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916
Proposals / Re: Some things just have to be deprecated
« on: December 03, 2008, 04:12:23 pm »
execute_script() is probably the shittiest excuse for a function ever.
917
Announcements / Re: Forum changes
« on: December 03, 2008, 04:09:35 pm »
I find it funny how you ignored my post.
918
Tips, Tutorials, Examples / Alternate to move_snap
« on: December 01, 2008, 05:25:08 pm »
Since I realized it wasn't there.
Code: [Select]
x=round(x/argument0)*argument0;
y=round(y/argument1)*argument1;
919
Announcements / Re: Forum changes
« on: December 01, 2008, 05:21:36 pm »Quote
Blogs will appear here after the two community's databases have merged.I lol'd.
920
Tips, Tutorials, Examples / Re: Alternate to game_end
« on: December 01, 2008, 05:03:57 pm »
That would work better, considering that you won't end up with Windows giving you a "would you like to report this error" message.
Although I already disabled that because it pissed me off.
Although I already disabled that because it pissed me off.
921
Proposals / Re: Some things just have to be deprecated
« on: December 01, 2008, 05:00:17 pm »
Any Game Maker game should compile in ENIGMA and run 500x faster.
Although that doesn't mean all ENIGMA games need to be able to save in Game Maker and run.
Although that doesn't mean all ENIGMA games need to be able to save in Game Maker and run.
922
Proposals / Re: Some things just have to be deprecated
« on: November 25, 2008, 03:40:12 pm »
I don't see why this should go in "ENIGMA Einsteins."
In fact, I don't know why we even have three different forums to ask for help.
The forums are turning into the GMC.
In fact, I don't know why we even have three different forums to ask for help.
The forums are turning into the GMC.
923
General ENIGMA / Re: Writting Enigma's IDE in C#
« on: November 25, 2008, 03:36:49 pm »
.NET is yet another thing Microsoft made that only works in Windows, which really pisses off developers.
924
Issues Help Desk / Re: NOOB QUESTION!
« on: November 24, 2008, 07:02:14 pm »
ASM is shit. Srsly.
925
Announcements / Re: ENIGMA -- srs bizness
« on: November 24, 2008, 05:02:20 pm »
They didn't quite work in R3 at first. >_>
But I guess it means undefined variables used in statements and such.
Any time that it wouldn't work in Game Maker or whatever.
But I guess it means undefined variables used in statements and such.
Any time that it wouldn't work in Game Maker or whatever.
926
Announcements / Re: ENIGMA -- srs bizness
« on: November 24, 2008, 04:03:06 pm »And Nonexisting variable? Probably not a huge issue, though I'm not exactly certain what Josh means.Undefined variables. And currently, I would believe that's variables that aren't defined using "var x" or something of the like since Josh hasn't implemented automatic definitions.
927
Issues Help Desk / Re: NOOB QUESTION!
« on: November 23, 2008, 06:19:12 pm »
Since ENIGMA works in C++, it's almost infinitely extensible. =P
928
General ENIGMA / Re: I think that you'll be pleased to know
« on: November 23, 2008, 06:18:15 pm »
Stencyl is going to be like Vista in Game Maker form.
929
General ENIGMA / I think that you'll be pleased to know
« on: November 23, 2008, 12:55:48 pm »
this.