, 2014, 08:45:57 pm |
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 Location: Cappuccino, CA Joined: Jan 2013
Posts: 2991
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What exactly do you have it set to sorlok?
TKG, were you doing other things in LGM before trying to load the project?
I should build available RAM into the output logs, because it would help to know your computers system RAM and how much of it was in use. The reason you can't go higher than 1270 I believe is because of a 32bit JVM, 64bit Java programs can use unlimited RAM, but as far as I am aware LGM is buggy with a 64bit Java, though I am beginning to think that may have just become a common scapegoat for other problems on our part.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect. 
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time-killer-games
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Reply #18 Posted on: December 04, 2014, 09:07:32 pm |
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"Guest"
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Heres what I did...
double click enigma.exe <lgm starts>, open egm, and poop
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Goombert
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Reply #20 Posted on: December 04, 2014, 10:53:55 pm |
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 Location: Cappuccino, CA Joined: Jan 2013
Posts: 2991
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Ah this must be a big game then. TKG, you could try to install a 64bit Java on Windows and give it a try since it seems to work for sorlok, but it seems to be a crapshoot, for some people it works for others it don't.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect. 
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TheExDeus
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Reply #23 Posted on: December 14, 2014, 06:19:10 pm |
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 Joined: Apr 2008
Posts: 1860
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Another game you could try get running is Sun and Moon ( http://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=3479). I just saw it on Total Biscuit's channel (as it's a steam game now), but it was made for Ludum Dare and has source available. There is some problem with draw_set_font(font) when parsing, but when I comment that line out the game runs. So it only needed one change for compile to work. But nothing but the window shows on screen and music plays. The buttons for toggling music also works, but nothing else. There is some use of uninitialized variables that might be the problem. Maybe I will get it working when I have the time.
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« Last Edit: December 15, 2014, 06:38:50 am by TheExDeus »
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sorlok_reaves
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Reply #25 Posted on: December 22, 2014, 10:03:48 pm |
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 Joined: Dec 2013
Posts: 260
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Figured it out. The reason The Sun and Moon doesn't work is because constants aren't handled properly in ENIGMA currently.  There are some other playability bugs, but this at least gets you to level 1.
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