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46
Graphics and Video / Re: High Contrast?
« on: January 23, 2014, 01:49:19 pm »
Yea that's too bloody much contrast !
Here, tell me what you think about this......
Here, tell me what you think about this......
47
General ENIGMA / Re: DevOps
« on: January 22, 2014, 11:18:57 pm »I do hope you mean their IDE and not LateralGM, because after a bug fix the other day it loads TKG's 100MB GMX in 5.8 seconds flat for me. It is also loads and ENIGMA runs my 3D Mario game, which is also a big project.
I think it was obvious I was talking about YYG's IDE and not yours
Although I have not tried BIG projects and BIG asset import using LatteralGM yet, meaning from scratch import, not converting / importing from GM. I will give it a try when I get to it, I will be really
impressed if LatteralGM can handle large resources and projects that GM:UnStudio can't handle. Right now it does not seem I am giving up on GM:S anytime soon, I hope this day will change. My 2 biggest reasons for switching over would be:
1) The compiler in ENIGMA vs. me being ripped off $299 to buy a slower and buggier equivalent by the other company
2) Ability to import and construct large more complex games
If people get massive orgasms over the botched, unoriginal and retarded crap being pushed on the sandbox and stores, then they probably would get even bigger orgasms from more complex stuff.
Right now GM has the reputation of that n00b software for creating mario clones and rubbish games.....YYG did not help things and earned the reputation due to the performance and limitations of GM. Now they can claim that they are working with what Mark Overmars left them, that was valid for the beginning, but they had ample time to work hard and remake the software. No instead they released the joke that was GM7, people bitched that it wasn't really a major revision.....Then GM8.1, same thing. Now GM:S which is the big upgrade and the kick in the nuts to windows devs. and the start of the price increases, which in my opinion are not justified considering what we get. It is way overpriced.
48
Off-Topic / Re: I guess I was misunderstood and things taken out of context !
« on: January 22, 2014, 11:10:21 pm »That is actually how we do get most developers, that is also how I actually came to this project, when YYG kicked me out for criticizing them one day. After having bought GM8.1 I will never buy another version of GameMaker.
i am keeping up to date and digging posts, as I was not aware of all those things. YYG is not the YYG I once knew. I am very disappointed by what I am learning. I am aware a lot of people were bashing YYG, but not aware they were banning people. So you are a paid user, how dare you critisise them lol...... (note my sarcasm here just in case !)
How utterly disgusting. You guys take criticism well, and YYG with their overpriced turd they can't take valid, criticism. That's sad indeed.
I see many people in the mantis make very good suggestions for new features, some even small ones, and the best ones get denied by YYG, they are lazy at best and it's clear they don't want to further improve the windows side of things and want to focus on mobile. That makes me fucking irate - I read somewhere that some of you despise the fact people get orgasms over mobile games, I am of the same opinion, what's up with all that pile of dung being released on stores, complete utter shite. Is it the lack of talent or is it the shady limitations of game making engine
I see some suggestions posted by people who want them to bring back ability for windows devs to use video playback ! I mean FFS they used FFMPEG for audio (lazy prats) they could have used the same to process video. Some members made a good point that some mobile games have cut scenes - why the HELL did they remove a useful function. But no, instead of working to apply this function across all exports, they took the lazy easy way out by making some functions obsolete.... Someone wrote in the mantis suggesting valid arguments to bring it back, that dates for months now and not a single person at YYG replied, even though the post was assigned. That is utterly unprofessional and disgusting. Fuck me, is that what people cum in their trousers for mobile shite, I will pay $800 and make tons of rubbish mobile games and be filthy rich if that's what people want.
It's kind of sad....... Some of us don't fucking want ANYTHING to do with mobile apps !!! A good example now is M$ and Windows 8 merging the mobile app feel to a desktop OS!!! Ugly as shite, I don't want to see my PC turn into a mobile emulator.....Nobody wants that.
This is where ENIGMA can shine......Don't cut windows users off and don't sacrifice windows users for mobile exports... Once ENIGMA becomes popular, more complete, and functional enough to get people to de-hypnotize and move over to ENIGMA, then watch YYG scramble and suddenly stop turning a deaf ear !!!
