I like a lot of the ideas, except maybe exception handling which I see absolutely no use for. I feel exception handling won't actually find much use at all really. It will end up just like the asynchronous events. What feature GML really needs is async await and then the async events would have never really been necessary. We'll see what we are able to get done, we've been working on merging in the new JDI which is a necessary step to improving ENIGMA's parsing capabilities. I can say this is different than anytime in the past because I just built the new JDI branch myself and was able to run the sprite benchmark.
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