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376
Off-Topic / Re: 2.5 billion for an indie game
« on: September 19, 2014, 08:00:56 pm »No; I'm upset that all the good Minecraft was doing for people is about to come to a screeching halt. Redstone, especially command blocks, is the best thing that ever happened to computer games in the field of learning. Microsoft is going to eviscerate it and shit on its entrails.
LOL ah yes of course silly me, I didn't think of that.
Yeah ....
Mind you I wouldn't mind 2.5 billion $.
Maybe it's a matter of time before an ENIGMA game gets that kind of exposure !
377
Issues Help Desk / Re: window_handle() is messed up
« on: September 19, 2014, 07:50:19 pm »
Thanks Robert, really good stuff happening with ENIGMA.
Cheers
Cheers
378
Off-Topic / Re: 2.5 billion for an indie game
« on: September 19, 2014, 07:49:12 pm »
You upset Google didn't buy it instead ?
379
Off-Topic / Re: I'm officially not . . .
« on: September 19, 2014, 07:48:17 pm »
There is university at the undergraduate and postgraduate level.
Some countries like Canada call it College (meaning after high school) then University. You have to go through college to go to university in Canada.
Meaning you have to waste your time with senseless, retarded courses in college for years, you will probably never use, in order to access university later.
Might work different in other countries.
BTW congrats on your field of study.
Some countries like Canada call it College (meaning after high school) then University. You have to go through college to go to university in Canada.
Meaning you have to waste your time with senseless, retarded courses in college for years, you will probably never use, in order to access university later.
Might work different in other countries.
BTW congrats on your field of study.
380
Off-Topic / Re: 2.5 billion for an indie game
« on: September 18, 2014, 03:01:37 pm »
Doesn't matter simple or not, sometimes some simple games gain a large audience. Remember this line runner game, a game with only lines, no colour, white pixel, black pixel.......Sometimes the simplest things explode and make people rich
Desperation from M$ ? You bet ! lol. Perhaps they should look for Indie operating systems and acquire those too, they could probably learn lots !
Desperation from M$ ? You bet ! lol. Perhaps they should look for Indie operating systems and acquire those too, they could probably learn lots !
381
Issues Help Desk / Re: window_handle() is messed up
« on: September 17, 2014, 06:17:42 pm »
Yes Harri but in terms of FPS, what the hit in performance - can you estimate what the performance loss would be like ? for more complex games does that mean bigger performance loss?
Do we want to emulate GameMaker's performance or do we want to be faster and better ?
Do we want to emulate GameMaker's performance or do we want to be faster and better ?
382
Issues Help Desk / Re: window_handle() is messed up
« on: September 17, 2014, 01:09:54 am »
Robert I remember when we were working on the font glitch fix and you stumbled upon this child window thing, I also found some bugs in relation to improper window drag/scaling, will the removal of child window fix this bug as well?
I guess full scale is better than nothing, though for people who want fixed or proportional there will have to be an alternative. And yes YYG now uses surfaces now for everything. But once these changes are made, LGM will have to be changed to temporarily grey out the other scaling option and leave only full scale option active or no scaling options.
I guess full scale is better than nothing, though for people who want fixed or proportional there will have to be an alternative. And yes YYG now uses surfaces now for everything. But once these changes are made, LGM will have to be changed to temporarily grey out the other scaling option and leave only full scale option active or no scaling options.
383
Issues Help Desk / Re: window_handle() is messed up
« on: September 16, 2014, 10:09:06 pm »Wouldn't rendering to a surface like YYG be the easiest short term fix for everyone? That's not good for performance but it's better than keeping what we have now which is completely broken.
I'd trade temporary scaling issues over performance anytime TKG, let's not emulate YYG's incompetence by any means, we want to be faster than YYG not emulate their stupidity. I'm sure if they ran a poll most people would not accept this if it meant a trade-off in performance.
If I understood correctly the removal of child window would affect proportional scaling right but not the full scale stretch to screen resolution right ?
384
Issues Help Desk / Re: window_handle() is messed up
« on: September 15, 2014, 08:07:36 pm »Please see my comments on GitHub.
https://github.com/enigma-dev/enigma-dev/issues/820
What we need to do is remove the child window and only have 1 window, but this will temporarily remove scaling options. Josh approves of removing the duplicate window.
Additionally this issue is not as bad as it looks, it is good news that extensions themselves do in fact work.
Why the hell would you want to fix a problem to create a new one, scaling is important. This creates a mess. You would want games to scale to whatever resolution the person is using, for instances where you do not want to force people to use a given resolution.
You should weigh how more important scaling is vs. this function which most people don't even use.
385
General ENIGMA / Re: LGM 1.8.6
« on: September 10, 2014, 01:28:15 am »Note that, as a practical consideration, icons larger than 2 billion pixels in width or height are not supported. Hope nobody minds!
I do mind actually, and strongly object to this limitation and ruins all my plans.........
386
General ENIGMA / Re: Settings/Preferences Redesign
« on: September 09, 2014, 11:32:19 pm »
That's very nice......I see more and more software use the tree now, in fact I have many. This will make things more tidy when new functionality will be added.
387
General ENIGMA / Re: LGM 1.8.6
« on: September 09, 2014, 11:29:29 pm »
Very nice Robert, but I think all those amazing changes require more than a .1 increment. If you take into account all the changes since beginning of 1.85 it's quite a lot, more than what some software vendors offer in major upgrades. I think it deserves a 1.9, IMO
388
General ENIGMA / Re: Search Filter
« on: September 09, 2014, 11:05:55 am »I would love a search feature to search in all the code. So I could find a variable that is causing problems without going manually trough all the objects and their events.
Searching in all code, now that would be fantastic
389
General ENIGMA / Re: Search Filter
« on: September 08, 2014, 08:33:01 pm »
That was quick
Thanks, will try it later.
But we do have a find resource under resource menu,
(ctrl-alt-f) in ENIGMA, doesn't it do much the same ?
Thanks, will try it later.
But we do have a find resource under resource menu,
(ctrl-alt-f) in ENIGMA, doesn't it do much the same ?
390
Developing ENIGMA / Re: The benefits of Visual Studio's compiler?
« on: September 05, 2014, 07:29:18 pm »
In my opinion files would be bigger. And any performance would be trivial.
the main issue with performance is not the compiler.
I'm sure GMS could further use code optimising and performance increase.
All I know is that the YYC is hype and was not all that it is claimed to be and from my own tests with someone's game source/game (with their permission) I could make much smaller sizes in ENIGMA, and performance was better.
the main issue with performance is not the compiler.
I'm sure GMS could further use code optimising and performance increase.
All I know is that the YYC is hype and was not all that it is claimed to be and from my own tests with someone's game source/game (with their permission) I could make much smaller sizes in ENIGMA, and performance was better.