I will never buy another version of Game Mangler again either. So I am looking forward to work with your product and see it grow, there are many things that I am not too pleased with your product yet, but I hope they will be addressed. I am looking forward to eventually build everything I do from scratch using LatteralGM and not importing anything. Should I give up hope or will this day happen ?
They totally lost me with their YYC rubbish. Since it is a feature
that should have been set from the first day of GM:S, as a major feature, instead of the LAUGHING JOKE of an incremental revision from 7 to 8.1, where many complained that it was not a major upgrade..... For the price were being ripped off, I reckon they could have offered the YYC to us GM:S Pro customers, or at least a significant discount on that plugin, not $300 for a YYC-Windows only export for fucksake!
49
General ENIGMA / Re: Should I help Develop Enigma?
« on: January 22, 2014, 10:54:02 pm »
Once you see the big shite that YYG has in store I'm sure you will be motivated to contribute to this project. They have changed course and not for the better. I have been keeping up to date and this is not the YYG I once knew, and finding out things I did not know ..... things said by YYG, etc. I am very bloody disappointed.
50
Off-Topic / Re: I guess I was misunderstood and things taken out of context !
« on: January 22, 2014, 04:22:21 pm »Nah, we're open to any and all criticism, my only concern as this doesn't spread out to 50 different topics and end up in peoples help desk topics, as that is rude.QuotePersonally I think no one should brag but still it's a public forum here with no rules so yes we have the technically capability to do as we please here.Nonsense, we should all be open to criticism, otherwise we are never presented with the opportunity for improvement.
lol well why not recruit then There are probably tons of disgruntled GM users who are fed up of the mess and many who have gone who would gladly help. Unfortunately not everyone is capable of helping even if they wanted to as they are not coders. Some people use GM because they don't know how to code their game. Some KNOW how to code but use GM to speed up their game dev. Those are the people who would be fit to help, why not start an entire community / forum about people who left GM / unhappy GM users, etc.
I'm sure you could find more contributors to the project if you looked
and asked.
Right now you have people who quit and clearly have no intentions to continue, so to me and many silent observers, ENIGMA seems on life support, dying a slow death.
I feel so sorry for people who dished out $299 for the YYC windows compiler. Even sorrier for people who have to use a cracked version, that is probably ridden in trojans and callbacks.
It's hard to imagine you have not found anybody willing to continue working on it...... I'm sure there are, maybe not everyone is aware of your project.
I can tell you with 100% certainty, there are many unhappy customers STILL using GM (not by choice) and they would gladly move on if they find something better. Learning a new platform is not an option for many.........You on the other hand offer potential because you are supporting GML, even supporting much the same feel and look, nobody can ask for better,and I'm sure when/*IF* you complete
this project, people will have good reason to move over, particularly the windows devs. Offer HTML5 export, and even better.
I don't think you might run into much legal problem sticking to Windows/HTML5....... trying to become MAster Collection, that might not be a good idea, but again, competition is good, and people can learn from one another and be better.
UNFORTUNATELY, I think YYG's #1 priority ATM is money.
51
Off-Topic / Re: I guess I was misunderstood and things taken out of context !
« on: January 22, 2014, 04:12:39 pm »Jimmy, I know you are passionate about how you feel, but the whole reason I sent you that message was to help you understand that this is an ENIGMA forum, not a YYG or GM forum, if you want to bad mouth us do it on the GMC where people will actually like to hear what you have to say
I would never do that because whilst I supported GM and YYG to some extent, it came to a point where I did not like the direction they were taking - despite their frequent updates and all which I praised, I do see people complain about the bad support and how they are treated, and I did not agree with that at first but started to see the picture from reading more ..... I want to see ENIGMA beat GM:S on so many levels, at least on the windows level. They will probably never be a Master Collection but at least compete against GM:S Pro and be unique in its own way......But what gets to me is seeing people bash competition (ok rightfully so) but at least have a product that is complete and worthy so you can talk against your competitors In my opinion you have the potential, it's just that the development is slow and seemed stalled / abandoned..... and now the usual response as "we are free" etc.etc. SO, ok you claim it is free, you are not paid you don't have to.......So it's good to say YYG is this, is that, their program is this, is that, but ENIGMA has still long ways to go to earn bragging rights.
Fuck it, screw compatibility......if it is such a problem, then forget about the importing of projects. Have it to be structurally compatible and have people start new projects using ENIGMA, with the same set of GML they are used to and look, with newer features thrown in and better performance (compiler).
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developers here and we already have enough reasons for demotivation here and this isn't helping. If you really wanted to see this product turn into your definition of useful then give us some time and the devs a chance to do more without you harshly cutting them down.
Ok let's do some role play for a minute. Assume that I am the CEO of YoYoGames. Once upon a time I decide to take time off my vacation around the world and watch what my customers are writing on the wee forums........ I see people posting about "ENIGMA"...hmmm what's that ? I decide to investigate further, take criticism and where I am being bashed.......Then I decide to test the waters and see why the grass on the other side is greener (allegedly).......Only later, to discover that I am dealing with a severely unfinished product, tons of issues, and stalled development. If I have someone bashing my software and company, I would really LOVE to see what the bashers have to offer that I don't and I would certainly use this to improve my software.......But unfortunately, as of yet, I would not have reasons to fear anything and just laugh it off.
I am bashing the way things are because I want them to be better, again, I want to see you guys reach the top and blow this mangled wannabe game maker tool out of the water.......really I do, and many
of us do, but first impressions I see BAD communication amongst devs, fights, for what really, instead of working together, you have a gold mine of an opportunity and amazing potential there......I don't reckon YYG should fear you anytime soon! I would like to say prove me wrong but you'd say "we don't have to" and you're right......so you earned the bragging rights for some elements but not all. Your software doesn't have shitty DRM, that's a point for you......
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I know you don't like us attacking YYG and GM but they talk smack about us too perhaps more so since they are a much bigger
I was not aware of that. I have not posted yet on their forum, but I have read many topics, none of which were about ENIGMA. I'd love to see those posts. Right there will always be big fans and supporters there......they don't realise all the flaws in the software they are using and how wrong so many things are done on many levels.....So
I can see Mark Overmars saying "Oh thank **** I don't have to deal with this bloody mess anymore !" but I'm sure deep inside he is not entirely happy with the direction YYG took GM.....I can bet money on that.
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yes we have the technically capability to do as we please here. All we ask is that instead of continually throw at us personal attacks, build us up, don't tear us down, cause we really need more of this to sustain this product and we can use any amount of kindness and encouragement we can get.
lol - you've gotten enough encouragement. I fully encourage you to continue and not give up - Mark Overmars had a purpose when he released Game Maker........ YYG broke this and changed this entirely. I think ENIGMA has a good opportunity to "REVIVE" GM, make it better
and bring it BACK on the right course.
52
Off-Topic / Re: I guess I was misunderstood and things taken out of context !
« on: January 22, 2014, 03:51:26 pm »Maybe you are missing the point entirely, there are thousands of better game engines much better designed than GameMaker, much more stable, and much more complete. Take Unity3D for instance, whose free version has essentially no restrictions for indie developers, unless you make profits over 100 grand, in which case you are no longer and indie.
Yes but some folks don't want to relearn from scratch - True that there are better engine with steeper learning curves. Not everyone has the time and there are many people with good talent, but know nothing about C++ nor do they have the time to spend writing thousands of lines of code. They have design talents but want a good platform to make games. GM started with that in mind, but it was completely fucked up with YYG acquired it. Even though they made serious improvements, the moment they started crippling windows developers and changing course, that is when they lost my support.
Biggest disappointment was the $299 charge for the YYC compiler for windows......Considering how many issues it still has.
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Mike Dailly said something along the lines of "I don't know if anyone has heard of this rubbish or not, but I have tried on several occasions to get the thing working and couldn't, keep this garbage off our forums", I am paraphrasing of course because I don't have the exact topic, but it is still on their staff board.
Hmm interesting I never saw that post, but seriously now do you expect him of all people to just say "Hey folks I tried that amazing software and I was bloody amazed maybe we can learn from it" LOL of course he's going to say it is rubbish and he could not get it to work........Mind you in a way he's right, it's rubbish..BUT....it has great potential, and in some areas exceeds GM:S. Now you lot can COMPILE your catch the clown games....and brag to your mates that your retro, shite mario port and catch the clown and shoot the alphabets type games run 1000x faster, er...yeah, because you have a lot of computing and AI in those catch the clown games (end sarcasm!).
Seriously ! do you really lose sleep over what Mike Daily says ? It's normal for a company to frown upon competition products being discussed on their forums, regardless of whether it is rubbish or not
FACT IS, you are not competing against GM Master collection, which is the biggest earner for YYG, therefore, they have nothing to worry about. The geeky mobile devs are stuck with GM:S for a long time.
The windows devs who want to make half decent and fast games, who don't want to be ripped off $300 for an incomplete mess, will more likely be the right target for ENIGMA, and I don't think that will bother YYG too much seeing how they treat windows devs, and seeing how nobody in their right bloody mind would pay $300 for a YYC windows only export. In fact, many people are using pirated copies of GM:S for the YYC compiler..........With ENIGMA, perhaps that would help solve that problem. They have constantly mentioned they are actively monitoring people who use cracked version to release their shite.
so there is every good reason for a windows dev to move over to ENIGMA, providing enigma is a solid match or even close to it. I'm sure some people would compromise a little and re-write their stuff in ENIGMA.
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I think it's mostly Robert who bashes YYG. It's always on his mind lol, it's just his personality to be really competitive.
That's not a bad thing to be competitive, but you have to deliver
53
Off-Topic / Re: I guess I was misunderstood and things taken out of context !
« on: January 22, 2014, 03:51:10 pm »Maybe you are missing the point entirely, there are thousands of better game engines much better designed than GameMaker, much more stable, and much more complete. Take Unity3D for instance, whose free version has essentially no restrictions for indie developers, unless you make profits over 100 grand, in which case you are no longer and indie.
Yes but some folks don't want to relearn from scratch - True that there are better engine with steeper learning curves. Not everyone has the time and there are many people with good talent, but know nothing about C++ nor do they have the time to spend writing thousands of lines of code. They have design talents but want a good platform to make games. GM started with that in mind, but it was completely fucked up with YYG acquired it. Even though they made serious improvements, the moment they started crippling windows developers and changing course, that is when they lost my support.
Biggest disappointment was the $299 charge for the YYC compiler for windows......Considering how many issues it still has.
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Mike Dailly said something along the lines of "I don't know if anyone has heard of this rubbish or not, but I have tried on several occasions to get the thing working and couldn't, keep this garbage off our forums", I am paraphrasing of course because I don't have the exact topic, but it is still on their staff board.
Hmm interesting I never saw that post, but seriously now do you expect him of all people to just say "Hey folks I tried that amazing software and I was bloody amazed maybe we can learn from it" LOL of course he's going to say it is rubbish and he could not get it to work........Mind you in a way he's right, it's rubbish..BUT....it has great potential, and in some areas exceeds GM:S. Now you lot can COMPILE your catch the clown games....and brag to your mates that your retro, shite mario port and catch the clown and shoot the alphabets type games run 1000x faster, er...yeah, because you have a lot of computing and AI in those catch the clown games (end sarcasm!).
Seriously ! do you really lose sleep over what Mike Daily says ? It's normal for a company to frown upon competition products being discussed on their forums, regardless of whether it is rubbish or not
FACT IS, you are not competing against GM Master collection, which is the biggest earner for YYG, therefore, they have nothing to worry about. The geeky mobile devs are stuck with GM:S for a long time.
The windows devs who want to make half decent and fast games, who don't want to be ripped off $300 for an incomplete mess, will more likely be the right target for ENIGMA, and I don't think that will bother YYG too much seeing how they treat windows devs, and seeing how nobody in their right bloody mind would pay $300 for a YYC windows only export. In fact, many people are using pirated copies of GM:S for the YYC compiler..........With ENIGMA, perhaps that would help solve that problem. They have constantly mentioned they are actively monitoring people who use cracked version to release their shite.
so there is every good reason for a windows dev to move over to ENIGMA, providing enigma is a solid match or even close to it. I'm sure some people would compromise a little and re-write their stuff in ENIGMA.
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I think it's mostly Robert who bashes YYG. It's always on his mind lol, it's just his personality to be really competitive.
That's not a bad thing to be competitive, but you have to deliver
54
General ENIGMA / Re: All Roads Lead To Rome
« on: January 22, 2014, 03:29:14 pm »Better compatibility with GMS is my vote.
Agreed. Complete rewrite would be time consuming. What needs complete rewrite is Game Mker itself In all fairness to YYG, when they acquired the project, they worked with what they had which was less than optimal........Rewriting the program was out of the question at the time, but later instead of focusing on what people actually wanted, they lost time and resources and paint themselves n a corner.
Again in all fairness, GM:S still has gone a long way and so much thing are better now, but so many things are not still, so any serious windows developer who has talent everywhere else but coding and wants to do good games, don't have the time or patience to learn C++ or other language, are getting obstacles........ Good moves over the years from YYG but they lately they keep taking 2 steps forward, 4 steps backwards.
If ENIGMA could focus on becoming as compatible as can be with GM:S, blending in obsoleted windows function and adding UNIQUE features as to not completely copy the other side, would be even better.
I think YYG does not give a two shits about windows anymore.
Right now they are set on mobile...... So I reckon that if ENIGMA starts to offer multiple exports option, this is when it will awake the beast in YYG and they might have grounds to sue....... Who knows,
their biggest revenue earner is mobile developers, they are banking on clueless (in my opinion) devs who dish out $800 for software to make their wee games and sell their have finished crap on the app stores.
SO.....I see a great opportunity for ENIGMA to focus mostly on windows for now, where it would certainly compete strongly against YYG, then later on add export options. I think the other export
options should be last priority.
But what am I to know right, paid shill of YYG ?
So those of you who thought so, are now proven wrong and we can move on.
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Enigma and LGM shouldn't be rewritten as of now that is a waste of time, LGM may be written in java but that doesn't matter GMStudio's IDE is written in Delphi which is just as slow but no one really cares
Actually people should. It's not the language that's the problem but how poorly it is coded. The IDE does matter. Have you tried working on very large / complex projects, importing large resources ? See what happens.......Their weakest point is the bloody IDE which is an unstable pile of dung if you are working with large projects / large assets. Since majority of their members there make retro games, rip off mario ports and catch the clown games or tiny games, they won't notice the big flaws of the IDE. Now that's not all, they are working on a rewrite of their IDE (uh, really ? Sort of) and it's headed to being another big mistake, won't be any faster for sure and still will have problems, new ones.
NOW this is where ENIGMA would shine again......Allow adding new functions to allow all unused assets (sounds, graphics, etc.) to be stored in a large resource files or files, and using a script dynamically load them as needed.....Oh wait, doesn't GM:S already do that ? LOL yeah, poorly !
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because what really matters for the most part is fast games, because games need to be fast and not lag to sell well,
Content is equally important. It's no use trying to make a fast and lag free catch the clown game either
There are many PC games that would fit the description of laggy, buggy, highly mediocre, and they still sell for some reason.
There is more to a game than eye candy, and it seems a lot of devs are focusing on that lately and not actual gameplay ! That is sad.
But you have a good point. Fast games that don't lag. But you also need a good, solid and stable IDE that does not crash and fuck up your large projects and can handle large assets/large projects. or if they can't handle the shite then simply set hard limits and warn the user that they can't import GIF files more than X megs.
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whereas IDE's typically don't use up that many resources so unless you have a project the size of China there's no room for any cause of lagging. The compiler shouldn't be rewritten either. Bugs should be fixed with what we currently have.
When I fucking pay money for a software, unless it is specifically written in the manual that I cannot use the software to make large games, I expect it to do what it was intended for. If I wanted to make large games I would expect it to handle the resources. If the IDE cannot handle it, fine......allow functions to use external resources ***PROPERLY***. There should be no excuses for an IDE not to handle large projects. It would be CRAZY for a game developer to load everything in memory, particularly with a program like GM:S...resources are uncompressed in memory right ? So it's logical that for a bigger game, one would want to load all those MP3/sprites/graphics, cut scenes, rooms, etc, as needed, like any commercial games.
Somehow this was possible with GM8.1, but they totally fucked that up in GM:S.
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Priority List Summary:
1 - Bug fixes and complete GMX reader/writer
2 - new platforms
3 - New features that ENIGMA doesn't have yet (whether they are from GMS or not)
4 - New IDE
In my opinion I would put new platforms at #3 or even #4.
Build a strong foundation first, then add the extras.
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But don't replace the compiler with LLVM this would be a turn off and people might not be as likely to try ENIGMA because this project will only get noticed if it has anything that GMS doesn't have, because no matter what GMS will always have things Enigma won't, we need at least something to show our engine is worth using for more so than studio for whatever reason that may be. This could be one of those reasons.
Agreed 100% Make ENIGMA compatible as much as possible,
but also make ENIGMA unique in many ways, new features,
etc.
When you say no matter what GM:S will always have things ENIGMA won't........ like what ? a hefty price tag ? Myriad of never-ending bugs and issues (oh wait...... never mind!) I think the number complaint over the years is performance ! and obsoleted windows stuff.
55
General ENIGMA / Re: Should I help Develop Enigma?
« on: January 22, 2014, 02:59:14 pm »
Yep fuck
But I also selected option 1. Why ? Because you are helping to build something to make better games, FASTER games, larger games,
all of what is not possible with the other software
Then you can use the said software to make that amazing game, it gets popular, you become famous and rich, then you'll be doing a lot of fucking.......
Win-win don't you think ?
A couple of more wee exports and magical transformations to their software and before you know it, it will cost $1000.
But I also selected option 1. Why ? Because you are helping to build something to make better games, FASTER games, larger games,
all of what is not possible with the other software
Then you can use the said software to make that amazing game, it gets popular, you become famous and rich, then you'll be doing a lot of fucking.......
Win-win don't you think ?
A couple of more wee exports and magical transformations to their software and before you know it, it will cost $1000.
56
General ENIGMA / Re: DevOps
« on: January 22, 2014, 02:42:26 pm »
Hmmm gee let me see.....
product A costs $800
product B is FREE but has amazing potential, would I want to pay for something like that ? absolutely ! Many of us like the improvements made from GM5/6 to GM:S, the concept and all but are fed up with the way they run things, their arrogance and their killing windows developers. I'm sure many of us would gladly pay for something worthwhile.
So it's all about money is that it ? "We are not a company and work for free therefore nobody pays us........" bla bla bla........Then tell me seriously, why did you get into open source, you knew what you were getting into right ?
So you bash YYG, (rightfully so in some areas, but not all areas).
so that's all good so then make something better or even half better...... If it's funding you need then you should have thought of that before getting into opensource. I'm sure many fed the fuck up customers of YYG would gladly donate....
A Windows only dev would be forced to pay $299 for a YYC compiler, even if windows is the only export they bloody use ....... Their reasoning ?Because YYC covers different plaforms........So why the fuck should windows dev have to pay for the exports they won't use ?
So I think many people are fed up and would gladly move over to ENIGMA on a contribution basis ($$$) anything better than being ripped off !
Paying $800 is one thing but their IDE is utter rubbish. It is clear that their software does not support large projects and large resources, the IDE simply crashes. And $299 for their YYC compiler which is a joke, that in my opinion is highly excessive and hype.
There are so many ways where ENIGMA can be better than GM
on many levels. It's pointless to load every resource in memory......Commercial games handle external resources and load assets as needed.....This could be done effectively in earlier version of GM, but they really fucked it all up in GM:S, memory and resource handling is a pile of dung.
So you are there saying "Oh we were mistreated by YYG, we got banished, we got raped, bla bla bla.......and we will show them what we can do bla bla bla" ok fine........Many of us are anxious to see it
If you can't do better then simply don't point the flaws of your neighbours, eventhough their shitty piece of software is full of flaws, grant it. BUT people are still working with it and making games nonetheless........Many people are still having issues porting even their simple games in ENIGMA......... Funny when you claim that ENIGMA is nearly completely compatible with the GML set........which is highly misleading at best.
product A costs $800
product B is FREE but has amazing potential, would I want to pay for something like that ? absolutely ! Many of us like the improvements made from GM5/6 to GM:S, the concept and all but are fed up with the way they run things, their arrogance and their killing windows developers. I'm sure many of us would gladly pay for something worthwhile.
So it's all about money is that it ? "We are not a company and work for free therefore nobody pays us........" bla bla bla........Then tell me seriously, why did you get into open source, you knew what you were getting into right ?
So you bash YYG, (rightfully so in some areas, but not all areas).
so that's all good so then make something better or even half better...... If it's funding you need then you should have thought of that before getting into opensource. I'm sure many fed the fuck up customers of YYG would gladly donate....
A Windows only dev would be forced to pay $299 for a YYC compiler, even if windows is the only export they bloody use ....... Their reasoning ?Because YYC covers different plaforms........So why the fuck should windows dev have to pay for the exports they won't use ?
So I think many people are fed up and would gladly move over to ENIGMA on a contribution basis ($$$) anything better than being ripped off !
Paying $800 is one thing but their IDE is utter rubbish. It is clear that their software does not support large projects and large resources, the IDE simply crashes. And $299 for their YYC compiler which is a joke, that in my opinion is highly excessive and hype.
There are so many ways where ENIGMA can be better than GM
on many levels. It's pointless to load every resource in memory......Commercial games handle external resources and load assets as needed.....This could be done effectively in earlier version of GM, but they really fucked it all up in GM:S, memory and resource handling is a pile of dung.
So you are there saying "Oh we were mistreated by YYG, we got banished, we got raped, bla bla bla.......and we will show them what we can do bla bla bla" ok fine........Many of us are anxious to see it
If you can't do better then simply don't point the flaws of your neighbours, eventhough their shitty piece of software is full of flaws, grant it. BUT people are still working with it and making games nonetheless........Many people are still having issues porting even their simple games in ENIGMA......... Funny when you claim that ENIGMA is nearly completely compatible with the GML set........which is highly misleading at best.
57
Off-Topic / I guess I was misunderstood and things taken out of context !
« on: January 21, 2014, 09:22:54 pm »
Let me clear the air, because it seems my posts were misinterpreted !
It's so easy for people to flap their gums and use the "troll" word which gets used a lot on forums. I have done more than my fair share of raising arguments and examples, with facts.
I don't 100% agree with everything YYG does, in fact, I do agree with a lot of people's problems with YYG. Yes they did lots of tings wrong and fucked up, there are many examples I can cite, however, there are lots of unfair things said about YoYoGames!
I will respond to each of these individually as I see them.
As people who bash and insult YYG you sure don't seem to be taking the heat . If you are going to be talking about a competing product in a bad way, your better be have something solid to brag about or you shut the bloody fuck up ! I am all about principles and fairness......
It's easy for you lot to say "Oh we don't have to do this or we are not required to do that, it's free" rubbish, fine, but this is besides the point....you talk rubbish about another product, well can you deliver any better ? You have great potential to do so but you lot fucked up too in many areas. Sorry but you'd shut up pretty fast if you knew who I was Josh & Robert, calling me a troll and such. I don't post on those forums but I was a big supported of your product from way back and the project, and I am shocked at how it stalled and where it is heading, that's all......Unlike what you think I DO want to see ENIGMA compete and do better.......it would be bloody amazing for an open source program to give an $800 product a hard time........But forget about Master Collection, if it could even closely compete with GM:S Pro it would be fucking brilliant !
So let's get one thing straight, I'm not here to shill YoYoGames or troll in any way.
I am not paid by YYG in any way, they couldn't pay me enough money to shill.
I defend what's worth defending.........The moment they fucked windows developers in the arse once they started moving more towards mobile devs and charging rip off prices, that is when I started seeing how ENIGMA could solve that.
That aside, I would gladly donate / pay a 3 figure to a product like ENIGMA, that competed against GM:S Pro I don't think money is the issue I think the project ENIGMA is dead, and I am skeptic that it will even compete with GM:S Pro, let alone GM 8.1.........the program is still very incomplete and too many issues.
Prove me wrong. Just because you are a free, open source program does not give you the bragging right "oh we don't have to do shit because we are not a company" bla bla bla bla........If you are ready to go down dirty and borderline slander another company and its products, you better EARN those bragging rights motherfuckers, until you do, maybe you should put all that energy and sexual tension amongst some of you devs aside, and work together instead of against each other!!!
It's so easy for people to flap their gums and use the "troll" word which gets used a lot on forums. I have done more than my fair share of raising arguments and examples, with facts.
I don't 100% agree with everything YYG does, in fact, I do agree with a lot of people's problems with YYG. Yes they did lots of tings wrong and fucked up, there are many examples I can cite, however, there are lots of unfair things said about YoYoGames!
I will respond to each of these individually as I see them.
As people who bash and insult YYG you sure don't seem to be taking the heat . If you are going to be talking about a competing product in a bad way, your better be have something solid to brag about or you shut the bloody fuck up ! I am all about principles and fairness......
It's easy for you lot to say "Oh we don't have to do this or we are not required to do that, it's free" rubbish, fine, but this is besides the point....you talk rubbish about another product, well can you deliver any better ? You have great potential to do so but you lot fucked up too in many areas. Sorry but you'd shut up pretty fast if you knew who I was Josh & Robert, calling me a troll and such. I don't post on those forums but I was a big supported of your product from way back and the project, and I am shocked at how it stalled and where it is heading, that's all......Unlike what you think I DO want to see ENIGMA compete and do better.......it would be bloody amazing for an open source program to give an $800 product a hard time........But forget about Master Collection, if it could even closely compete with GM:S Pro it would be fucking brilliant !
So let's get one thing straight, I'm not here to shill YoYoGames or troll in any way.
I am not paid by YYG in any way, they couldn't pay me enough money to shill.
I defend what's worth defending.........The moment they fucked windows developers in the arse once they started moving more towards mobile devs and charging rip off prices, that is when I started seeing how ENIGMA could solve that.
That aside, I would gladly donate / pay a 3 figure to a product like ENIGMA, that competed against GM:S Pro I don't think money is the issue I think the project ENIGMA is dead, and I am skeptic that it will even compete with GM:S Pro, let alone GM 8.1.........the program is still very incomplete and too many issues.
Prove me wrong. Just because you are a free, open source program does not give you the bragging right "oh we don't have to do shit because we are not a company" bla bla bla bla........If you are ready to go down dirty and borderline slander another company and its products, you better EARN those bragging rights motherfuckers, until you do, maybe you should put all that energy and sexual tension amongst some of you devs aside, and work together instead of against each other!!!
58
Off-Topic / Re: What is a good programming language to start off with?
« on: January 17, 2014, 03:00:09 am »
BASIC.
59
Off-Topic / Re: Aliens are living amongst us
« on: January 17, 2014, 02:56:35 am »
Nice read mate.
Let me quote an interesting part of the article that caught my attention:
yeah too bad they don't roam this site perhaps you could use their help
in getting this atrociously stalled piece of software back on its feet.
Where those fucking aliens when you really need them !
Let me quote an interesting part of the article that caught my attention:
Quote
... not only do aliens exist but that they walk amongst us and are responsible for some of our modern technology. Among these tech gifts are the microchip, LED light and Kevlar vest.....
yeah too bad they don't roam this site perhaps you could use their help
in getting this atrociously stalled piece of software back on its feet.
Where those fucking aliens when you really need them !
60
Off-Topic / Re: YoYoLabs ripping off Rockstar Games?
« on: January 17, 2014, 02:48:13 am »Why so much hate for the competition? They are just a group of people trying to make something people can use to do something cool. They've also made something that inspired people to create ENIGMA.
lol - yeah ENIGMA is the best thing that ever happened to YoYo Games, because once people realise what a pile of dung this product is they will quickly realise how better off they were with GM and go back to YYG. ENIGMA is a good tool to convert back traffic to YYG......
Inspired........lol - what good is it if ENIGMA can't even properly compile and handle the majority of projects (GM7/GM8/GMS) etc even simple games.
without tons of issues.
I'm sure the folks at YYG are laughing their arses off ! If I were the lead developer at YYG I would not be worried one bit..... ENIGMA is a wee joke.
You know I reckon you should change the title to your software........
It's an insult to use the word ENIGMA
It should be called HYPE instead !
Maybe Robert can add this idea to his wee list of TO-DOs, I'm sure he can
manage to squeeze in an extra TO DO in his ever so busy schedule yea ?
TO DO:
* Rename software from ENIGMA to HYPE
More suggestions for new names
* StallGM
* VAPOR
* DOORKNOB (oh I like this one )
* ORIFICE
* SMOKESCREEN
* SMEGMA (and it even rhymes with ENIGMA too!)
Cheers